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📄 dyn_splid_viewdoc.h

📁 《Visual C++经典游戏程序设计》 罗伟坚 编著 人民邮电出版社
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// dyn_splid_viewDoc.h : interface of the CDyn_splid_viewDoc class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_DYN_SPLID_VIEWDOC_H__B7A87629_E8A7_4148_AFC7_8A610CF3B5CF__INCLUDED_)
#define AFX_DYN_SPLID_VIEWDOC_H__B7A87629_E8A7_4148_AFC7_8A610CF3B5CF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CDyn_splid_viewDoc : public CDocument
{
protected: // create from serialization only
	CDyn_splid_viewDoc();
	DECLARE_DYNCREATE(CDyn_splid_viewDoc)

// Attributes
public:
//内部核心数据数组
int  m_DataArray[5];

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDyn_splid_viewDoc)
	public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CDyn_splid_viewDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CDyn_splid_viewDoc)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DYN_SPLID_VIEWDOC_H__B7A87629_E8A7_4148_AFC7_8A610CF3B5CF__INCLUDED_)

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