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📄 myeditframe.h

📁 《Visual C++经典游戏程序设计》 罗伟坚 编著 人民邮电出版社
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#if !defined(AFX_MYEDITFRAME_H__A9B9E61F_7D0A_4ABC_9329_E1F32DB88305__INCLUDED_)
#define AFX_MYEDITFRAME_H__A9B9E61F_7D0A_4ABC_9329_E1F32DB88305__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyEditFrame.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CMyEditFrame frame

class CMyEditFrame : public CFrameWnd
{
	DECLARE_DYNCREATE(CMyEditFrame)
protected:
	CMyEditFrame();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyEditFrame)
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CMyEditFrame();

	// Generated message map functions
	//{{AFX_MSG(CMyEditFrame)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYEDITFRAME_H__A9B9E61F_7D0A_4ABC_9329_E1F32DB88305__INCLUDED_)

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