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📄 myeditview.h

📁 《Visual C++经典游戏程序设计》 罗伟坚 编著 人民邮电出版社
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#if !defined(AFX_MYEDITVIEW_H__02509116_9732_4734_8370_DE3E25EE58B7__INCLUDED_)
#define AFX_MYEDITVIEW_H__02509116_9732_4734_8370_DE3E25EE58B7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyEditView.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CMyEditView view

class CMyEditView : public CEditView
{
protected:
	CMyEditView();           // protected constructor used by dynamic creation
	DECLARE_DYNCREATE(CMyEditView)

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyEditView)
	protected:
	virtual void OnDraw(CDC* pDC);      // overridden to draw this view
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CMyEditView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

	// Generated message map functions
protected:
	//{{AFX_MSG(CMyEditView)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYEDITVIEW_H__02509116_9732_4734_8370_DE3E25EE58B7__INCLUDED_)

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