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📄 geometry.h

📁 著名的数学计算类库
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/*************************************************************************** * blitz/array/geometry.h  Basic mapping from Array to physical geometry, *                         used for some stencil operations. * * Copyright (C) 1997-2001 Todd Veldhuizen <tveldhui@oonumerics.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * Suggestions:          blitz-dev@oonumerics.org * Bugs:                 blitz-bugs@oonumerics.org * * For more information, please see the Blitz++ Home Page: *    http://oonumerics.org/blitz/ * ****************************************************************************/#ifndef BZ_GEOMETRY_H#define BZ_GEOMETRY_H#ifndef BZ_ARRAY_H #error <blitz/array/geometry.h> must be included after <blitz/array.h>#endifBZ_NAMESPACE(blitz)typedef double T_defaultSpatialCoordinate;template<int N_dim, typename T = T_defaultSpatialCoordinate>class UniformOrthoGeometry {public:};template<int N_dim, typename T = T_defaultSpatialCoordinate>class UniformCubicGeometry {    T h_;    T recip_h_;    T recip2_h_;    T recip3_h_;    TinyVector<T,N_dim> zero_;public:    typedef T T_coord;    UniformCubicGeometry()    {        h_ = 0.0;        recip_h_ = 0.0;        recip2_h_ = 0.0;        recip3_h_ = 0.0;        zero_ = 0.0;    }    UniformCubicGeometry(T spatialStep)    {        h_ = spatialStep;        zero_ = T(0);        setup();    }    UniformCubicGeometry(T spatialStep, TinyVector<T,N_dim> zeroCoordinates)    {           h_ = spatialStep;        zero_ = zeroCoordinates;        setup();    }        TinyVector<T,N_dim> toSpatial(TinyVector<int,N_dim> logicalCoord) const    {        return zero_ + h_ * logicalCoord;    }    T spatialStep() const    { return h_; }    T recipSpatialStep() const    { return recip_h_; }    T recipSpatialStepPow2() const    { return recip2_h_; }private:    void setup()    {        recip_h_ = 1.0 / h_;        recip2_h_ = 1.0 / pow2(h_);        recip3_h_ = 1.0 / pow3(h_);    }};template<int N_dim, typename T = T_defaultSpatialCoordinate>class TensorProductGeometry {public:};BZ_NAMESPACE_END#endif // BZ_GEOMETRY_H

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