📄 geometry.h
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/*************************************************************************** * blitz/array/geometry.h Basic mapping from Array to physical geometry, * used for some stencil operations. * * Copyright (C) 1997-2001 Todd Veldhuizen <tveldhui@oonumerics.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Suggestions: blitz-dev@oonumerics.org * Bugs: blitz-bugs@oonumerics.org * * For more information, please see the Blitz++ Home Page: * http://oonumerics.org/blitz/ * ****************************************************************************/#ifndef BZ_GEOMETRY_H#define BZ_GEOMETRY_H#ifndef BZ_ARRAY_H #error <blitz/array/geometry.h> must be included after <blitz/array.h>#endifBZ_NAMESPACE(blitz)typedef double T_defaultSpatialCoordinate;template<int N_dim, typename T = T_defaultSpatialCoordinate>class UniformOrthoGeometry {public:};template<int N_dim, typename T = T_defaultSpatialCoordinate>class UniformCubicGeometry { T h_; T recip_h_; T recip2_h_; T recip3_h_; TinyVector<T,N_dim> zero_;public: typedef T T_coord; UniformCubicGeometry() { h_ = 0.0; recip_h_ = 0.0; recip2_h_ = 0.0; recip3_h_ = 0.0; zero_ = 0.0; } UniformCubicGeometry(T spatialStep) { h_ = spatialStep; zero_ = T(0); setup(); } UniformCubicGeometry(T spatialStep, TinyVector<T,N_dim> zeroCoordinates) { h_ = spatialStep; zero_ = zeroCoordinates; setup(); } TinyVector<T,N_dim> toSpatial(TinyVector<int,N_dim> logicalCoord) const { return zero_ + h_ * logicalCoord; } T spatialStep() const { return h_; } T recipSpatialStep() const { return recip_h_; } T recipSpatialStepPow2() const { return recip2_h_; }private: void setup() { recip_h_ = 1.0 / h_; recip2_h_ = 1.0 / pow2(h_); recip3_h_ = 1.0 / pow3(h_); }};template<int N_dim, typename T = T_defaultSpatialCoordinate>class TensorProductGeometry {public:};BZ_NAMESPACE_END#endif // BZ_GEOMETRY_H
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