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📄 domain.h

📁 著名的数学计算类库
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/*************************************************************************** * blitz/array/domain.h  Declaration of the RectDomain class * * Copyright (C) 1997-2001 Todd Veldhuizen <tveldhui@oonumerics.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * Suggestions:          blitz-dev@oonumerics.org * Bugs:                 blitz-bugs@oonumerics.org * * For more information, please see the Blitz++ Home Page: *    http://oonumerics.org/blitz/ * ****************************************************************************/#ifndef BZ_DOMAIN_H#define BZ_DOMAIN_H#include <blitz/tinyvec.h>#include <blitz/range.h>/* * Portions of this class were inspired by the "RectDomain" class * provided by the Titanium language (UC Berkeley). */BZ_NAMESPACE(blitz)template<int N_rank>class RectDomain {    typedef TinyVector<int,N_rank> Bounds;public:    RectDomain() { }    RectDomain(const Bounds& lbound,const Bounds& ubound): lbound_(lbound),ubound_(ubound) { }    RectDomain(const TinyVector<Range,N_rank>& bounds): lbound_(),ubound_() {        for (int i=0;i<N_rank;++i) {            lbound_(i) = bounds(i).first();            ubound_(i) = bounds(i).last();        }    }    // NEEDS_WORK: better constructors    // RectDomain(Range, Range, ...)    // RectDomain with any combination of Range and int          Bounds& lbound()       { return lbound_; }          Bounds& ubound()       { return ubound_; }    const Bounds& lbound() const { return lbound_; }    const Bounds& ubound() const { return ubound_; }    int& lbound(const int i)       { return lbound_(i); }    int& ubound(const int i)       { return ubound_(i); }    int  lbound(const int i) const { return lbound_(i); }    int  ubound(const int i) const { return ubound_(i); }    Range operator[](const int rank) const { return Range(lbound_(rank), ubound_(rank)); }    void shrink(const int amount) {        lbound_ += amount;        ubound_ -= amount;    }    void shrink(const int dim,const int amount) {        lbound_(dim) += amount;        ubound_(dim) -= amount;    }    void expand(const int amount) {        lbound_ -= amount;        ubound_ += amount;    }    void expand(const int dim,const int amount) {        lbound_(dim) -= amount;        ubound_(dim) += amount;    }private:    Bounds lbound_;    Bounds ubound_;};/* * StridedDomain added by Julian Cummings */template<int N_rank>class StridedDomain {    typedef TinyVector<int,N_rank> Bounds;    typedef TinyVector<int,N_rank> Strides;public:    StridedDomain(const Bounds& lbound,const Bounds& ubound,const Strides& stride):        lbound_(lbound),ubound_(ubound),stride_(stride) { }    // NEEDS_WORK: better constructors    // StridedDomain(Range, Range, ...)    // StridedDomain with any combination of Range and int    const Bounds&  lbound() const { return lbound_; }    const Bounds&  ubound() const { return ubound_; }    const Strides& stride() const { return stride_; }    int lbound(const int i) const { return lbound_(i); }    int ubound(const int i) const { return ubound_(i); }    int stride(const int i) const { return stride_(i); }    Range operator[](const int rank) const { return Range(lbound_(rank),ubound_(rank),stride_(rank)); }    void shrink(const int amount) {        lbound_ += amount*stride_;        ubound_ -= amount*stride_;    }    void shrink(const int dim,const int amount) {        lbound_(dim) += amount*stride_(dim);        ubound_(dim) -= amount*stride_(dim);    }    void expand(const int amount) {        lbound_ -= amount*stride_;        ubound_ += amount*stride_;    }    void expand(const int dim,const int amount) {        lbound_(dim) -= amount*stride_(dim);        ubound_(dim) += amount*stride_(dim);    }private:    Bounds  lbound_;    Bounds  ubound_;    Strides stride_;};template<int N_rank>inline RectDomain<N_rank>strip(const TinyVector<int,N_rank>& startPosition,const int stripDimension,const int ubound) {    BZPRECONDITION((stripDimension >= 0) && (stripDimension < N_rank));    BZPRECONDITION(ubound >= startPosition(stripDimension));    TinyVector<int,N_rank> endPosition = startPosition;    endPosition(stripDimension) = ubound;    return RectDomain<N_rank>(startPosition, endPosition);}BZ_NAMESPACE_END#endif // BZ_DOMAIN_H

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