📄 com_test_3dlg.cpp
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// Com_Test_3Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Com_Test_3.h"
#include "Com_Test_3Dlg.h"
#include "Serial.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CSerial *Com;
/////////////////////////////////////////////////////////////////////////////
// CCom_Test_3Dlg dialog
CCom_Test_3Dlg::CCom_Test_3Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CCom_Test_3Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCom_Test_3Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCom_Test_3Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCom_Test_3Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCom_Test_3Dlg, CDialog)
//{{AFX_MSG_MAP(CCom_Test_3Dlg)
ON_BN_CLICKED(IDC_OpenCom, OnOpenCom)
ON_BN_CLICKED(IDC_CloseCom, OnCloseCom)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCom_Test_3Dlg message handlers
BOOL CCom_Test_3Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CenterWindow(GetDesktopWindow()); // center to the hpc screen
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CCom_Test_3Dlg::OnOpenCom()
{
// TODO: Add your control notification handler code here
// CString *ComName = ;
Com->OpenPort(TEXT("COM1:"));
}
void CCom_Test_3Dlg::OnCloseCom()
{
// TODO: Add your control notification handler code here
}
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