📄 xue24diandlg.cpp
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// Xue24dianDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Xue24dian.h"
#include "Xue24dianDlg.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CXue24dianDlg dialog
CXue24dianDlg::CXue24dianDlg(CWnd* pParent /*=NULL*/)
: CDialog(CXue24dianDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CXue24dianDlg)
m_changci = 0;
m_shijian = 0;
m_defen = 0;
m_Input = _T("");
m_no = FALSE;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CXue24dianDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CXue24dianDlg)
DDX_Text(pDX, IDC_EDIT_CHANGCI, m_changci);
DDV_MinMaxInt(pDX, m_changci, 0, 250);
DDX_Text(pDX, IDC_EDIT_SHIJIAN, m_shijian);
DDV_MinMaxInt(pDX, m_shijian, 0, 250);
DDX_Text(pDX, IIDC_EDIT_DEFEN, m_defen);
DDV_MinMaxInt(pDX, m_defen, 0, 500);
DDX_Text(pDX, IDC_EDIT_SUANSHI, m_Input);
DDX_Check(pDX, IDC_NOANSWER, m_no);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CXue24dianDlg, CDialog)
//{{AFX_MSG_MAP(CXue24dianDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_FAPAI, OnFapai)
ON_BN_CLICKED(IDC_KAISHI, OnKaishi)
ON_WM_CTLCOLOR()
ON_BN_CLICKED(IDC_SET_DHGBJ_COLOR, OnSetDhgbjColor)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
ON_BN_CLICKED(IDC_BUTTON6, OnButton6)
ON_BN_CLICKED(IDC_ZANTING, OnZanting)
ON_BN_CLICKED(IDC_JIXU, OnJixu)
ON_BN_CLICKED(IDC_TJDAAN, OnTjdaan)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_PUKEPAI1, OnPukepai1)
ON_BN_CLICKED(IDC_PUKEPAI2, OnPukepai2)
ON_BN_CLICKED(IDC_PUKEPAI3, OnPukepai3)
ON_BN_CLICKED(IDC_PUKEPAI4, OnPukepai4)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CXue24dianDlg message handlers
BOOL CXue24dianDlg::OnInitDialog()
{
CDialog::OnInitDialog();
color=RGB(255,255,0);
Bitmapback[0].LoadBitmap(IDB_BITMAP5);
Bitmapback[1].LoadBitmap(IDB_BITMAP1);
Bitmapback[2].LoadBitmap(IDB_BITMAP2);
Bitmapback[3].LoadBitmap(IDB_BITMAP3);
Bitmapback[4].LoadBitmap(IDB_BITMAP4);
Bitmapback[5].LoadBitmap(IDB_KAISHI);
Bitmapback[6].LoadBitmap(IDB_ZANTING);
Bitmapback[7].LoadBitmap(IDB_JIXU);
card[0]=(CButton*)GetDlgItem(IDC_FAPAI);
card[1]=(CButton*)GetDlgItem(IDC_PUKEPAI1);
card[2]=(CButton*)GetDlgItem(IDC_PUKEPAI2);
card[3]=(CButton*)GetDlgItem(IDC_PUKEPAI3);
card[4]=(CButton*)GetDlgItem(IDC_PUKEPAI4);
card[5]=(CButton*)GetDlgItem(IDC_KAISHI);
card[6]=(CButton*)GetDlgItem(IDC_ZANTING);
card[7]=(CButton*)GetDlgItem(IDC_JIXU);
for (int i=0;i<8;i++)
{card[i]->SetBitmap(HBITMAP(Bitmapback[i]));}
m_Bitmap[0].LoadBitmap(IDB_HT1); //52张牌全部放到数组中
m_Bitmap[1].LoadBitmap(IDB_HT2);
m_Bitmap[2].LoadBitmap(IDB_HT3);
m_Bitmap[3].LoadBitmap(IDB_HT4);
m_Bitmap[4].LoadBitmap(IDB_HT5);
m_Bitmap[5].LoadBitmap(IDB_HT6);
m_Bitmap[6].LoadBitmap(IDB_HT7);
m_Bitmap[7].LoadBitmap(IDB_HT8);
m_Bitmap[8].LoadBitmap(IDB_HT9);
m_Bitmap[9].LoadBitmap(IDB_HT10);
m_Bitmap[10].LoadBitmap(IDB_HT11);
m_Bitmap[11].LoadBitmap(IDB_HT12);
m_Bitmap[12].LoadBitmap(IDB_HT13);
m_Bitmap[13].LoadBitmap(IDB_MH1);
m_Bitmap[14].LoadBitmap(IDB_MH2);
m_Bitmap[15].LoadBitmap(IDB_MH3);
m_Bitmap[16].LoadBitmap(IDB_MH4);
m_Bitmap[17].LoadBitmap(IDB_MH5);
m_Bitmap[18].LoadBitmap(IDB_MH6);
m_Bitmap[19].LoadBitmap(IDB_MH7);
m_Bitmap[20].LoadBitmap(IDB_MH8);
m_Bitmap[21].LoadBitmap(IDB_MH9);
m_Bitmap[22].LoadBitmap(IDB_MH10);
m_Bitmap[23].LoadBitmap(IDB_MH11);
m_Bitmap[24].LoadBitmap(IDB_MH12);
m_Bitmap[25].LoadBitmap(IDB_MH13);
m_Bitmap[26].LoadBitmap(IDB_FK1);
m_Bitmap[27].LoadBitmap(IDB_FK2);
m_Bitmap[28].LoadBitmap(IDB_FK3);
m_Bitmap[29].LoadBitmap(IDB_FK4);
m_Bitmap[30].LoadBitmap(IDB_FK5);
m_Bitmap[31].LoadBitmap(IDB_FK6);
m_Bitmap[32].LoadBitmap(IDB_FK7);
m_Bitmap[33].LoadBitmap(IDB_FK8);
m_Bitmap[34].LoadBitmap(IDB_FK9);
m_Bitmap[35].LoadBitmap(IDB_FK10);
m_Bitmap[36].LoadBitmap(IDB_FK11);
m_Bitmap[37].LoadBitmap(IDB_FK12);
m_Bitmap[38].LoadBitmap(IDB_FK13);
m_Bitmap[39].LoadBitmap(IDB_HX1);
m_Bitmap[40].LoadBitmap(IDB_HX2);
m_Bitmap[41].LoadBitmap(IDB_HX3);
m_Bitmap[42].LoadBitmap(IDB_HX4);
m_Bitmap[43].LoadBitmap(IDB_HX5);
m_Bitmap[44].LoadBitmap(IDB_HX6);
m_Bitmap[45].LoadBitmap(IDB_HX7);
m_Bitmap[46].LoadBitmap(IDB_HX8);
m_Bitmap[47].LoadBitmap(IDB_HX9);
m_Bitmap[48].LoadBitmap(IDB_HX10);
m_Bitmap[49].LoadBitmap(IDB_HX11);
m_Bitmap[50].LoadBitmap(IDB_HX12);
m_Bitmap[51].LoadBitmap(IDB_HX13);
//m_defen=100;
//m_shijian=40;
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CXue24dianDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CXue24dianDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CXue24dianDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CXue24dianDlg::OnFapai()
{
// TODO: Add your control notification handler code here
if (!flag)
{
card[1]=(CButton*)GetDlgItem(IDC_PUKEPAI1);
card[2]=(CButton*)GetDlgItem(IDC_PUKEPAI2);
card[3]=(CButton*)GetDlgItem(IDC_PUKEPAI3);
card[4]=(CButton*)GetDlgItem(IDC_PUKEPAI4);
card[1]->SetBitmap(HBITMAP(m_Bitmap[w=rand()%52]));//指向随机给出牌的数组
card[2]->SetBitmap(HBITMAP(m_Bitmap[x=rand()%52]));
card[3]->SetBitmap(HBITMAP(m_Bitmap[y=rand()%52]));
card[4]->SetBitmap(HBITMAP(m_Bitmap[z=rand()%52]));
//记录牌面的大小
if(w<13)
t1=w+1;
else
t1=w%13+1;
if(x<13)
t2=x+1;
else
t2=x%13+1;
if(y<13)
t3=y+1;
else
t3=y%13+1;
if(z<13)
t4=z+1;
else
t4=z%13+1;
SetTimer(1,1000,NULL);//按下牌记时器开始工作
m_shijian=40;
m_Input = _T("");
m_shijian--;
Invalidate(false);
m_changci++;
CListBox *p;
p=(CListBox *)GetDlgItem(IDC_XIANSHIDAAN);
p->ResetContent();
if (!m_shijian)
MessageBox("对不起时间到,请努力!");
UpdateData(false);
}
else
{MessageBox("请先开始游戏!");}
}
void CXue24dianDlg::OnKaishi()
{
// TODO: Add your control notification handler code here
card[1]=(CButton*)GetDlgItem(IDC_PUKEPAI1);
card[2]=(CButton*)GetDlgItem(IDC_PUKEPAI2);
card[3]=(CButton*)GetDlgItem(IDC_PUKEPAI3);
card[4]=(CButton*)GetDlgItem(IDC_PUKEPAI4);
card[1]->SetBitmap(HBITMAP(m_Bitmap[w=rand()%52]));//指向随机给出牌的数组
card[2]->SetBitmap(HBITMAP(m_Bitmap[x=rand()%52]));
card[3]->SetBitmap(HBITMAP(m_Bitmap[y=rand()%52]));
card[4]->SetBitmap(HBITMAP(m_Bitmap[z=rand()%52]));
//记录牌面的大小
if(w<13)
t1=w+1;
else
t1=w%13+1;
if(x<13)
t2=x+1;
else
t2=x%13+1;
if(y<13)
t3=y+1;
else
t3=y%13+1;
if(z<13)
t4=z+1;
else
t4=z%13+1;
//m_changci++;
// SetTimer(1,1000,NULL);
m_defen=100;
//m_shijian=40;
SetTimer(1,1000,NULL);//按下牌记时器开始工作
m_shijian=40;
m_Input = _T("");
m_changci++;
for(int n=0;n<=5000;n++)
{
if(n/2==0)
flag=true;
else
flag=false;
}
// flag=true;
}
HBRUSH CXue24dianDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
switch (nCtlColor)
{
case CTLCOLOR_STATIC:
pDC->SetBkMode(TRANSPARENT);//透明化编辑框
case CTLCOLOR_DLG:
{
CBrush* back_brush;
back_brush= new CBrush(color);
return (HBRUSH)(back_brush->m_hObject);
}
}
//HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: Change any attributes of the DC here
// TODO: Return a different brush if the default is not desired
return hbr;
}
void CXue24dianDlg::OnSetDhgbjColor()
{
// TODO: Add your control notification handler code here
if(bjcolor.DoModal()==IDOK)
color=bjcolor.GetColor();
Invalidate();
}
void CXue24dianDlg::OnButton1()
{
// TODO: Add your control notification handler code here
if (!flag)
{
UpdateData(true);
m_Input=m_Input+"("; //在编辑框中显示符号
UpdateData(false);
}
}
void CXue24dianDlg::OnButton2()
{
// TODO: Add your control notification handler code here
if (!flag)
{
UpdateData(true);
m_Input=m_Input+"+"; //在编辑框中显示符号
UpdateData(false);
}
}
void CXue24dianDlg::OnButton3()
{
// TODO: Add your control notification handler code here
if (!flag)
{
UpdateData(true);
m_Input=m_Input+"-"; //在编辑框中显示符号
UpdateData(false);
}
}
void CXue24dianDlg::OnButton4()
{
// TODO: Add your control notification handler code here
if (!flag)
{
UpdateData(true);
m_Input=m_Input+"*"; //在编辑框中显示符号
UpdateData(false);
}
}
void CXue24dianDlg::OnButton5()
{
// TODO: Add your control notification handler code here
if (!flag)
{
UpdateData(true);
m_Input=m_Input+"(/"; //在编辑框中显示符号
UpdateData(false);
}
}
void CXue24dianDlg::OnButton6()
{
// TODO: Add your control notification handler code here
if (!flag)
{
UpdateData(true);
m_Input=m_Input+")"; //在编辑框中显示符号
UpdateData(false);
}
}
void CXue24dianDlg::OnZanting()
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