⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 xue24diandlg.cpp

📁 24点游戏
💻 CPP
📖 第 1 页 / 共 2 页
字号:
// Xue24dianDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Xue24dian.h"
#include "Xue24dianDlg.h"
#include "math.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CXue24dianDlg dialog

CXue24dianDlg::CXue24dianDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CXue24dianDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CXue24dianDlg)
	m_changci = 0;
	m_shijian = 0;
	m_defen = 0;
	m_Input = _T("");
	m_no = FALSE;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CXue24dianDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CXue24dianDlg)
	DDX_Text(pDX, IDC_EDIT_CHANGCI, m_changci);
	DDV_MinMaxInt(pDX, m_changci, 0, 250);
	DDX_Text(pDX, IDC_EDIT_SHIJIAN, m_shijian);
	DDV_MinMaxInt(pDX, m_shijian, 0, 250);
	DDX_Text(pDX, IIDC_EDIT_DEFEN, m_defen);
	DDV_MinMaxInt(pDX, m_defen, 0, 500);
	DDX_Text(pDX, IDC_EDIT_SUANSHI, m_Input);
	DDX_Check(pDX, IDC_NOANSWER, m_no);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CXue24dianDlg, CDialog)
	//{{AFX_MSG_MAP(CXue24dianDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_FAPAI, OnFapai)
	ON_BN_CLICKED(IDC_KAISHI, OnKaishi)
	ON_WM_CTLCOLOR()
	ON_BN_CLICKED(IDC_SET_DHGBJ_COLOR, OnSetDhgbjColor)
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
	ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
	ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
	ON_BN_CLICKED(IDC_BUTTON6, OnButton6)
	ON_BN_CLICKED(IDC_ZANTING, OnZanting)
	ON_BN_CLICKED(IDC_JIXU, OnJixu)
	ON_BN_CLICKED(IDC_TJDAAN, OnTjdaan)
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_PUKEPAI1, OnPukepai1)
	ON_BN_CLICKED(IDC_PUKEPAI2, OnPukepai2)
	ON_BN_CLICKED(IDC_PUKEPAI3, OnPukepai3)
	ON_BN_CLICKED(IDC_PUKEPAI4, OnPukepai4)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CXue24dianDlg message handlers

BOOL CXue24dianDlg::OnInitDialog()
{
	CDialog::OnInitDialog();
	color=RGB(255,255,0);

   
 
    Bitmapback[0].LoadBitmap(IDB_BITMAP5);
    Bitmapback[1].LoadBitmap(IDB_BITMAP1);
    Bitmapback[2].LoadBitmap(IDB_BITMAP2);
	Bitmapback[3].LoadBitmap(IDB_BITMAP3);
    Bitmapback[4].LoadBitmap(IDB_BITMAP4);
	Bitmapback[5].LoadBitmap(IDB_KAISHI);
	Bitmapback[6].LoadBitmap(IDB_ZANTING);
	Bitmapback[7].LoadBitmap(IDB_JIXU);
	 card[0]=(CButton*)GetDlgItem(IDC_FAPAI);     
	 card[1]=(CButton*)GetDlgItem(IDC_PUKEPAI1);
	 card[2]=(CButton*)GetDlgItem(IDC_PUKEPAI2);
     card[3]=(CButton*)GetDlgItem(IDC_PUKEPAI3);
     card[4]=(CButton*)GetDlgItem(IDC_PUKEPAI4);
	 card[5]=(CButton*)GetDlgItem(IDC_KAISHI);
	 card[6]=(CButton*)GetDlgItem(IDC_ZANTING);
	 card[7]=(CButton*)GetDlgItem(IDC_JIXU);
	 for (int i=0;i<8;i++)

	{card[i]->SetBitmap(HBITMAP(Bitmapback[i]));}
	  	
    m_Bitmap[0].LoadBitmap(IDB_HT1);      //52张牌全部放到数组中
	m_Bitmap[1].LoadBitmap(IDB_HT2);
	m_Bitmap[2].LoadBitmap(IDB_HT3);
	m_Bitmap[3].LoadBitmap(IDB_HT4);	
	m_Bitmap[4].LoadBitmap(IDB_HT5);
	m_Bitmap[5].LoadBitmap(IDB_HT6);
	m_Bitmap[6].LoadBitmap(IDB_HT7);
	m_Bitmap[7].LoadBitmap(IDB_HT8);
	m_Bitmap[8].LoadBitmap(IDB_HT9);
	m_Bitmap[9].LoadBitmap(IDB_HT10);
	m_Bitmap[10].LoadBitmap(IDB_HT11);
	m_Bitmap[11].LoadBitmap(IDB_HT12);
	m_Bitmap[12].LoadBitmap(IDB_HT13);
	m_Bitmap[13].LoadBitmap(IDB_MH1);
    m_Bitmap[14].LoadBitmap(IDB_MH2);
	m_Bitmap[15].LoadBitmap(IDB_MH3);
	m_Bitmap[16].LoadBitmap(IDB_MH4);
    m_Bitmap[17].LoadBitmap(IDB_MH5);
	m_Bitmap[18].LoadBitmap(IDB_MH6);
	m_Bitmap[19].LoadBitmap(IDB_MH7);
	m_Bitmap[20].LoadBitmap(IDB_MH8);
	m_Bitmap[21].LoadBitmap(IDB_MH9);
	m_Bitmap[22].LoadBitmap(IDB_MH10);
	m_Bitmap[23].LoadBitmap(IDB_MH11);
	m_Bitmap[24].LoadBitmap(IDB_MH12);
	m_Bitmap[25].LoadBitmap(IDB_MH13);
	m_Bitmap[26].LoadBitmap(IDB_FK1);
	m_Bitmap[27].LoadBitmap(IDB_FK2);
	m_Bitmap[28].LoadBitmap(IDB_FK3);
	m_Bitmap[29].LoadBitmap(IDB_FK4);
	m_Bitmap[30].LoadBitmap(IDB_FK5);
	m_Bitmap[31].LoadBitmap(IDB_FK6);
	m_Bitmap[32].LoadBitmap(IDB_FK7);
	m_Bitmap[33].LoadBitmap(IDB_FK8);
	m_Bitmap[34].LoadBitmap(IDB_FK9);
	m_Bitmap[35].LoadBitmap(IDB_FK10);
	m_Bitmap[36].LoadBitmap(IDB_FK11); 
	m_Bitmap[37].LoadBitmap(IDB_FK12);
	m_Bitmap[38].LoadBitmap(IDB_FK13);		
	m_Bitmap[39].LoadBitmap(IDB_HX1);
	m_Bitmap[40].LoadBitmap(IDB_HX2);
	m_Bitmap[41].LoadBitmap(IDB_HX3);
	m_Bitmap[42].LoadBitmap(IDB_HX4);
	m_Bitmap[43].LoadBitmap(IDB_HX5);
	m_Bitmap[44].LoadBitmap(IDB_HX6);
	m_Bitmap[45].LoadBitmap(IDB_HX7);
	m_Bitmap[46].LoadBitmap(IDB_HX8);
	m_Bitmap[47].LoadBitmap(IDB_HX9);
	m_Bitmap[48].LoadBitmap(IDB_HX10);
	m_Bitmap[49].LoadBitmap(IDB_HX11);
	m_Bitmap[50].LoadBitmap(IDB_HX12);
	m_Bitmap[51].LoadBitmap(IDB_HX13);
	
	//m_defen=100;
		 //m_shijian=40;

	

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CXue24dianDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CXue24dianDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CXue24dianDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CXue24dianDlg::OnFapai() 
{
	// TODO: Add your control notification handler code here
	if (!flag)
	{
	    card[1]=(CButton*)GetDlgItem(IDC_PUKEPAI1);
	    card[2]=(CButton*)GetDlgItem(IDC_PUKEPAI2);
     	card[3]=(CButton*)GetDlgItem(IDC_PUKEPAI3);
	    card[4]=(CButton*)GetDlgItem(IDC_PUKEPAI4);
        card[1]->SetBitmap(HBITMAP(m_Bitmap[w=rand()%52]));//指向随机给出牌的数组
        card[2]->SetBitmap(HBITMAP(m_Bitmap[x=rand()%52]));
        card[3]->SetBitmap(HBITMAP(m_Bitmap[y=rand()%52]));
    	card[4]->SetBitmap(HBITMAP(m_Bitmap[z=rand()%52]));
       //记录牌面的大小
    	if(w<13)
	      t1=w+1;
    	else
	    	t1=w%13+1;

	    if(x<13)
            t2=x+1;
     	else
	    	t2=x%13+1;

    	if(y<13)
        	t3=y+1;
    	else
	        t3=y%13+1;

	    if(z<13)
        	t4=z+1;
	    else
    	    t4=z%13+1; 
	
          SetTimer(1,1000,NULL);//按下牌记时器开始工作
          m_shijian=40;
		  
	      m_Input = _T("");
		  m_shijian--;
		  Invalidate(false);
		 
	      m_changci++;
		    CListBox *p;
    p=(CListBox *)GetDlgItem(IDC_XIANSHIDAAN);
    p->ResetContent();
	  	if (!m_shijian)
	MessageBox("对不起时间到,请努力!");
	      UpdateData(false);
	}
	else
	{MessageBox("请先开始游戏!");}

}
	
	


void CXue24dianDlg::OnKaishi() 
{
	// TODO: Add your control notification handler code here
	 
	    card[1]=(CButton*)GetDlgItem(IDC_PUKEPAI1);
	    card[2]=(CButton*)GetDlgItem(IDC_PUKEPAI2);
     	card[3]=(CButton*)GetDlgItem(IDC_PUKEPAI3);
	    card[4]=(CButton*)GetDlgItem(IDC_PUKEPAI4);
        card[1]->SetBitmap(HBITMAP(m_Bitmap[w=rand()%52]));//指向随机给出牌的数组
        card[2]->SetBitmap(HBITMAP(m_Bitmap[x=rand()%52]));
        card[3]->SetBitmap(HBITMAP(m_Bitmap[y=rand()%52]));
    	card[4]->SetBitmap(HBITMAP(m_Bitmap[z=rand()%52]));
       //记录牌面的大小
    	if(w<13)
	      t1=w+1;
    	else
	    	t1=w%13+1;

	    if(x<13)
            t2=x+1;
     	else
	    	t2=x%13+1;

    	if(y<13)
        	t3=y+1;
    	else
	        t3=y%13+1;

	    if(z<13)
        	t4=z+1;
	    else
    	    t4=z%13+1; 
		//m_changci++;
		// SetTimer(1,1000,NULL);
		 m_defen=100;
		 //m_shijian=40;
		   SetTimer(1,1000,NULL);//按下牌记时器开始工作
          m_shijian=40;
		  
	      m_Input = _T("");
		 
	      m_changci++;
for(int n=0;n<=5000;n++)
	{
	 if(n/2==0)

	flag=true;
	else
		flag=false;
	}
		// flag=true;
	
}

HBRUSH CXue24dianDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
	       switch (nCtlColor)
		   {
	          case CTLCOLOR_STATIC:
                 pDC->SetBkMode(TRANSPARENT);//透明化编辑框
    	      case CTLCOLOR_DLG:
				  {
			     	CBrush* back_brush;
	                back_brush= new CBrush(color);
         	        return (HBRUSH)(back_brush->m_hObject);
				  }
		   }
	//HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
	
	// TODO: Change any attributes of the DC here
	
	// TODO: Return a different brush if the default is not desired
	return hbr;
}

void CXue24dianDlg::OnSetDhgbjColor() 
{
	// TODO: Add your control notification handler code here
	if(bjcolor.DoModal()==IDOK)
   color=bjcolor.GetColor();

    Invalidate();
	
}

void CXue24dianDlg::OnButton1() 
{
	// TODO: Add your control notification handler code here
		if (!flag)
	{
		UpdateData(true);
  m_Input=m_Input+"(";         //在编辑框中显示符号
  UpdateData(false);
	}
	
}

void CXue24dianDlg::OnButton2() 
{
	// TODO: Add your control notification handler code here
		if (!flag)
	{
		UpdateData(true);
  m_Input=m_Input+"+";         //在编辑框中显示符号
  UpdateData(false);
	}
	
}

void CXue24dianDlg::OnButton3() 
{
	// TODO: Add your control notification handler code here
		if (!flag)
	{
		UpdateData(true);
  m_Input=m_Input+"-";         //在编辑框中显示符号
  UpdateData(false);
	}
}

void CXue24dianDlg::OnButton4() 
{
	// TODO: Add your control notification handler code here
		if (!flag)
	{
		UpdateData(true);
  m_Input=m_Input+"*";         //在编辑框中显示符号
  UpdateData(false);
	}
}

void CXue24dianDlg::OnButton5() 
{
	// TODO: Add your control notification handler code here
		if (!flag)
	{
		UpdateData(true);
  m_Input=m_Input+"(/";         //在编辑框中显示符号
  UpdateData(false);
	}
}

void CXue24dianDlg::OnButton6() 
{
	// TODO: Add your control notification handler code here
		if (!flag)
	{
		UpdateData(true);
  m_Input=m_Input+")";         //在编辑框中显示符号
  UpdateData(false);
	}
}

void CXue24dianDlg::OnZanting() 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -