📄 antlr3commontoken.h
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/** \file * \brief Defines the interface for a common token. * * All token streams should provide their tokens using an instance * of this common token. A custom pointer is provided, wher you may attach * a further structure to enhance the common token if you feel the need * to do so. The C runtime will assume that a token provides implementations * of the interface functions, but all of them may be rplaced by your own * implementation if you require it. */#ifndef _ANTLR3_COMMON_TOKEN_H#define _ANTLR3_COMMON_TOKEN_H#include <antlr3defs.h>/** How many tokens to allocate at once in the token factory */#define ANTLR3_FACTORY_POOL_SIZE 512/* Base token types, wheich all lexer/parser tokens come after in sequence. *//** Indicator of an invalid token */#define ANTLR3_TOKEN_INVALID 0#define ANTLR3_EOR_TOKEN_TYPE 1/** Imaginary token type to cause a traversal of child nodes in a tree parser */#define ANTLR3_TOKEN_DOWN 2/** Imaginary token type to signal the end of a stream of child nodes. */#define ANTLR3_TOKEN_UP 3/** First token that can be used by users/genrated code */#define ANTLR3_MIN_TOKEN_TYPE ANTLR3_UP + 1/** End of file token */#define ANTLR3_TOKEN_EOF (ANTLR3_CHARSTREAM_EOF & 0xFFFFFFFF)/** Default channel for a token */#define ANTLR3_TOKEN_DEFAULT_CHANNEL 0/** Reserved channel number for a HIDDEN token - a token that * is hidden from the parser. */#define HIDDEN 99/** The definition of an ANTLR3 common token structure, which all implementations * of a token stream should provide, installing any firther structures in the * custom pointer elment of this structure. * * \remark * Token streams are in essence provided by lexers or other programs that serve * as lexers. */typedef struct ANTLR3_COMMON_TOKEN_struct{ /** The actual type of this token */ ANTLR3_UINT32 type; /** Indicates that a token was produced from the token factory and therefor * the the freeToken() method should not do anything itself because * token factory is responsible for deleting it. */ ANTLR3_BOOLEAN factoryMade; /** The line number in the input stream where this token was derived from */ ANTLR3_UINT64 line; /** The charaacter position in the line that this token was derived from */ ANTLR3_INT32 charPosition; /** The virtual channel that this token exists in. */ ANTLR3_UINT32 channel; /** Pointer to the input stream that this token originated in. */ pANTLR3_INPUT_STREAM input; /** What the index of this token is, 0, 1, .., n-2, n-1 tokens */ ANTLR3_UINT64 index; /** The chracter offset in the input stream where the text for this token * starts. */ ANTLR3_UINT64 start; /** The chracter offset in the input stream where the text for this token * stops. */ ANTLR3_UINT64 stop; /** Some token types actually do carry around their associated text, hence * (*getText)() will return this pointer if it is not NULL */ pANTLR3_STRING text; /** Because it is a bit more of a hassle to override an ANTLR3_COMMON_TOKEN * as the standard structure for a token, a number of user programmable * elements are allowed in a token. This is one of them. */ ANTLR3_UINT32 user1; /** Because it is a bit more of a hassle to override an ANTLR3_COMMON_TOKEN * as the standard structure for a token, a number of user programmable * elements are allowed in a token. This is one of them. */ ANTLR3_UINT32 user2; /** Because it is a bit more of a hassle to override an ANTLR3_COMMON_TOKEN * as the standard structure for a token, a number of user programmable * elements are allowed in a token. This is one of them. */ ANTLR3_UINT32 user3; /** Pointer to a custom element that the ANTLR3 programmer may define and install */ void * custom; /** Pointer to a function that knows how to free the custom structure when the * token is destroyed. */ void (*freeCustom)(void * custom); /* ============================== * API */ /** Pointer to function that returns the text pointer of a token, use * toString() if you want a pANTLR3_STRING version of the token. */ pANTLR3_STRING (*getText)(struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that 'might' be able to set the text associated * with a token. Imaginary tokens such as an ANTLR3_CLASSIC_TOKEN may actually * do this, however many tokens such as ANTLR3_COMMON_TOKEN do not actaully have * strings associated with them but just point into the current input stream. These * tokens will implement this function with a function that errors out (probably * drastically. */ void (*setText)(struct ANTLR3_COMMON_TOKEN_struct * token, pANTLR3_UINT8 text); /** Pointer to a function that 'might' be able to set the text associated * with a token. Imaginary tokens such as an ANTLR3_CLASSIC_TOKEN may actually * do this, however many tokens such as ANTLR3_COMMON_TOKEN do not actully have * strings associated with them but just point into the current input stream. These * tokens will implement this function with a function that errors out (probably * drastically. */ void (*setText8)(struct ANTLR3_COMMON_TOKEN_struct * token, pANTLR3_UINT8 text); /** Pointer to a function that returns the token type of this token */ ANTLR3_UINT32 (*getType)(struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the type of this token */ void (*setType)(struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT32 ttype); /** Pointer to a function that gets the 'line' number where this token resides */ ANTLR3_UINT64 (*getLine)(struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the 'line' number where this token reside */ void (*setLine)(struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT64 line); /** Pointer to a function that gets the offset in the line where this token exists */ ANTLR3_INT32 (*getCharPositionInLine) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the offset in the line where this token exists */ void (*setCharPositionInLine) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_INT32 pos); /** Pointer to a function that gets the channel that this token was placed in (parsers * can 'tune' to these channels. */ ANTLR3_UINT32 (*getChannel) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the channel that this token should belong to */ void (*setChannel) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT32 channel); /** Pointer to a function that returns an index 0...n-1 of the token in the token * input stream. */ ANTLR3_UINT64 (*getTokenIndex) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function tha tcna set the token index of this token in the token * input stream. */ void (*setTokenIndex) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT64); /** Pointer to a function that gets the start index in the input stream for this token. */ ANTLR3_UINT64 (*getStartIndex) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the start index in the input stream for this token. */ void (*setStartIndex) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT64 index); /** Pointer to a function that gets the stop index in the input stream for this token. */ ANTLR3_UINT64 (*getStopIndex) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the stop index in the input stream for this token. */ void (*setStopIndex) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT64 index); /** Pointer to a function that returns this token as a text representation that can be * printed with embedded control codes such as \n replaced with the printable sequence "\\n" * This also yields a string structure that can be used more easilly than the pointer to * the input stream in certain situations. */ pANTLR3_STRING (*toString) (struct ANTLR3_COMMON_TOKEN_struct * token);} ANTLR3_COMMON_TOKEN;/** \brief ANTLR3 Token factory interface to create lots of tokens efficiently * rather than creating and freeing lots of little bits of memory. */typedef struct ANTLR3_TOKEN_FACTORY_struct{ /** Pointers to the array of tokens that this factory has produced so far */ pANTLR3_COMMON_TOKEN *pools; /** Current pool tokens we are allocating from */ ANTLR3_INT32 thisPool; /** The next token to throw out from the pool, will cause a new pool allocation * if this exceeds the available tokenCount */ ANTLR3_UINT32 nextToken; /** Trick to initialize tokens and their API quickly, we set up this token when the * factory is created, then just copy the memory it uses into the new token. */ ANTLR3_COMMON_TOKEN unTruc; /** Pointer to an input stream that is using this token factory (may be NULL) * which will be assigned to the tokens automatically. */ pANTLR3_INPUT_STREAM input; /** Pointer to a function that returns a new token */ pANTLR3_COMMON_TOKEN (*newToken) (struct ANTLR3_TOKEN_FACTORY_struct * factory); /** Pointer to a function the destroys the factory */ void (*close) (struct ANTLR3_TOKEN_FACTORY_struct * factory);} ANTLR3_TOKEN_FACTORY;#endif
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