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📄 antlr3input.h

📁 antlr最新版本V3源代码
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/** \file * Defines the basic structures used to manipulate character * streams from any input source. The first implementation of * this stream was ASCII 8 bit, but any chracter size and envoding * can in theory be used, so long as they can return a 32 bit Integer * representation of their characters. */#ifndef	_ANTLR3_INPUT_H#define	_ANTLR3_INPUT_H#include    <antlr3defs.h>#include    <antlr3string.h>#include    <antlr3commontoken.h>#include    <antlr3intstream.h>/** \brief Master context structure for an ANTLR3 *   C runtime based input stream. */typedef	struct	ANTLR3_INPUT_STREAM_struct{    /** Interfaces that provide streams must all provide     *  a generic ANTLR3_INT_STREAM interface and an ANTLR3_INPUT_STREAM     *  is no different.     */    pANTLR3_INT_STREAM	istream;    /** Whatever super structure is providing the INPUT stream needs a pointer to itself     *  so that this can be passed back to it whenever the api functions     *  are called back from this interface.     */    void	      * super;    /** Pointer the start of the input string, chracters may be     *  taken as offsets from here and in original input format encoding.     */    void	      *	data;    /** Indicates if the data pointer was allocated by us, and so should be freed     *  when the stream dies.     */    int			isAllocated;    /** String factory for this input stream     */    pANTLR3_STRING_FACTORY  strFactory;    /** Pointer to the next character to be consumed from the input data     *  This is cast to point at the encoding of the original file that     *  was read by the functions installed as pointer in this input stream     *  context instance at file/string/whatever load time.     */    void	      * nextChar;    /** Number of characters that can be consumed at this point in time.     *  Mostly this is just what is left in the pre-read buffer, but if the     *  input source is a stream such as a socket or something then we may     *  call special read code to wait for more input.     */    ANTLR3_UINT64	sizeBuf;    /** The line number we are traversing in the input file. This gets incremented     *  by a newline() call in the lexer grammer actions.     */    ANTLR3_UINT64	line;    /** Pointer into the input buffer where the current line     *  started.     */    void	      * currentLine;    /** The offset within the current line of the current character     */    ANTLR3_INT32	charPositionInLine;    /** Tracks how deep mark() calls are nested     */    ANTLR3_UINT64	markDepth;    /** List of mark() points in the input stream     */    pANTLR3_VECTOR	markers;    /** ASCII (assumed) file name string, set to pointer to memory if     * you set it manually as it will be free()d     */    pANTLR3_UINT8	fileName;    /** Character that automatically causes an internal line count     *  increment.     */    ANTLR3_UCHAR	newlineChar;    /* API */    /** Pointer to function that returns the source file name (if any)     */    pANTLR3_UINT8	(*getSourceName)(struct	ANTLR3_INPUT_STREAM_struct * input);    /** Pointer to function that closes the input stream     */    void		(*close)	(struct	ANTLR3_INPUT_STREAM_struct * input);    /** Pointer to function that resets the input stream     */    void		(*reset)	(struct	ANTLR3_INPUT_STREAM_struct * input);    /** Pointer to function to return input stream element at 1 based     *  offset from nextChar. Same as _LA for char stream, but token     *  streams etc. have one of these that does other stuff of course.     */    void *		(*_LT)		(struct	ANTLR3_INPUT_STREAM_struct * input, ANTLR3_INT64 lt);    /** Pointer to function to return the total size of the input buffer. For streams     *  this may be just the total we have available so far. This means of course that     *  the input stream must be careful to accumulate enough input so that any backtracking     *  can be satisfied.     */    ANTLR3_UINT64	(*size)		(struct ANTLR3_INPUT_STREAM_struct * input);    /** Pointer to function to return a substring of the input stream. String is returned in allocated     *  memory and is in same encoding as the input stream itself, NOT internal ANTLR3_UCHAR form.     */    pANTLR3_STRING	(*substr)	(struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_INT64 start, ANTLR3_INT64 stop);    /** Pointer to function to return the current line number in the innput stream     */    ANTLR3_UINT64	(*getLine)	(struct ANTLR3_INPUT_STREAM_struct * input);    /** Pointer to function to return the current line buffer in the input stream     *  The pointer returned is directly into the input stream so you must copy     *  it if you wish to manipulate it without damaging the input stream. Encoding     *  is obviously in the same form as the input stream.     *  \remark     *    - Note taht this function wil lbe inaccurate if setLine is called as there     *      is no way at the moment to position the input stream at a particular line      *	    number offset.     */    void	  *	(*getLineBuf)	(struct ANTLR3_INPUT_STREAM_struct * input);    /** Pointer to function to return the current offset in the current input stream line     */    ANTLR3_UINT32	(*getCharPositionInLine)  (struct ANTLR3_INPUT_STREAM_struct * input);    /** Pointer to function to set the current line number in the input stream     */    void		(*setLine)		  (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_UINT32 line);    /** Pointer to function to set the current position in the current line.     */    void		(*setCharPositionInLine)  (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_UINT32 position);    /** Pointer to function to override the default newline character that the input stream     *  looks for to trigger the line and offset and line buffer recording information.     *  \remark     *   - By default the chracter '\n' will be instaleldas tehe newline trigger character. When this     *     character is seen by the consume() function then the current line number is incremented and the     *     current line offset is reset to 0. The Pointer for the line of input we are consuming     *     is updated to point to the next character after this one in the input stream (which means it     *     may become invlaid if the last newline character in the file is seen (so watch out).     *   - If for some reason you do not want teh counters and pointesr to be restee, yu can set the      *     chracter to some impossible charater such as '\0' or whatever.     *   - This is a single character only, so choose the last chracter in a sequence of two or more.     *   - This is only a simple aid to error reporting - if you have a complicated binary inptu structure     *     it may not be adequate, but you can always override every function in the input stream with your     *     own of course, and can even write your own complete input stream set if you like.     *   - It is your responsiblity to set a valid cahracter for the input stream type. Ther is no point      *     setting this to 0xFFFFFFFF if the input stream is 8 bit ASCII as this will just be truncated and never     *	   trigger as the comparison will be (INT32)0xFF == (INT32)0xFFFFFFFF     */    void		(*SetNewLineChar)	    (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_UINT32 newlineChar);}    ANTLR3_INPUT_STREAM;/** \brief Structure for track lex input states as part of mark() *  and rewind() of lexer. */typedef	struct	ANTLR3_LEX_STATE_struct{        /** Pointer to the next character to be consumed from the input data     *  This is cast to point at the encoding of the original file that     *  was read by the functions installed as pointer in this input stream     *  context instance at file/string/whatever load time.     */    void	      * nextChar;    /** The line number we are traversing in the input file. This gets incremented     *  by a newline() call in the lexer grammer actions.     */    ANTLR3_UINT64	line;    /** Pointer into the input buffer where the current line     *  started.     */    void	      * currentLine;    /** The offset within the current line of the current character     */    ANTLR3_INT32	charPositionInLine;}    ANTLR3_LEX_STATE;    /* Prototypes      */    void	    antlr3AsciiSetupStream	(pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type);    void	    antlr3UCS2SetupStream	(pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type);    void	    antlr3GenericSetupStream	(pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type);#endif	/* _ANTLR3_INPUT_H  */

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