📄 antlr3rewritestreams.h
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#ifndef ANTLR3REWRITESTREAM_H#define ANTLR3REWRITESTREAM_H#include <antlr3defs.h>#include <antlr3collections.h>#include <antlr3commontreeadaptor.h>/** A generic list of elements tracked in an alternative to be used in * a -> rewrite rule. * * In the C implementation, all tree oriented streams return a pointer to * the same type: pANTLR3_BASE_TREE. Anything that has subclassed from this * still passes this type, within which there is a super pointer, which points * to it's own data and methods. Hence we do not need to implement this as * the equivalent of an abstract class, but just fill in the appropriate interface * as usual with this model. * * Once you start next()ing, do not try to add more elements. It will * break the cursor tracking I believe. * * * \see RewriteRuleSubtreeStream * \see RewriteRuleTokenStream * * TODO: add mechanism to detect/puke on modification after reading from stream */typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct{ /** Pointer to the object that is implementing this * interface, if any. */ /** Cursor 0..n-1. If singleElement!=NULL, cursor is 0 until you next(), * which bumps it to 1 meaning no more elements. */ ANTLR3_UINT32 cursor; /** Track single elements w/o creating a list. Upon 2nd add, alloc list */ void * singleElement; /** The list of tokens or subtrees we are tracking */ pANTLR3_VECTOR elements; /** Indicates whether we should free the vector or it was supplied to us */ ANTLR3_BOOLEAN freeElements; /** The element or stream description; usually has name of the token or * rule reference that this list tracks. Can include rulename too, but * the exception would track that info. */ pANTLR3_STRING elementDescription; pANTLR3_BASE_TREE_ADAPTOR adaptor; /* Methods */ /** Reset the condition of this stream so that it appears we have * not consumed any of its elements. Elements themselves are untouched. */ void (*reset) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /** Add a new pANTLR3_BASE_TREE to this stream */ void (*add) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void *el, void (ANTLR3_CDECL *freePtr)(void *)); /** Return the next element in the stream. If out of elements, throw * an exception unless size()==1. If size is 1, then return elements[0]. */ void * (*next) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); void * (*_next) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /** When constructing trees, sometimes we need to dup a token or AST * subtree. Dup'ing a token means just creating another AST node * around it. For trees, you must call the adaptor.dupTree(). */ void * (*dup) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el); /** Ensure stream emits trees; tokens must be converted to AST nodes. * AST nodes can be passed through unmolested. */ pANTLR3_BASE_TREE (*toTree) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el); /** Returns ANTLR3_TRUE if there is a next element available */ ANTLR3_BOOLEAN (*hasNext) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /** Treat next element as a single node even if it's a subtree. * This is used instead of next() when the result has to be a * tree root node. Also prevents us from duplicating recently-added * children; e.g., ^(type ID)+ adds ID to type and then 2nd iteration * must dup the type node, but ID has been added. * * Referencing to a rule result twice is ok; dup entire tree as * we can't be adding trees; e.g., expr expr. */ pANTLR3_BASE_TREE (*nextNode) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /** Number of elements avaiable in the stream */ ANTLR3_UINT32 (*size) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /** Returns the description string if there is one available (check for NULL). */ pANTLR3_STRING (*getDescription) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); void (*free) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);} ANTLR3_REWRITE_RULE_ELEMENT_STREAM;/** This is an implementation of a token stream, which is basically an element * stream that deals wiht tokens only. */typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_TOKEN_STREAM;/** This is an implementation of a subtree stream which is a set of trees * modelled as an element stream. */typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_SUBTREE_STREAM;#endif
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