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📄 antlr3intstream.h

📁 antlr最新版本V3源代码
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/** \file * Defines the the class interface for an antlr3 INTSTREAM. *  * Certain funcitonality (such as DFAs for instance) abstract the stream of tokens * or characters in to a steam of integers. Hence this structure should be included * in any stream that is able to provide the output as a stream of integers (which is anything * basically. * * There are no specific implementations of the methods in this interface in general. Though * for purposes of casting and so on, it may be necesssary to implement a function with * the signature in this interface which abstracts the base immplementation. In essence though * the base stream provides a pointer to this interface, within which it installs its * normal match() functions and so on. Interaces such as DFA are then passed the pANTLR3_INT_STREAM * and can treat any input as an int stream.  * * For instance, a lexer implements a pANTLR3_BASE_RECOGNIZER, within which there is a pANTLR3_INT_STREAM. * However, a pANTLR3_INPUT_STREAM also provides a pANTLR3_INT_STREAM, which it has constructed from * it's normal interface when it was created. This is then pointed at by the pANTLR_BASE_RECOGNIZER * when it is intialized with a pANTLR3_INPUT_STREAM. * * Similarly if a pANTLR3_BASE_RECOGNIZER is initialized with a pANTLR3_TOKEN_STREAM, then the  * pANTLR3_INT_STREAM is taken from the pANTLR3_TOKEN_STREAM.  * * If a pANTLR3_BASE_RECOGNIZER is initialized with a pANTLR3_TREENODE_STREAM, then guess where * the pANTLR3_INT_STREAM comes from? * * Note that because the context pointer points to the actual interface structure that is providing * the ANTLR3_INT_STREAM it is defined as a (void *) in this interface. There is no direct implementation * of an ANTLR3_INT_STREAM (unless someone did not understand what I was doing here =;?P */#ifndef	_ANTLR3_INTSTREAM_H#define	_ANTLR3_INTSTREAM_H#include    <antlr3defs.h>#include    <antlr3commontoken.h>/** Type inidicator for a character stream * \remark if a custom stream is created but it can be treated as * a char stream, then you may OR in this value to your type indicator */#define	ANTLR3_CHARSTREAM	0x0001/** Type indicator for a Token stream * \remark if a custom stream is created but it can be treated as * a token stream, then you may OR in this value to your type indicator */#define	ANTLR3_TOKENSTREAM	0x0002/** Type indicator for a common tree node stream * \remark if a custom stream is created but it can be treated as * a common tree node stream, then you may OR in this value to your type indicator */#define	ANTLR3_COMMONTREENODE	0x0004/** Type mask for input stream so we can switch in the above types *  \remark DO NOT USE 0x0000 as a stream type! */#define	ANTLR3_INPUT_MASK	0x0007typedef	struct ANTLR3_INT_STREAM_struct{    /** Input stream type indicator. Sometimes useful for error reporting etc.     */    ANTLR3_UINT32	    type;    /** Pointer to the super structure that contains this interface. This     *  will usually be a token stream or a tree stream.     */    void		    * super;    /** Last marker postion allocated     */    ANTLR3_UINT64	    lastMarker;    /** Consume the next 'ANTR3_UINT32' in the stream     */    void		    (*consume)	    (struct ANTLR3_INT_STREAM_struct * intStream);    /** Get ANTLR3_UINT32 at current input pointer + i ahead where i=1 is next ANTLR3_UINT32      */    ANTLR3_UINT32	    (*_LA)	    (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_INT64 i);    /** Tell the stream to start buffering if it hasn't already.  Return     *  current input position, index(), or some other marker so that     *  when passed to rewind() you get back to the same spot.     *  rewind(mark()) should not affect the input cursor.     */    ANTLR3_UINT64	    (*mark)	    (struct ANTLR3_INT_STREAM_struct * intStream);        /** Return the current input symbol index 0..n where n indicates the     *  last symbol has been read.     */    ANTLR3_INT64	    (*index)	    (struct ANTLR3_INT_STREAM_struct * intStream);    /** Reset the stream so that next call to index would return marker.     *  The marker will usually be index() but it doesn't have to be.  It's     *  just a marker to indicate what state the stream was in.  This is     *  essentially calling release() and seek().  If there are markers     *  created after this marker argument, this routine must unroll them     *  like a stack.  Assume the state the stream was in when this marker     *  was created.     */    void		    (*rewind)	    (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_UINT64 marker);    /** Reset the stream to the last marker position, witouh destryoing the     *  last marker position.     */    void		    (*rewindLast)   (struct ANTLR3_INT_STREAM_struct * intStream);    /** You may want to commit to a backtrack but don't want to force the     *  stream to keep bookkeeping objects around for a marker that is     *  no longer necessary.  This will have the same behavior as     *  rewind() except it releases resources without the backward seek.     */    void		    (*release)	    (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_UINT64 mark);    /** Set the input cursor to the position indicated by index.  This is     *  normally used to seek ahead in the input stream.  No buffering is     *  required to do this unless you know your stream will use seek to     *  move backwards such as when backtracking.     *     *  This is different from rewind in its multi-directional     *  requirement and in that its argument is strictly an input cursor (index).     *     *  For char streams, seeking forward must update the stream state such     *  as line number.  For seeking backwards, you will be presumably     *  backtracking using the mark/rewind mechanism that restores state and     *  so this method does not need to update state when seeking backwards.     *     *  Currently, this method is only used for efficient backtracking, but     *  in the future it may be used for incremental parsing.     */    void		    (*seek)	    (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_UINT64 index);    /** Only makes sense for streams that buffer everything up probably, but     *  might be useful to display the entire stream or for testing.     */    ANTLR3_UINT64	    (*size)	    (struct ANTLR3_INT_STREAM_struct * intStream);    /** Because the inderect call, though small in individual cases can     *  mount up if there are thousands of tokens (very large input streams), callers     *  of size can optionally use this cached size field.     */    ANTLR3_UINT64	    cachedSize;    /** Frees any resources that were allocated for the implementation of this     *  interface. Usually this is just releasing the memory allocated     *  for the structure itself, but it may of course do anything it need to     *  so long as it does not stamp on anything else.     */    void		    (*free)	    (struct ANTLR3_INT_STREAM_struct * stream);}    ANTLR3_INT_STREAM;#endif

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