📄 iocpserver.cpp
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (C) 1998 - 2000 Microsoft Corporation. All Rights Reserved.
//
// Module:
// iocpserver.cpp
//
// Abstract:
// This program is a Winsock echo server program that uses I/O Completion Ports
// (IOCP) to receive data from and echo data back to a sending client. The server
// program supports multiple clients connecting via TCP/IP and sending arbitrary
// sized data buffers which the server then echoes back to the client. For
// convenience a simple client program, iocpclient was developed to connect
// and continually send data to the server to stress it.
//
// Direct IOCP support was added to Winsock 2 and is fully implemented on the NT
// platform. IOCPs provide a model for developing very high performance and very
// scalable server programs.
//
// The basic idea is that this server continuously accepts connection requests from
// a client program. When this happens, the accepted socket descriptor is added to
// the existing IOCP and an initial receive (WSARecv) is posted on that socket. When
// the client then sends data on that socket, a completion packet will be delivered
// and handled by one of the server's worker threads. The worker thread echoes the
// data back to the sender by posting a send (WSASend) containing all the data just
// received. When sending the data back to the client completes, another completion
// packet will be delivered and again handled by one of the server's worker threads.
// Assuming all the data that needed to be sent was actually sent, another receive
// (WSARecv) is once again posted and the scenario repeats itself until the client
// stops sending data.
//
// When using IOCPs it is important to remember that the worker threads must be able
// to distinguish between I/O that occurs on multiple handles in the IOCP as well as
// multiple I/O requests initiated on a single handle. The per handle data
// (PER_SOCKET_CONTEXT) is associated with the handle as the CompletionKey when the
// handle is added to the IOCP using CreateIoCompletionPort. The per IO operation
// data (PER_IO_CONTEXT) is associated with a specific handle during an I/O
// operation as part of the overlapped structure passed to either WSARecv or
// WSASend. Please notice that the first member of the PER_IO_CONTEXT structure is
// a WSAOVERLAPPED structure (compatible with the Win32 OVERLAPPED structure).
//
// When the worker thread unblocks from GetQueuedCompletionStatus, the key
// associated with the handle when the handle was added to the IOCP is returned as
// well as the overlapped structure associated when this particular I/O operation
// was initiated.
//
// This program cleans up all resources and shuts down when CTRL-C is pressed.
// This will cause the main thread to break out of the accept loop and close all open
// sockets and free all context data. The worker threads get unblocked by posting
// special I/O packets with a NULL CompletionKey to the IOCP. The worker
// threads check for a NULL CompletionKey and exits if it encounters one. If CTRL-BRK
// is pressed instead, cleanup process is same as above but instead of exit the process,
// the program loops back to restart the server.
// Another point worth noting is that the Win32 API CreateThread() does not
// initialize the C Runtime and therefore, C runtime functions such as
// printf() have been avoid or rewritten (see myprintf()) to use just Win32 APIs.
//
// Usage:
// Start the server and wait for connections on port 6001
// iocpserver -e:6001
//
// Build:
// Use the headers and libs from the April98 Platform SDK or later.
// Link with ws2_32.lib
//
// Author: Wei Hua, Barry Butterklee - Microsoft Developer Support
//
//
#ifdef _IA64_
#pragma warning(disable:4127 4267)
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#define xmalloc(s) HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,(s))
#define xfree(p) HeapFree(GetProcessHeap(),0,(p))
#include <winsock2.h>
#include <Ws2tcpip.h>
#include <stdio.h>
#include <stdlib.h>
#include "iocpserver.h"
char *g_Port = DEFAULT_PORT;
BOOL g_bEndServer = FALSE; // set to TRUE on CTRL-C
BOOL g_bRestart = TRUE; // set to TRUE to CTRL-BRK
BOOL g_bVerbose = FALSE;
DWORD g_dwThreadCount = 0; //worker thread count
HANDLE g_hIOCP = INVALID_HANDLE_VALUE;
SOCKET g_sdListen = INVALID_SOCKET;
HANDLE g_ThreadHandles[MAX_WORKER_THREAD];
PPER_SOCKET_CONTEXT g_pCtxtList = NULL; // linked list of context info structures
// maintained to allow the the cleanup
// handler to cleanly close all sockets and
// free resources.
CRITICAL_SECTION g_CriticalSection; // guard access to the global context list
int myprintf(const char *lpFormat, ...);
void __cdecl main (int argc, char *argv[]) {
SYSTEM_INFO systemInfo;
WSADATA wsaData;
SOCKET sdAccept = INVALID_SOCKET;
PPER_SOCKET_CONTEXT lpPerSocketContext = NULL;
DWORD dwRecvNumBytes = 0;
DWORD dwFlags = 0;
int nRet = 0;
for( int i = 0; i < MAX_WORKER_THREAD; i++ ) {
g_ThreadHandles[i] = INVALID_HANDLE_VALUE;
}
if( !ValidOptions(argc, argv) )
return;
if( !SetConsoleCtrlHandler(CtrlHandler, TRUE) ) {
myprintf("SetConsoleCtrlHandler() failed to install console handler: %d\n",
GetLastError());
return;
}
GetSystemInfo(&systemInfo);
g_dwThreadCount = systemInfo.dwNumberOfProcessors * 2;
if( (nRet = WSAStartup(MAKEWORD(2,2), &wsaData)) != 0 ) {
myprintf("WSAStartup() failed: %d\n",nRet);
SetConsoleCtrlHandler(CtrlHandler, FALSE);
return;
}
InitializeCriticalSection(&g_CriticalSection);
while( g_bRestart ) {
g_bRestart = FALSE;
g_bEndServer = FALSE;
__try {
g_hIOCP = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);
if( g_hIOCP == NULL ) {
myprintf("CreateIoCompletionPort() failed to create I/O completion port: %d\n",
GetLastError());
__leave;
}
for( DWORD dwCPU = 0; dwCPU < g_dwThreadCount; dwCPU++ ) {
//
// Create worker threads to service the overlapped I/O requests. The decision
// to create 2 worker threads per CPU in the system is a heuristic. Also,
// note that thread handles are closed right away, because we will not need them
// and the worker threads will continue to execute.
//
HANDLE hThread = INVALID_HANDLE_VALUE;
DWORD dwThreadId = 0;
hThread = CreateThread(NULL, 0, WorkerThread, g_hIOCP, 0, &dwThreadId);
if( hThread == NULL ) {
myprintf("CreateThread() failed to create worker thread: %d\n",
GetLastError());
__leave;
}
g_ThreadHandles[dwCPU] = hThread;
hThread = INVALID_HANDLE_VALUE;
}
if( !CreateListenSocket() )
__leave;
while( TRUE ) {
//
// Loop forever accepting connections from clients until console shuts down.
//
sdAccept = WSAAccept(g_sdListen, NULL, NULL, NULL, 0);
if( sdAccept == SOCKET_ERROR ) {
//
// If user hits Ctrl+C or Ctrl+Brk or console window is closed, the control
// handler will close the g_sdListen socket. The above WSAAccept call will
// fail and we thus break out the loop,
//
myprintf("WSAAccept() failed: %d\n", WSAGetLastError());
__leave;
}
//
// we add the just returned socket descriptor to the IOCP along with its
// associated key data. Also the global list of context structures
// (the key data) gets added to a global list.
//
lpPerSocketContext = UpdateCompletionPort(sdAccept, ClientIoRead, TRUE);
if( lpPerSocketContext == NULL )
__leave;
//
// if a CTRL-C was pressed "after" WSAAccept returns, the CTRL-C handler
// will have set this flag and we can break out of the loop here before
// we go ahead and post another read (but after we have added it to the
// list of sockets to close).
//
if( g_bEndServer )
break;
//
// post initial receive on this socket
//
nRet = WSARecv(sdAccept, &(lpPerSocketContext->pIOContext->wsabuf),
1, &dwRecvNumBytes, &dwFlags,
&(lpPerSocketContext->pIOContext->Overlapped), NULL);
if( nRet == SOCKET_ERROR && (ERROR_IO_PENDING != WSAGetLastError()) ) {
myprintf("WSARecv() Failed: %d\n", WSAGetLastError());
CloseClient(lpPerSocketContext, FALSE);
}
} //while
}
__finally {
g_bEndServer = TRUE;
//
// Cause worker threads to exit
//
if( g_hIOCP ) {
for( DWORD i = 0; i < g_dwThreadCount; i++ )
PostQueuedCompletionStatus(g_hIOCP, 0, 0, NULL);
}
//
//Make sure worker threads exits.
//
if( WAIT_OBJECT_0 != WaitForMultipleObjects( g_dwThreadCount, g_ThreadHandles, TRUE, 1000) )
myprintf("WaitForMultipleObjects() failed: %d\n", GetLastError());
else
for( DWORD i = 0; i < g_dwThreadCount; i++ ) {
if( g_ThreadHandles[i] != INVALID_HANDLE_VALUE ) CloseHandle(g_ThreadHandles[i]);
g_ThreadHandles[i] = INVALID_HANDLE_VALUE;
}
CtxtListFree();
if( g_hIOCP ) {
CloseHandle(g_hIOCP);
g_hIOCP = NULL;
}
if( g_sdListen != INVALID_SOCKET ) {
closesocket(g_sdListen);
g_sdListen = INVALID_SOCKET;
}
if( sdAccept != INVALID_SOCKET ) {
closesocket(sdAccept);
sdAccept = INVALID_SOCKET;
}
} //finally
if( g_bRestart ) {
myprintf("\niocpserver is restarting...\n");
} else
myprintf("\niocpserver is exiting...\n");
} //while (g_bRestart)
DeleteCriticalSection(&g_CriticalSection);
WSACleanup();
SetConsoleCtrlHandler(CtrlHandler, FALSE);
} //main
//
// Just validate the command line options.
//
BOOL ValidOptions(int argc, char *argv[]) {
BOOL bRet = TRUE;
for( int i = 1; i < argc; i++ ) {
if( (argv[i][0] =='-') || (argv[i][0] == '/') ) {
switch( tolower(argv[i][1]) ) {
case 'e':
if( strlen(argv[i]) > 3 )
g_Port = &argv[i][3];
break;
case 'v':
g_bVerbose = TRUE;
break;
case '?':
myprintf("Usage:\n iocpserver [-p:port] [-v] [-?]\n");
myprintf(" -e:port\tSpecify echoing port number\n");
myprintf(" -v\t\tVerbose\n");
myprintf(" -?\t\tDisplay this help\n");
bRet = FALSE;
break;
default:
myprintf("Unknown options flag %s\n", argv[i]);
bRet = FALSE;
break;
}
}
}
return(bRet);
}
//
// Intercept CTRL-C or CTRL-BRK events and cause the server to initiate shutdown.
// CTRL-BRK resets the restart flag, and after cleanup the server restarts.
//
BOOL WINAPI CtrlHandler (DWORD dwEvent) {
SOCKET sockTemp = INVALID_SOCKET;
switch( dwEvent ) {
case CTRL_BREAK_EVENT:
g_bRestart = TRUE;
case CTRL_C_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
case CTRL_CLOSE_EVENT:
if( g_bVerbose )
myprintf("CtrlHandler: closing listening socket\n");
//
// cause the accept in the main thread loop to fail
//
//
//We want to make closesocket the last call in the handler because it will
//cause the WSAAccept to return in the main thread
//
sockTemp = g_sdListen;
g_sdListen = INVALID_SOCKET;
g_bEndServer = TRUE;
closesocket(sockTemp);
sockTemp = INVALID_SOCKET;
break;
default:
// unknown type--better pass it on.
return(FALSE);
}
return(TRUE);
}
//
// Create a listening socket.
//
BOOL CreateListenSocket(void) {
int nRet = 0;
int nZero = 0;
struct addrinfo hints;
struct addrinfo *addrlocal = NULL;
//
// Resolve the interface
//
memset(&hints, 0, sizeof(hints));
hints.ai_flags = AI_PASSIVE;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_IP;
if( getaddrinfo(NULL, g_Port, &hints, &addrlocal) != 0 ) {
myprintf("getaddrinfo() failed with error %d\n", WSAGetLastError());
return(FALSE);
}
if( addrlocal == NULL ) {
myprintf("getaddrinfo() failed to resolve/convert the interface\n");
return(FALSE);
}
g_sdListen = WSASocket(addrlocal->ai_family, addrlocal->ai_socktype, addrlocal->ai_protocol,
NULL, 0, WSA_FLAG_OVERLAPPED);
if( g_sdListen == INVALID_SOCKET ) {
myprintf("WSASocket(g_sdListen) failed: %d\n", WSAGetLastError());
return(FALSE);
}
nRet = bind(g_sdListen, addrlocal->ai_addr, addrlocal->ai_addrlen);
if( nRet == SOCKET_ERROR ) {
myprintf("bind() failed: %d\n", WSAGetLastError());
return(FALSE);
}
nRet = listen(g_sdListen, 5);
if( nRet == SOCKET_ERROR ) {
myprintf("listen() failed: %d\n", WSAGetLastError());
return(FALSE);
}
//
// Disable send buffering on the socket. Setting SO_SNDBUF
// to 0 causes winsock to stop buffering sends and perform
// sends directly from our buffers, thereby reducing CPU usage.
//
// However, this does prevent the socket from ever filling the
// send pipeline. This can lead to packets being sent that are
// not full (i.e. the overhead of the IP and TCP headers is
// great compared to the amount of data being carried).
//
// Disabling the send buffer has less serious repercussions
// than disabling the receive buffer.
//
nZero = 0;
nRet = setsockopt(g_sdListen, SOL_SOCKET, SO_SNDBUF, (char *)&nZero, sizeof(nZero));
if( nRet == SOCKET_ERROR ) {
myprintf("setsockopt(SNDBUF) failed: %d\n", WSAGetLastError());
return(FALSE);
}
//
// Don't disable receive buffering. This will cause poor network
// performance since if no receive is posted and no receive buffers,
// the TCP stack will set the window size to zero and the peer will
// no longer be allowed to send data.
//
//
// Do not set a linger value...especially don't set it to an abortive
// close. If you set abortive close and there happens to be a bit of
// data remaining to be transfered (or data that has not been
// acknowledged by the peer), the connection will be forcefully reset
// and will lead to a loss of data (i.e. the peer won't get the last
// bit of data). This is BAD. If you are worried about malicious
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