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###############################################################################
# Configuration file for simulation, developpled by Tian He,improved by lan li
#
#  
###############################################################################

SIMULATION-TIME     300S

#
# The following is a random number seed used to initialize  part of the seed of
# various randomly generated numbers in the simulation. This can be used to vary
# the seed of the simulation to see the consistency of the results of the
# simulation.
#

SEED               30

# Used to generate different data files with different CONFIGURATION_ID

CONFIGURATION-ID    1

#
# The following two parameters stand for the physical terrain in which the nodes
# are being simulated. For example, the following represents an area of size 100
# meters by 100 meters. All range parameters are in terms of meters.
#
# Terrain Area we are simulating.
#

TERRIAN_Y 300
TERRIAN_X  300

#
# The following parameter represents the number of nodes being simulated.
#

NUMBER-OF-NODES     2500

MAXNEIGHBOR 200

BANDWIDTH 250000

#
#
#The following parameter represents the node placement strategy.
#- RANDOM: Nodes are placed randomly within the physical terrain.
#- UNIFORM: Based on the number of nodes in the simulation, the physical
#  terrain is divided into a number of cells. Within each cell, a node is
#  placed randomly.
#- GRID: Node placement starts at (0, 0) and are placed in grid format with
#  each node GRID-UNIT away from its neighbors. The number of nodes has to be
#  square of an integer.
#- FILE: Position of nodes is read from NODE-PLACEMENT-FILE. On each line of
#  the file, the x and y position of a single node is separated by a space.
#

NODE_PLACEMENT_MODE  UNIFORM

#NODE_PLACEMENT_MODE  GRID
#GRID-UNIT            20 
#NODE-PLACEMENT_MODE      RANDOM


#ROUTING-PROTOCOL    GFX GF  GF DYND MH MH_A
ROUTING-PROTOCOL    MH_A


#LINK_MODEL PERFECT REAL_INDEPENDENT REAL_DEPENDENT

LINK_MODEL REAL_INDEPENDENT


LINK_COST_MODEL ETX

TRAFFIC_PATTERN  ONE2ONE
#ALL2ONE, MANY2ONE, MANY2MANY, ONE2MANY, ONE2ONE

DATA_SIZE  30
CTR_SIZE   3

PM_ENABLED FALSE

#in msecond
PM_PERIOD  100
WAKEUP_DURATION 20

SENDER_TIMEOUT 3

GUI_PRINTF  TRUE

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