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📄 pserverobject.cxx

📁 SIP(Session Initiation Protocol)是由IETF定义
💻 CXX
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/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */// part of the heartbeat -- see the heartbeat directory for more detailstatic const char* const PServerObject_cxx_Version =    "$Id: PServerObject.cxx,v 1.15 2002/02/25 05:50:21 sprajpat Exp $";#include "cpLog.h"#include "HeartbeatUtil.h"#include "ProvisionServer.hxx"#include "PServerObject.hxx"PServerObject::PServerObject() :        Server(SERVER_PS, 4){ }///PServerObject::PServerObject( const PServerObject& rhs ) : Server(rhs){}///PServerObject&PServerObject::operator=( const PServerObject& rhs ){    if ( this != &rhs )    {        Server::operator= (rhs);    }    return *this;}PServerObject::~PServerObject(){ }voidPServerObject::processHeartbeat( const Data& key ){    incrHeartbeatCountByOne();    if (itsStatus == Inactive)        gotFirstHeartbeat(key);    else        if (itsStatus == ActivePending )            gotHiccup();    ProvisionServer::instance().gotBeat();}voidPServerObject::gotFirstHeartbeat( const Data& key ){    Server::gotFirstHeartbeat(key);    // notify snmp server up    Data serverAddress( convertToString(itsType) );    serverAddress += ":";    serverAddress += key;    // hook here    cpLog (LOG_DEBUG, "Got First Heartbeat!");}voidPServerObject::doHouseKeeping( const Data& serverId){    // cpLog(LOG_DEBUG, "Local do housekeeping");    if ( itsStatus != Inactive )    {        if ( heartbeatCount == 0 )        {            incrNumOfHeartbeatMissed();            // *** keep this code around in case we decide            // *** to reinstate the ActivePending state.            //if ( itsStatus == Active)            //   setStatus(ActivePending);            //cpLog( LOG_DEBUG,"missed %d HBs", numOfHeartbeatMissed);            if ( serverIsDead() )            {                cpLog( LOG_ALERT, "\n");                cpLog( LOG_ALERT, "** %s Down: %s **",                       convertToString(itsType),                       serverId.logData() );                // hook to PS server                ProvisionServer::instance().lostBeat();                setStatus(Inactive);                // reset heartbeat counters                clearHeartbeatCount();                clearNumOfHeartbeatMissed();            }        }        else        {            // reset heartbeat counters            clearHeartbeatCount();            clearNumOfHeartbeatMissed();        }    }    // else do nothing}

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