📄 pserverobject.cxx
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */// part of the heartbeat -- see the heartbeat directory for more detailstatic const char* const PServerObject_cxx_Version = "$Id: PServerObject.cxx,v 1.15 2002/02/25 05:50:21 sprajpat Exp $";#include "cpLog.h"#include "HeartbeatUtil.h"#include "ProvisionServer.hxx"#include "PServerObject.hxx"PServerObject::PServerObject() : Server(SERVER_PS, 4){ }///PServerObject::PServerObject( const PServerObject& rhs ) : Server(rhs){}///PServerObject&PServerObject::operator=( const PServerObject& rhs ){ if ( this != &rhs ) { Server::operator= (rhs); } return *this;}PServerObject::~PServerObject(){ }voidPServerObject::processHeartbeat( const Data& key ){ incrHeartbeatCountByOne(); if (itsStatus == Inactive) gotFirstHeartbeat(key); else if (itsStatus == ActivePending ) gotHiccup(); ProvisionServer::instance().gotBeat();}voidPServerObject::gotFirstHeartbeat( const Data& key ){ Server::gotFirstHeartbeat(key); // notify snmp server up Data serverAddress( convertToString(itsType) ); serverAddress += ":"; serverAddress += key; // hook here cpLog (LOG_DEBUG, "Got First Heartbeat!");}voidPServerObject::doHouseKeeping( const Data& serverId){ // cpLog(LOG_DEBUG, "Local do housekeeping"); if ( itsStatus != Inactive ) { if ( heartbeatCount == 0 ) { incrNumOfHeartbeatMissed(); // *** keep this code around in case we decide // *** to reinstate the ActivePending state. //if ( itsStatus == Active) // setStatus(ActivePending); //cpLog( LOG_DEBUG,"missed %d HBs", numOfHeartbeatMissed); if ( serverIsDead() ) { cpLog( LOG_ALERT, "\n"); cpLog( LOG_ALERT, "** %s Down: %s **", convertToString(itsType), serverId.logData() ); // hook to PS server ProvisionServer::instance().lostBeat(); setStatus(Inactive); // reset heartbeat counters clearHeartbeatCount(); clearNumOfHeartbeatMissed(); } } else { // reset heartbeat counters clearHeartbeatCount(); clearNumOfHeartbeatMissed(); } } // else do nothing}
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