⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 redundancymanager.hxx

📁 SIP(Session Initiation Protocol)是由IETF定义
💻 HXX
字号:
#ifndef REDUNDANTCYMANAGER_HXX#define REDUNDANTCYMANAGER_HXX/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const RedundancyManager_hxx_Version =    "$Id: RedundancyManager.hxx,v 1.5 2002/09/26 01:14:03 bko Exp $";// #include "NetworkAddress.h"#include "FileDataStore.hxx"#include "RegisterManager.hxx"#include "LockHelper.hxx"class NetworkAddress;/**   Class to maintain information/communicate with redundant server   THIS CLASS SHOULD NOT BE INSTANCIATED DIRECTLY!  It is part of   the ProvisioningServer*/class RedundancyManager{    public:        // Possible states        static const int DNSYNC = 0;   // Dead, not synched        static const int ANSYNC = 1;   // Alive, not synched        static const int ASLAVE = 9;   // Alive, slave in sync        static const int AMASTER = 5;   // Alive, master in sync        static const int ASYNC = 3;   // Alive, snyched         // return codes when state changes        static const int ERR = -1;  // error (now in invalud state)        static const int OK = 0;   // send OK message        static const int FAIL = 1;   // send FAIL message (and set sync clock)        static const int NMSG = 2;   // ok, send no message	/// Constructor	RedundancyManager();	/// Destructor	~RedundancyManager() { }        /// intialize with a host and port        void initialize(const string &host, int port, bool useTls = true);	///        string className()        {            return "RedundancyManager";        }        /// accessors	string getHostName()        {            return _host;        }	///	int getPort()        {            return _port;        }	        /// write an item to the redundant server (SYNCPUT)        int writeItem(const string &group, const string &name,                      const string &contents, TimeStamp timestamp);        /// read an item from the redundant server (SYNCGET)        int readItem(const string &group,                     const string &name,                     string &contents,                     TimeStamp &timestamp);        /// Send a SYNCUNREGISTER to twin        int sendUnregisterItem(const string &group, const string &name,                               const string &host);        /// Send a SYNCUNREGISTER for a group to twin        int sendUnregisterGroup(const string &group, const string &host);        /// Send a SYNCREGISTER to twin        int sendRegisterItem(const string &group, const string &name,                             const string &host);        /// Send a SYNCREGISTER for a group to twin        int sendRegisterGroup(const string &group, const string &host);        /// Send a remote sync to the remote host and get back the list as a map        int getRemoteMap(map < string, TimeStamp > &remote);        /// Send a SYNCDEL to twin        int sendDeleteItem(const string &group, const string &name);        /// get the remote registrations and register them        int getRemoteRegistration(RegisterManager &man);        /// Send our registration        int putLocalRegistration(RegisterManager &man);        /// Send a SYNCGOOD        int sendGood();        /// Sync aborted/failed        int abortSync();        /// Sync timed out        int timedoutSync();        /// we just lost heartbeat. If not invalid, switch to dead no sync        int heartBeatGone();        /// Hearbeat. If not dead, ignore if in good state. If dead, go live        int heartBeat();        /// Got back a bad message from a sync command, go to ASYNC        int badReturn();        /// Failed on a write to our twin. Go to dead/non-synced        int connFailed();    /** Got a sync start message from other. Switch to slave state       if alive not synched */        int syncStart();        /// got a sync finished        int syncGood();        /// this is a SYNCGET/SYNCPUT message.        int syncExchange();        /// we want to start a sync (will be master)        int startSync();        /// get/put list of registered clients        int syncRegList();        // accessors to the bits	///	bool isAlive();		///	bool isSync();		///	bool isMaster();		///	bool isSlave();	        /// Are we using redundancy?        bool inUse()        {            return _use;        }    private:        /// there are only 5 of the 16 states that are legal -- are we in one?        bool checkState();        int _state;  // state of the machine        bool _use;        // internal mask for the bits        static const int ALIVE = 1;        static const int SYNC = 2;        static const int MASTER = 4;        static const int SLAVE = 8;        string _host;        int _port;        // Try LockHelper instead        // pthread_mutex_t _lock;        VMutex _aMutex;        /// network address of the redundant server        NetworkAddress *_networkAddress;	/// set to true if you want to use TLS (default == true	bool myUseTls;};/* Local Variables: *//* c-file-style: "stroustrup" *//* indent-tabs-mode: nil *//* c-file-offsets: ((access-label . -) (inclass . ++)) *//* c-basic-offset: 4 *//* End: */#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -