📄 thread.cxx
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const Thread_cxx_Version = "$Id: Thread.cxx,v 1.4 2001/08/10 04:02:08 icahoon Exp $";#include "global.h"#include "Thread.hxx"#include "Runnable.hxx"#include "SignalHandler.hxx"#include "Application.hxx"#include "Lock.hxx"#include <cstdio>#include <cassert>using Vocal::Threads::Thread;using Vocal::Threads::Mutex;using Vocal::Threads::Lock;using Vocal::Signals::SignalHandler;using Vocal::Runnable;using Vocal::ReturnCode;Thread::ThreadMap * Thread::myThreadMap = 0;Mutex Thread::myThreadMapMutex;Thread * Thread::myMainThread = 0;extern "C"{static void * localThreadMain(void * data){ return ( Thread::threadMain(data) );}} // extern "C"void Thread::init(){ Lock lock(myThreadMapMutex); if ( !myThreadMap ) { myThreadMap = new map<vthread_t, Thread *>; myMainThread = new Thread; vthread_t mainThreadId = VThread::selfId(); (*myThreadMap)[mainThreadId] = myMainThread; }}void Thread::uninit(){ Lock lock(myThreadMapMutex); delete myThreadMap; myThreadMap = 0; delete myMainThread; myMainThread = 0;}Thread *Thread::self(){ init(); Lock lock(myThreadMapMutex); vthread_t id = VThread::selfId(); assert( myThreadMap != 0 ); ThreadMap::iterator it = myThreadMap->find(id); return ( it == myThreadMap->end() ? 0 : (*it).second );}vthread_tThread::selfId(){ return ( VThread::selfId() );}Thread::Thread(Runnable & runnable, const char * name) : myThread(new VThread), myRunnable(runnable), mySignalHandler(0), myName(name ? name : "thread"){ init(); myThread->spawn(localThreadMain, this);}Thread::~Thread(){ const vthread_t * threadId = myThread->getId(); if ( threadId ) { Lock lock(myThreadMapMutex); if ( myThreadMap ) { myThreadMap->erase(*threadId); } else { assert( myThreadMap != 0 ); } } delete myThread; delete mySignalHandler;}ReturnCode Thread::join(){ // Can't join from your own thread. // if ( this == self() ) { return ( 0 ); } ReturnCode rc = 0; if ( myThread ) { rc = myThread->join(); } return ( rc );}voidThread::exit(){ // Can't exit unless this is the thread of execution. // if ( myThread == 0 || this != self() ) { return; } myThread->exit();}Runnable &Thread::runnable(){ return ( myRunnable );} SignalHandler & Thread::signalHandler(){ assert( mySignalHandler != 0 ); return ( *mySignalHandler );}ostream & Thread::writeTo(ostream & out) const{ return ( out << myName.c_str() );} Thread::Thread() : myThread(0), myRunnable(Application::instance()), mySignalHandler(new SignalHandler), myName("main"){ char buffer[64]; sprintf(buffer, "%lu", (unsigned long)VThread::selfId()); myName += '.'; myName += buffer;}void * Thread::threadMain(void * data){ Thread * thread = (Thread *)data; if ( thread == 0 ) { return ( (void *)1 ); } const vthread_t * threadId = thread->myThread->getId(); // Scope the lock for update of thread map only. // { Lock lock(myThreadMapMutex); if ( myThreadMap ) { (*myThreadMap)[*threadId] = thread; } else { assert( myThreadMap != 0 ); return ( (void *)1 ); } } // Update name // char buffer[64]; sprintf(buffer, "%lu", (unsigned long)*threadId); thread->myName += '.'; thread->myName += buffer; // The signalHandler will persist for the lifetime of the run. // thread->mySignalHandler = new SignalHandler; void * rc = (void *)(thread->myRunnable.run()); delete thread->mySignalHandler; thread->mySignalHandler = 0; return ( rc );}
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