⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 stateinterface.hxx

📁 SIP(Session Initiation Protocol)是由IETF定义
💻 HXX
字号:
#if !defined(VOCAL_STATEINTERFACE_HXX)#define VOCAL_STATEINTERFACE_HXX/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const StateInterface_hxx_Version =     "$Id: StateInterface.hxx,v 1.2 2001/08/10 04:02:04 icahoon Exp $";#include <map>#include <string>#include "Writer.hxx"#include "Stimulus.hxx"#include "NonCopyable.hxx"/** Infrastructure common to VOCAL. */namespace Vocal {/** Infrastructure in VOCAL related to "algorithms and the assignment of *  responsibilities between objects".<br><br> * *  See Design Patterns, ISBN 0-201-63361-2, Chapter 5. */namespace Behavioral{class Action;/** A concrete class representing a state in a finite state machine.<br><br> * *  The state allows an entry Action to be specified such that upon entry *  into the state, the entry action will be executed. The state also allows *  an exit action to be specified such that upon leaving the state, the *  exit action will be executed.<br><br> * *  A state will respond to a given Stimulus by performing a series of Actions * * * *  @see    Vocal::Behavioral::Stimulus *  @see    Vocal::Behavioral::Context *  @see    Vocal::Behavioral::Action */class StateInterface : public Vocal::IO::Writer, public Vocal::NonCopyable{    public:    	/** Contruct the state, given an optional name, given an optional	 *  entry action, and given an optional exit action.	 */        StateInterface(	    const char 	    * 	name	= 0,	    Action  	    *	entry 	= 0,	    Action  	    *	exit 	= 0	);    	/** Virtual destructor.	 */	virtual     ~StateInterface();    	/** For the given Stimulus, the Action will be executed, and the	 *  state machine will transition to the nextState.	 */	void		    addAction(	    	    		const Stimulus 	    &	stimulus,				Action  	    &	action,	    	    		StateInterface      &	nextState			    );    	/** For the given Stimulus, the Action will be executed. If the	 *  Action was successful, it will transition to the nextState, 	 *  otherwise it will transition to the nextStateOnFail.	 *	 *  This is used only for conditional state transitions, where	 *  an action may fail depending on external data associated	 *  with the stimulus.	 */	void		    addAction(	    	    		const Stimulus 	    &	stimulus,				Action  	    &	action,	    	    		StateInterface      &	nextState,				StateInterface	    &	nextStateOnFail			    );    	/** Associate an entry action to be performed.	 */    	void        	    entryAction(Action &);    	/** Associate an exit action to be performed.	 */    	void        	    exitAction(Action &);    	/** Called when entering this state.	 */    	virtual void        enter() throw ();    	/** Called to handle the given stimulus.	 */    	StateInterface &    stimulate(	    	    	    	const Stimulus  &   stimulus			    ) throw ();    	/** Called when exiting the state.	 */	virtual void	    exit() throw();    	/** Write the state to an ostream.	 */	virtual ostream &   writeTo(ostream &) const;    	/** Returns the instance specific name, if given during construction.	 */    	virtual const string &	    name() const;    private:    	class	StimulusData	{	    public:	    	    StimulusData(			Action  	    &	action,	    	    	StateInterface      &	nextState,    	    	    	StateInterface	    *	nextStateOnFail		    );    	    	Action  	    &	action_;    	    	StateInterface      &	nextState_;    	    	StateInterface      *	nextStateOnFail_;	};	    	typedef map<Stimulus, StimulusData>    StimulusTable;    	typedef pair<Stimulus, StimulusData>   StimulusPair;		StimulusTable  	    	stimulusTable_;    	string	    	    	myName;    	Action	    	    *	myEntry;    	Action	    	    *	myExit;};} // namespace Behavioral} // namespace Vocal#endif // !defined(VOCAL_STATEINTERFACE_HXX)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -