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📄 uabase.hxx

📁 SIP(Session Initiation Protocol)是由IETF定义
💻 HXX
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#ifndef UaBase_hxx#define UaBase_hxx/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const UaBase_hxx_Version =    "$Id: UaBase.hxx,v 1.7.2.5 2003/03/04 00:42:52 sprajpat Exp $";#include <string>#include <vector>#include "InviteMsg.hxx" #include "SipCallLegData.hxx" #include "SipProxyEvent.hxx" #include "SipTransceiver.hxx" #include "UaStateFactory.hxx" namespace Vocal {namespace UA {/** Object UaBase<pre>   This should be called by the application to setup the   proxy, sip-port and transport(1= UDP, 2=TCP)</pre>*/extern voidlibSipInit(NetworkAddress& proxyAddess, int sipPort, Data NATHOST=theSystem.gethostAddress(), int transport=1);class BasicAgent;/** Base class for Server/Client side User agents. The class maintains its*   own local sequence for any request generated either as UAS or UAC.*/class UaBase : public SipCallLegData {   public:      typedef vector <SipRoute* > RouteList;      /**Constructor       * @param reqMsg - Message that causes its creation (UAS, msg received),                         (UAC, msg being sent).       * @param stack - Ref. to sipstack being used to send/receive SIP msgs.       * @param controllerAgent - Ref. to the call-controller agent, managing         a call.       */      UaBase( const Sptr<SipMsg>& reqMsg , Sptr<SipTransceiver> stack, BasicAgent* controllerAgent)          : SipCallLegData(reqMsg),            myStack(stack),            myControllerAgent(controllerAgent)      {          myState = UaStateFactory::instance().getState(U_STATE_IDLE);          myLocalCSeq = reqMsg->getCSeq();      };      ///      UaBase( const UaBase& src )         : SipCallLegData(src),           myStack(src.myStack),           myControllerAgent(src.myControllerAgent)      {          myState = src.myState;          myAgentRole = src.myAgentRole;          assert(myControllerAgent);      }      ///      virtual string className() =0;      ///      virtual ~UaBase();      ///       const UaBase& operator =( const UaBase& src )      {          if(this != &src)          {              copyObj(src);              myState = src.myState;              myAgentRole = src.myAgentRole;              myControllerAgent = src.myControllerAgent;              myStack = src.myStack;          }          return *this;      }      ///Set the ua-agent state       void setState(UaState* state) { myState = state; };      /**Gets called by the application when a message is received on the       * calleg, the agent is representing.       */      virtual void receivedMsg(const Sptr<SipMsg>& sipMsg);      ///      virtual void sendMsg(const Sptr<SipMsg>& sipMsg);      ///Returns true if was UAC when created      virtual bool isAClient() const { return (myAgentRole == A_CLIENT); }      ///Returns true if was UAS when created      virtual bool isAServer() const { return (myAgentRole == A_SERVER); }      /**Constructs a BYE message and sends it.       * Derived classes define how to construct the BYE msg.       */      virtual Sptr<SipMsg> sendBye() = 0;      ///Create a status message for the received request.      virtual  void sendReplyForRequest(const Sptr<SipMsg>& sipMsg, 						   int statusCode);      ///Acknowledge a status      virtual void ackStatus(const Sptr<SipMsg>& msg);          ///Utility function to create an invite from an invite message      static Sptr<InviteMsg> createInvite(const Sptr<InviteMsg>& invMsg, bool changeCallId = true);      ///Constructs a re-invite message from a Invite, updates the CSEQ.      Sptr<InviteMsg> createReInvite(const Sptr<InviteMsg>& invMsg);      /**Keeps a copy of the route list received in a request/response.       * if UAC, route list is saved from the 200 OK received and order       * is reversed. if UAS, route list is saved from the INVITE received.       */      void saveRouteList(const Sptr<SipMsg>& msg, bool reverse);       ///      RouteList getRouteList() const { return myRouteList; };      ///Initialize the local seq number      void setLocalCSeq(SipCSeq seq) { myLocalCSeq = seq; };      ///      const SipCSeq&  getLocalCSeq() const { return myLocalCSeq; };      ///      Sptr<SipTransceiver> getSipTransceiver() { return myStack; }      ///      static int    mySipPort;      ///      static NetworkAddress    myProxyAddress;      ///      static int    myTransport;	///      static Data myNAThost;   protected:      ///      void clearRouteList();      ///      BasicAgent*  getControllerAgent() { return myControllerAgent; }      ///      void setRole(AgentRole role) { myAgentRole = role; };      ///      UaState*     myState;      ///      AgentRole    myAgentRole;      ///      RouteList    myRouteList;      ///      friend class UaStateInCall;      ///      friend class UaStateRinging;      ///      friend class UaStateFailure;      ///      friend class UasStateTrying;      ///      friend class UaStateEnd;      ///      friend class UacStateTrying;      ///      friend class UaStateRedirect;      ///      friend class UaStateInHold;      ///      Sptr<SipTransceiver> myStack;      ///      BasicAgent* myControllerAgent;      ///      SipCSeq myLocalCSeq;};}}#endif

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