📄 sipcalllegdata.hxx
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#ifndef SipCallLegData_hxx#define SipCallLegData_hxx/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const SipCallLegData_hxx_Version = "$Id: SipCallLegData.hxx,v 1.4.2.3 2003/03/04 00:42:52 sprajpat Exp $";#include "global.h"#include <vector>#include "SipCallLeg.hxx" #include "ContactData.hxx" #include "UaDef.hxx"#include "SipMsg.hxx"#include "SipSdp.hxx"#include "SipCallLeg.hxx"using Vocal::SipMsg;using Vocal::SipSdp;using Vocal::SipCallLeg;using namespace Vocal::SDP;/** Object SipCallLegData<pre> <br> Usage of this Class </br> Data container for a call-Leg that has one or more call-legs it is pairing with.The data also save the requests (INVITE, ACK) and responses (2xx) for the call-leg. CLeg ------> Cleg2 ------> CLeg3Example: class ClassFoo { public: typedef vector<Sptr<SipCallLegData> > CallPeerList; ClassFoo(); void doSomething(Sptr<UaBase> userAgent, Sptr<UaBase> peerAgent); void addPeer(const Sptr<SipCallLegData>& callLegData); private: CallPeerList myCallPeerList; } void ClassFoo::doSomething(Sptr<UaBase> userAgent, Sptr<UaBase> peerAgent) { const SipCallLeg& cLeg = userAgent->getCallLeg(); const SipCallLeg& peerLeg = peerAgent->getCallLeg(); //First update userAget data, with peer init Sptr<MultiLegCallData> umData = myMultiLegCallDataMap[cLeg]; } void ClassFoo::addPeer(const Sptr<SipCallLegData>& callLegData) { myCallPeerList.push_back(callLegData); }</pre>*/class SipCallLegData { public: /// typedef vector<Sptr<ContactData> > ContactVector; /// SipCallLegData( const Sptr<SipMsg>& reqMsg ); /// SipCallLegData( const SipCallLegData& src ) { copyObj(src); } /// const SipCallLegData& operator =( const SipCallLegData& src ) { if(this != &src) { copyObj(src); } return *this; } /// void copyObj(const SipCallLegData& src) { mySipCallLeg = src.mySipCallLeg; myLocalSdpData = src.myLocalSdpData; myRemoteSdpData = src.myRemoteSdpData; myRequestMsg = src.myRequestMsg; myContactVector.erase(myContactVector.begin(), myContactVector.end()); for(ContactVector::const_iterator itr = src.myContactVector.begin(); itr != src.myContactVector.end(); itr++) { myContactVector.push_back(*itr); } } /**Insert an element in vector, insert in the begining * if begining == true. */ void addContact(const Sptr<ContactData>& contact, bool begining); /// void pushContact(const Sptr<ContactData>& contact); /// Sptr<ContactData> popContact(); /// int getNumContacts() const { return myContactVector.size(); }; /**Get the contact data at a certain index. By default * entry push last is returned. */ Sptr<ContactData> getContactData(int index=-1) const; ///Set the INVITE being sent/received for the call-leg void setRequest(const Sptr<SipMsg>& sipMsg); ///Set the 2xx response sent/received for the call-leg void setResponse(const Sptr<SipMsg>& sipMsg); ///Set the Ack being sent/received for the call-leg. void setAck(const Sptr<SipMsg>& sipMsg); ///Set the local SDP answerd or offerd. void setLocalSdp(const Sptr<SipSdp>& sdpData) { myLocalSdpData = sdpData; } ; ///Set the remote SDP received void setRemoteSdp(const Sptr<SipSdp>& sdpData) { myRemoteSdpData = sdpData; } ; ///Valid values C_LIVE, C_HOLD, C_DISCONNECTED void setCallLegState(Vocal::UA::CallLegState cState) { myCallLegState = cState; }; /// const Sptr<SipSdp> getLocalSdp() const { return myLocalSdpData; }; /// const Sptr<SipSdp> getRemoteSdp() const { return myRemoteSdpData; }; /// Vocal::UA::CallLegState getCallLegState() const { return myCallLegState; }; /// const Sptr<SipMsg> getRequest() const { return myRequestMsg; }; /// const Sptr<SipMsg> getResponse() const { return myResponseMsg; }; /// const Sptr<SipMsg> getAck() const { return myAckMsg; }; /// const SipCallLeg& getCallLeg() const { return *mySipCallLeg; }; /// virtual ~SipCallLegData() { }; protected: /// Sptr<SipSdp> myLocalSdpData; /// Sptr<SipSdp> myRemoteSdpData; /// Sptr<SipMsg> myRequestMsg; /// Sptr<SipMsg> myResponseMsg; /// Sptr<SipMsg> myAckMsg; /// Vocal::UA::CallLegState myCallLegState; /// Sptr<SipCallLeg> mySipCallLeg; /// ContactVector myContactVector; };#endif
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