📄 uastateringing.cxx
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const UaStateRinging_cxx_Version = "$Id: UaStateRinging.cxx,v 1.9.2.2 2003/02/27 01:55:27 bko Exp $";#include "UaStateRinging.hxx"#include "UaStateFactory.hxx"#include "BasicAgent.hxx"#include "StatusMsg.hxx"#include "AckMsg.hxx"#include "SipVia.hxx"#include "CancelMsg.hxx"#include "SipCommand.hxx"using namespace Vocal::UA;void UaStateRinging::recvStatus(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ Sptr<StatusMsg> statusMsg; statusMsg.dynamicCast(msg); assert(statusMsg != 0); int statusCode = statusMsg->getStatusLine().getStatusCode(); cpLog(LOG_DEBUG, "UaStateRinging::recvStatus:%d", statusCode); if(statusCode == 200 ) { //Save final response for future BYE agent.setResponse(msg); agent.saveRouteList(msg, true); Sptr<SipSdp> sdp; sdp.dynamicCast(msg->getContentData(0)); agent.setRemoteSdp(sdp); agent.getResponse()->setCSeq(statusMsg->getCSeq()); agent.setLocalCSeq(statusMsg->getCSeq()); //Notify CC if(agent.getControllerAgent()) agent.getControllerAgent()->receivedStatus(agent, msg); agent.setCallLegState(C_LIVE); //Transit to Incall changeState(agent, UaStateFactory::instance().getState(U_STATE_INCALL)); } else if(statusCode > 200) { if(statusCode != 408) { //Send ACK message Sptr<AckMsg> ackMsg = new AckMsg(*statusMsg); SipRequestLine& ackRequestLine = ackMsg->getMutableRequestLine(); Sptr<SipCommand> sCommand; sCommand.dynamicCast(agent.getRequest()); assert(sCommand != 0); addSelfInVia(ackMsg); ackRequestLine.setUrl(sCommand->getRequestLine().getUrl()); agent.getSipTransceiver()->sendAsync(ackMsg); cpLog(LOG_INFO, "Sent Ack for status (%d), going to idle state:%s" ,statusCode, ackMsg->encode().logData()); } //Notify CC if(agent.getControllerAgent()) agent.getControllerAgent()->receivedStatus(agent, msg); //Transit to Idle changeState(agent, UaStateFactory::instance().getState(U_STATE_IDLE)); }}void UaStateRinging::sendStatus(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ Sptr<StatusMsg> statusMsg; statusMsg.dynamicCast(msg); assert(statusMsg != 0); int statusCode = statusMsg->getStatusLine().getStatusCode(); if(statusCode < 200) { cpLog(LOG_WARNING, "UaStateRinging::Why are we receiving < 200 , ignoring.."); return; } if(statusCode > 200) { cpLog(LOG_WARNING, "UaStateRinging::Received %d", statusCode); if(agent.getControllerAgent()) agent.getControllerAgent()->endCall(); //Transit to idle changeState(agent, UaStateFactory::instance().getState(U_STATE_IDLE)); return; } //Only handle status code 200 //Send status message Sptr<SipSdp> sdpData; sdpData.dynamicCast(msg->getContentData(0)); Sptr<SipCommand> sipCmd; sipCmd.dynamicCast(agent.getRequest()); assert(sipCmd != 0); Sptr<StatusMsg> sendSMsg = new StatusMsg(*sipCmd, statusCode); sendSMsg->setNumContentData(0); if(sdpData != 0) { sendSMsg->setContentData(sdpData.getPtr()); agent.setLocalSdp(sdpData); } //// Find a nice way to do it Sptr<BaseUrl> bUrl = sipCmd->getTo().getUrl(); Sptr<SipUrl> mUrl; mUrl.dynamicCast(bUrl); if(mUrl == 0) { // get out of here because we cannot send appropriately. cpLog(LOG_WARNING, "To does not contain sip: URL");// if(agent.getControllerAgent()) agent.getControllerAgent()->endCall(); //Transit to idle changeState(agent, UaStateFactory::instance().getState(U_STATE_IDLE)); throw CInvalidStateException("does not contain sip: URL", __FILE__, __LINE__, 0); return; } assert(mUrl != 0); mUrl->setHost((UaBase::myNAThost));// mUrl->setHost(theSystem.gethostAddress()); mUrl->setPort(Data(UaBase::mySipPort)); SipContact me; me.setUrl(mUrl); sendSMsg->setNumContact( 0 ); sendSMsg->setContact( me ); cpLog(LOG_DEBUG, "(%s) sending status %s", className().c_str(), sendSMsg->encode().logData()); agent.getSipTransceiver()->sendReply(sendSMsg); agent.setResponse(sendSMsg); //Notify CC to start the call monitor if(agent.getControllerAgent()) agent.getControllerAgent()->inCall(); agent.setCallLegState(C_LIVE); agent.setResponse(sendSMsg); //Transit to inCall changeState(agent, UaStateFactory::instance().getState(U_STATE_INCALL));}void UaStateRinging::recvRequest(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ if((msg->getType() == SIP_CANCEL) || (msg->getType() == SIP_BYE)) { agent.sendReplyForRequest(msg, 200); if(msg->getType() == SIP_CANCEL) { //Send status 487 agent.sendReplyForRequest(agent.getRequest(), 487); if(agent.getControllerAgent()) agent.getControllerAgent()->doCancel(); } agent.setCallLegState(C_NONE); //Notify CC if(agent.getControllerAgent()) agent.getControllerAgent()->receivedRequest(agent, msg); //Transit to Failure changeState(agent, UaStateFactory::instance().getState(U_STATE_FAILURE)); }}void UaStateRinging::sendRequest(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ if((msg->getType() == SIP_CANCEL) || (msg->getType() == SIP_BYE)) //Some UAs may send BYE instead of CANCEL in Ringing { Sptr<SipCommand> sipCmd; agent.setCallLegState(C_NONE); sipCmd.dynamicCast(agent.getRequest()); Sptr<CancelMsg> cMsg = new CancelMsg(*sipCmd); cpLog(LOG_DEBUG, "Sending cancel:%s" , cMsg->encode().logData()); agent.getSipTransceiver()->sendAsync(cMsg); //Transit to Failure changeState(agent, UaStateFactory::instance().getState(U_STATE_FAILURE)); }}
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