📄 uasstatetrying.cxx
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const UasStateTrying_cxx_Version = "$Id: UasStateTrying.cxx,v 1.6 2002/11/12 20:25:13 veer Exp $";#include "UasStateTrying.hxx"#include "UaStateFactory.hxx"#include "BasicAgent.hxx"#include "StatusMsg.hxx"#include "SipCommand.hxx"using Vocal::UA::UasStateTrying;using namespace Vocal;void UasStateTrying::recvRequest(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ cpLog(LOG_DEBUG, "UasStateTrying::recvRequest"); if((msg->getType() == SIP_CANCEL) || (msg->getType() == SIP_BYE)) { //Send 200 //Sptr<StatusMsg> status = agent.sendReplyForRequest(msg, 200); //agent.setResponse(status); // VEER if(msg->getType() == SIP_CANCEL) { agent.sendReplyForRequest(agent.getRequest(), 487); if(agent.getControllerAgent()) agent.getControllerAgent()->doCancel(); } //Notify CC if(agent.getControllerAgent()) { agent.getControllerAgent()->receivedRequest(agent, msg); } changeState(agent, UaStateFactory::instance().getState(U_STATE_FAILURE)); } else if(msg->getType() == SIP_INVITE) { changeState(agent, UaStateFactory::instance().getState(U_STATE_S_TRYING)); }}void UasStateTrying::sendStatus(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ Sptr<StatusMsg> statusMsg; statusMsg.dynamicCast(msg); assert(statusMsg != 0); int statusCode = statusMsg->getStatusLine().getStatusCode(); //Only handle status code 18x, 2xx and above if(statusCode == 100) { //Do nothing return; } if((statusCode >= 180) && (statusCode < 200)) { //Send status message agent.sendReplyForRequest(agent.getRequest(), statusCode); //Transit to ringing changeState(agent, UaStateFactory::instance().getState(U_STATE_RINGING)); } else if(statusCode > 200) { //Send status message agent.sendReplyForRequest(agent.getRequest(), statusCode); //Transit to Failure changeState(agent, UaStateFactory::instance().getState(U_STATE_FAILURE)); } else if(statusCode == 200) { //Send status message ///Manipulate SDP data Sptr<SipSdp> sipSdp; sipSdp.dynamicCast(msg->getContentData(0)); Sptr<SipCommand> sipCmd; sipCmd.dynamicCast(agent.getRequest()); assert(sipCmd != 0); Sptr<StatusMsg> sendSMsg = new StatusMsg(*sipCmd, statusCode); sendSMsg->setNumContentData(0); if(sipSdp != 0) { sendSMsg->setContentData(sipSdp.getPtr()); agent.setLocalSdp(sipSdp); } //// Find a nice way to do it Sptr<BaseUrl> bUrl = sipCmd->getTo().getUrl(); Sptr<SipUrl> mUrl; mUrl.dynamicCast(bUrl); assert(mUrl != 0); mUrl->setHost(theSystem.gethostAddress()); mUrl->setPort(Data(UaBase::mySipPort)); SipContact me; me.setUrl(mUrl); sendSMsg->setNumContact( 0 ); sendSMsg->setContact( me ); cpLog(LOG_DEBUG, "(%s) sending status %s", className().c_str(), sendSMsg->encode().logData()); agent.getSipTransceiver()->sendReply(sendSMsg); agent.setResponse(sendSMsg); if(agent.getControllerAgent()) agent.getControllerAgent()->inCall(); agent.setCallLegState(C_LIVE); //Transit to ringing changeState(agent, UaStateFactory::instance().getState(U_STATE_INCALL)); }}
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