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📄 uafacade.hxx

📁 SIP(Session Initiation Protocol)是由IETF定义
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#ifndef UaFacade_hxx#define UaFacade_hxx/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const UaFacade_hxx_Version =     "$Id: UaFacade.hxx,v 1.6.2.3 2003/03/03 20:45:30 sprajpat Exp $";#include "global.h"#include <map>#include "Sptr.hxx"#include "Fifo.h"#include "StatusMsg.hxx"#include "GuiEventThread.hxx"#include "UaWorkerThread.hxx"#include "SipThread.hxx"#include "RegistrationManager.hxx"#include "SipTransceiver.hxx"#include "MediaDevice.hxx"#include "VMutex.h"using Vocal::SipTransceiver;using Vocal::SipThread;using Vocal::UA::GuiEventThread;using Vocal::UA::RegistrationManager;namespace Vocal{namespace UA{typedef enum{  CALL_MODE_UA = 0,  CALL_MODE_ANNON,  CALL_MODE_VMAIL} CallControlMode;class UaCli;/** UaFacade is the Facade wrapper, that wraps all the components needed    for UA. */class UaFacade{    public:      ///      static UaFacade& instance();      ///Constructor to initialze UaFacade global instance.Should be called only once      static UaFacade& instance(const Data& applName, unsigned short  defaultSipPort,                              bool filteron, bool nat);      ///      string className() { return "UaFacade"; }      /**         Frees the memory associated with singelton instance.         gets register to atexit() function at the time of creation.      */      static void destroy(void);      /** Virtual destructor       */      virtual ~UaFacade();      ///      void run();      ///      Sptr<SipTransceiver> getSipTransceiver() { return mySipStack; };      ///      Sptr< Fifo < Sptr < SipProxyEvent > > > getEventFifo()       {           return myInputEventFifo;       };      ///      Sptr<MediaDevice> getMediaDevice(int id=0);      ///      void releaseMediaDevice(int id);      ///      Sptr<RegistrationManager> getRegistrationManager() const { return myRegistrationManager; };      ///      void postMsg(Sptr<SipMsg> sMsg);      ///      void postMsg(const string msg);      ///      void postInfo(Sptr<SipMsg> sMsg);      ///      void shutdown();      ///      CallControlMode getMode() const { return myMode; }            /**Set the mode of the user agent i.e. a phone, an announcement       * server or interface to VoiceMail server.       */      void setMode(CallControlMode mode) { myMode = mode; };    private:        ///        void setUpGuiEventThread();        /** Create the Instance of UaFacade, to wrap up the application wide         *  sipStack .         */        UaFacade( const Data& applName, unsigned short  defaultSipPort, bool filteron, bool nat);        ///        static UaFacade* myInstance;        ///        Sptr<SipThread> mySipThread;        ///        Sptr<UaWorkerThread> myWorkerThread;        ///        Sptr<GuiEventThread> myGuiEventThread;        ///        Sptr<SipTransceiver> mySipStack;        ///        Sptr< Fifo < Sptr < SipProxyEvent > > > myInputEventFifo;        ///        Sptr<RegistrationManager> myRegistrationManager;        ///        Sptr<MediaDevice> myMediaDevice;        ///        int myReadFd;        ///        int myWriteFd;        ///        Sptr<UaCli>  myUaCli;        /** Suppress copying         */        UaFacade(const UaFacade &);                /** Suppress copying         */        const UaFacade & operator=(const UaFacade &);        ///        CallControlMode myMode;        ///Mapping from device Id to MediaDevice        typedef map< int, Sptr<MediaDevice> > MediaDeviceMap;        ///        MediaDeviceMap myMediaDeviceMap;        ///        string myReadPath;        ///        string myWritePath;        ///        VMutex myMutex;};}}#endif

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