📄 uafacade.hxx
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#ifndef UaFacade_hxx#define UaFacade_hxx/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const UaFacade_hxx_Version = "$Id: UaFacade.hxx,v 1.6.2.3 2003/03/03 20:45:30 sprajpat Exp $";#include "global.h"#include <map>#include "Sptr.hxx"#include "Fifo.h"#include "StatusMsg.hxx"#include "GuiEventThread.hxx"#include "UaWorkerThread.hxx"#include "SipThread.hxx"#include "RegistrationManager.hxx"#include "SipTransceiver.hxx"#include "MediaDevice.hxx"#include "VMutex.h"using Vocal::SipTransceiver;using Vocal::SipThread;using Vocal::UA::GuiEventThread;using Vocal::UA::RegistrationManager;namespace Vocal{namespace UA{typedef enum{ CALL_MODE_UA = 0, CALL_MODE_ANNON, CALL_MODE_VMAIL} CallControlMode;class UaCli;/** UaFacade is the Facade wrapper, that wraps all the components needed for UA. */class UaFacade{ public: /// static UaFacade& instance(); ///Constructor to initialze UaFacade global instance.Should be called only once static UaFacade& instance(const Data& applName, unsigned short defaultSipPort, bool filteron, bool nat); /// string className() { return "UaFacade"; } /** Frees the memory associated with singelton instance. gets register to atexit() function at the time of creation. */ static void destroy(void); /** Virtual destructor */ virtual ~UaFacade(); /// void run(); /// Sptr<SipTransceiver> getSipTransceiver() { return mySipStack; }; /// Sptr< Fifo < Sptr < SipProxyEvent > > > getEventFifo() { return myInputEventFifo; }; /// Sptr<MediaDevice> getMediaDevice(int id=0); /// void releaseMediaDevice(int id); /// Sptr<RegistrationManager> getRegistrationManager() const { return myRegistrationManager; }; /// void postMsg(Sptr<SipMsg> sMsg); /// void postMsg(const string msg); /// void postInfo(Sptr<SipMsg> sMsg); /// void shutdown(); /// CallControlMode getMode() const { return myMode; } /**Set the mode of the user agent i.e. a phone, an announcement * server or interface to VoiceMail server. */ void setMode(CallControlMode mode) { myMode = mode; }; private: /// void setUpGuiEventThread(); /** Create the Instance of UaFacade, to wrap up the application wide * sipStack . */ UaFacade( const Data& applName, unsigned short defaultSipPort, bool filteron, bool nat); /// static UaFacade* myInstance; /// Sptr<SipThread> mySipThread; /// Sptr<UaWorkerThread> myWorkerThread; /// Sptr<GuiEventThread> myGuiEventThread; /// Sptr<SipTransceiver> mySipStack; /// Sptr< Fifo < Sptr < SipProxyEvent > > > myInputEventFifo; /// Sptr<RegistrationManager> myRegistrationManager; /// Sptr<MediaDevice> myMediaDevice; /// int myReadFd; /// int myWriteFd; /// Sptr<UaCli> myUaCli; /** Suppress copying */ UaFacade(const UaFacade &); /** Suppress copying */ const UaFacade & operator=(const UaFacade &); /// CallControlMode myMode; ///Mapping from device Id to MediaDevice typedef map< int, Sptr<MediaDevice> > MediaDeviceMap; /// MediaDeviceMap myMediaDeviceMap; /// string myReadPath; /// string myWritePath; /// VMutex myMutex;};}}#endif
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