📄 callagent.hxx
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#ifndef CallAgent_hxx#define CallAgent_hxx/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const CallAgent_hxx_Version = "$Id: CallAgent.hxx,v 1.10.2.1 2003/02/15 02:02:06 veer Exp $";#include "global.h"#include <map>#include "Sptr.hxx"#include "BasicAgent.hxx"#include "ControlState.hxx"#include "UaDef.hxx"namespace Vocal{namespace UA{/// Object to hold a thread for call-setup/teardown class CallAgent : public BasicAgent{ public: /// Create one with default values CallAgent(Sptr<SipMsg> sMsg, AgentRole aRole); /// CallAgent( const CallAgent& src ): BasicAgent(src) { copyObj(src); } /// const CallAgent& operator =( const CallAgent& src ) { if(this != &src) { BasicAgent::operator=(src); copyObj(src); } return *this; } void copyObj(const CallAgent& src) { myState = src.myState; myRole = src.myRole; myActiveFlg = src.myActiveFlg; } /// string className() { return "CallAgent"; }; /// void setState(ControlState* state) { myState = state; }; /** @name - Server side hooks */ //{@ /// void inCall(); /// void callFailed(); /// void endCall(); /// void doCancel(); /// void sendBusy(); /// void receivedRequest(UaBase& agent, const Sptr<SipMsg>& msg); /// void hold(UaBase& agent, const Sptr<SipMsg>& msg); //@} void reqResume( Sptr<SipMsg>& msg); /** @name - Client side actions */ //{@ /// void placeCall(); /// void acceptCall(); /// void stopCall(); /// void sendCancel(); /// void doBye(); /// void receivedStatus(UaBase& agent, const Sptr<SipMsg>& msg); /// void doResume(Sptr<SipMsg>& msg); //@} /// void setDeleted(); /// void dohold(); /// void resume(); /// //void hold() { myActiveFlg = false; }; /// // void release() { myActiveFlg = true; }; /// void processHold(); /// void processResume(); /// bool isActive() const { return myActiveFlg; }; ///Handle 401/407 challenges void doAuthentication(Sptr<StatusMsg> sMsg); /// void requestResume( Sptr<SipMsg>& msg); private: /// Sptr<StatusMsg> doholdresume200OKstuff(const Sptr<SipMsg>& msg, SdpSession& remoteSdp ); /// void startSession(SdpSession& localSdp, SdpSession& remoteSdp); /// static long myRotatingId; /// ControlState* myState; /// AgentRole myRole; /// bool myActiveFlg; /// typedef map<SipCallLeg, int> MediaDataMap; /// MediaDataMap myMediaDataMap; };}}#endif
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