📄 state.cxx
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const State_cxx_Version = "$Id: State.cxx,v 1.39 2002/03/19 21:39:51 jason Exp $";#include "global.h"#include "State.hxx"#include "CallInfo.hxx"using namespace Vocal;// Create a unique instance for comparison.//Sptr<State> Vocal::PROXY_DONE_WITH_EVENT = new State;// Continue is just 0//Sptr<State> Vocal::PROXY_CONTINUE = 0;State::State(){}State::~State(){ myOperators.clear();}Sptr < State >State::process(const Sptr < SipProxyEvent > event){ if ( event == 0 ) { assert ( event != 0 ); return ( 0 ); } // Get the next state from the event's call info. This will be the // next state if a state isn't returned from one of the operators. // Sptr < State > currentState = event->getCallInfo()->getState(); // To process this state, the currentState must either be PROXY_CONTINUE // or this. If it is PROXY_CONTINUE, that means that this is really // a stateless proxy and they didn't bother to set the currentState. // if ( currentState != PROXY_CONTINUE && currentState != this ) { cpLog(LOG_DEBUG, "******************************PROXY CONTINUE"); return ( PROXY_CONTINUE ); } Sptr < State > nextState = PROXY_CONTINUE; // Iterating through all operators of the given state. // for ( OperatorIter iter = myOperators.begin(); iter != myOperators.end(); iter++ ) { cpLog(LOG_DEBUG, "Processing operator (%s)", (*iter)->name()); Sptr < State > newState = (*iter)->process(event); if( newState == PROXY_DONE_WITH_EVENT ) { cpLog(LOG_DEBUG, "***** Done with Event ***"); break; } else if( newState != PROXY_CONTINUE ) { // We have to assert, because two operators returning new // states is a major bug. assert( nextState == PROXY_CONTINUE ); nextState = newState; } } if( nextState != PROXY_CONTINUE ) { // Leaving this state, so invoke the exit operators. // processExit(event); // Update the nextState. // event->getCallInfo()->setState(nextState); // Entering the new state, so invoke the entry operator. // nextState->processEntry(event); } cpLog(LOG_DEBUG, "DOne with state (%s)" , name()); return ( nextState );}voidState::addOperator(const Sptr < Operator > op){ helperAdd(myOperators, op, "Insert %s operator");}voidState::addEntryOperator(const Sptr < Operator > op){ helperAdd(myEntryOperators, op, "Insert %s entry operator");}voidState::addExitOperator(const Sptr < Operator > op){ helperAdd(myExitOperators, op, "Insert %s exit operator");}voidState::clearAll( ){ while ( myEntryOperators.empty() == false ) { myEntryOperators.pop_back(); } while ( myExitOperators.empty() == false ) { myExitOperators.pop_back(); } while ( myOperators.empty() == false ) { myOperators.pop_back(); }}voidState::processEntry(const Sptr < SipProxyEvent > event){ for ( OperatorIter iter = myEntryOperators.begin(); iter != myEntryOperators.end(); iter++ ) { (*iter)->process(event); }}voidState::processExit(const Sptr < SipProxyEvent > event){ for ( OperatorIter iter = myExitOperators.begin(); iter != myExitOperators.end(); iter++ ) { (*iter)->process(event); }}voidState::helperAdd( OperatorContainer & container, const Sptr < Operator > & op, const char* const cpLogStr ){ assert( op != 0 ); cpLog(LOG_DEBUG, cpLogStr , op->name()); container.push_back(op); assert( container.begin() != container.end() );}
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