📄 statecollection.h
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// StateCollection.h : main header file for the STATECOLLECTION application
//
#if !defined(AFX_STATECOLLECTION_H__0CCA1C1B_EFC8_4A09_89E0_375046B3D6E1__INCLUDED_)
#define AFX_STATECOLLECTION_H__0CCA1C1B_EFC8_4A09_89E0_375046B3D6E1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CStateCollectionApp:
// See StateCollection.cpp for the implementation of this class
//
class CStateCollectionApp : public CWinApp,
public CBCGWorkspace
{
public:
CStateCollectionApp();
// Override from CBCGWorkspace
virtual void PreLoadState ();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStateCollectionApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CStateCollectionApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CStateCollectionApp theApp;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STATECOLLECTION_H__0CCA1C1B_EFC8_4A09_89E0_375046B3D6E1__INCLUDED_)
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