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📄 gamemidlet.java

📁 j2me的坦克大战 元代码 单机版和蓝牙联网版
💻 JAVA
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import javax.microedition.midlet.*;import javax.microedition.lcdui.*;public class GameMidlet extends MIDlet {    public OptionScreen option;    private NetForm netForm;    private NetForm2 netForm2;    private TankCanvas tankCanvas;    private BattleCanvas battleCanvas;    private NetBattleCanvas netBattleCanvas;    private DemoGameCanvas canvas;    private Thread tankCanvasThread;    private Thread battleCanvasThread;    private Thread netBattleCanvasThread;    public int chooseLevel = 1;    public void startApp() {        option = new OptionScreen(this);        netForm = new NetForm(this);        netForm2 = new NetForm2(this);        tankCanvas = new TankCanvas(this);        tankCanvasThread = new Thread(tankCanvas);        tankCanvasThread.setPriority(4);        tankCanvasThread.start();        Display.getDisplay(this).setCurrent(tankCanvas);    }    public void pauseApp() {        System.out.print("pauseAppd");    }    public void destroyApp(boolean unconditional) {//关机调用(如果真正游戏时按,则另做什么)        if (battleCanvas != null) {//正在游戏            battleCanvas.gameOver();        }        tankCanvasThread = null;        battleCanvasThread = null;        tankCanvas = null;        battleCanvas = null;        notifyDestroyed();    }    public void newGame() {        try {            Thread.sleep(1000);//让原本的坦克子弹等线程都终止(或许有些还没有终止,待改进)        } catch (InterruptedException e) {        }        BattleCanvas.gameover = false;        BulletSprite.gameover = false;        UserSprite.gameover = false;        EnemySprite.gameover = false;        EnemySprite.enemyNum = 6;        EnemyManager.gameover = false;        KingSprite.gameover = false;        TentSprite.gameover = false;        TalismanSprite.gameover = false;        PetSprite.gameover = false;        BattleCanvas.setInterrupt(false);        TentSprite.setInterrupt(false);        KingSprite.setInterrupt(false);        BulletSprite.setInterrupt(false);        EnemySprite.setInterrupt(false);        EnemyManager.setInterrupt(false);        UserSprite.setInterrupt(false);        TalismanSprite.setInterrupt(false);        PetSprite.setInterrupt(false);        BattleCanvas.level = chooseLevel;//游戏开始,关卡是选择的那个        battleCanvas = new BattleCanvas(this);        battleCanvasThread = new Thread(battleCanvas);        battleCanvasThread.setPriority(Thread.MAX_PRIORITY - 1);        battleCanvasThread.start();        Display.getDisplay(this).setCurrent(battleCanvas);    }    public void newNetGame(boolean isServer) {        try {            Thread.sleep(1000);//让原本的坦克子弹等线程都终止(或许有些还没有终止,待改进)        } catch (InterruptedException e) {        }        NetBattleCanvas.gameover = false;        NetBulletSprite.gameover = false;        NetUserSprite.gameover = false;        NetEnemySprite.gameover = false;        NetEnemySprite.enemyNum = 6;        NetKingSprite.gameover = false;        NetTentSprite.gameover = false;        NetTalismanSprite.gameover = false;        NetPetSprite.gameover = false;        NetBattleCanvas.setInterrupt(false);        NetTentSprite.setInterrupt(false);        NetKingSprite.setInterrupt(false);        NetBulletSprite.setInterrupt(false);        NetEnemySprite.setInterrupt(false);        NetUserSprite.setInterrupt(false);        NetTalismanSprite.setInterrupt(false);        NetPetSprite.setInterrupt(false);        NetBattleCanvas.level = chooseLevel;//游戏开始,关卡是选择的那个        netBattleCanvas = new NetBattleCanvas(this, isServer);        netBattleCanvasThread = new Thread(netBattleCanvas);        netBattleCanvasThread.setPriority(Thread.MAX_PRIORITY - 1);        netBattleCanvasThread.start();        Display.getDisplay(this).setCurrent(netBattleCanvas);    }        public void newNetGame2(boolean isServer) {        canvas = new DemoGameCanvas(isServer,this);        canvas.start();        Display.getDisplay(this).setCurrent(canvas);    }    public void displayBattleCanvas() {//被Option调用        if (this.battleCanvas.pressStop != true) {//是否按下了暂停,没有按暂停才恢复            Sound.instance.resumeBack();            BattleCanvas.interrupt = false;            TentSprite.setInterrupt(false);            KingSprite.setInterrupt(false);            BulletSprite.setInterrupt(false);            EnemySprite.setInterrupt(false);            EnemyManager.setInterrupt(false);            UserSprite.setInterrupt(false);            TalismanSprite.setInterrupt(false);            PetSprite.setInterrupt(false);        }        Display.getDisplay(this).setCurrent(battleCanvas);    }    public void displayNetBattleCanvas() {//被Option调用        if (this.netBattleCanvas.pressStop != true) {//是否按下了暂停,没有按暂停才恢复            Sound.instance.resumeBack();            NetBattleCanvas.interrupt = false;            NetTentSprite.setInterrupt(false);            NetKingSprite.setInterrupt(false);            NetBulletSprite.setInterrupt(false);            NetEnemySprite.setInterrupt(false);            NetUserSprite.setInterrupt(false);            NetTalismanSprite.setInterrupt(false);            NetPetSprite.setInterrupt(false);        }        Display.getDisplay(this).setCurrent(netBattleCanvas);    }    public void gameMenuCanvasBack() {        battleCanvas = null;        battleCanvasThread = null;        canvas = null;        //notifyDestroyed();        Display.getDisplay(this).setCurrent(tankCanvas);    }    public void gameInstruction() {        Display.getDisplay(this).setCurrent(new Instruction(this));    }    public void gameOption() {        Display.getDisplay(this).setCurrent(option);    }    public void gameNetForm() {        Display.getDisplay(this).setCurrent(netForm);    }    public void setMusic(int music) {        Sound.instance.setMusic1(music);    }    public void gameNetForm2() {        Display.getDisplay(this).setCurrent(netForm2);    }            //    public void quit() {            //        destroyApp(true);            //        notifyDestroyed();            //    }            //    }

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