filesys.cpp

来自「大型实验:Unix文件管系统模拟。用内存中的一段区域模拟硬盘空间」· C++ 代码 · 共 94 行

CPP
94
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// FileSys.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "FileSys.h"
#include "FileSysDlg.h"
#include "LoginDlg1.h"
#include "filsys.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


FILE * fd;
struct hinode hinode[NHINO];
struct dir dir;
struct file sys_ofile[SYSOPENFILE];
struct super_block filsys;
struct pwd pwd[PWDNUM];
struct user user[USERNUM];
struct inode * cur_path_inode;
__int8 user_id;
const char   fsystemname[] = "filesystem.you";
unsigned int user_count;

/////////////////////////////////////////////////////////////////////////////
// CFileSysApp

BEGIN_MESSAGE_MAP(CFileSysApp, CWinApp)
	//{{AFX_MSG_MAP(CFileSysApp)
	//}}AFX_MSG_MAP
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFileSysApp construction

CFileSysApp::CFileSysApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
	user_count = 0;
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CFileSysApp object

CFileSysApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CFileSysApp initialization

BOOL CFileSysApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	CLoginDlg logdlg;
	if(logdlg.DoModal()!=IDOK){
		return false;
	}

	CFileSysDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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