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📄 nokiaui_setting.java

📁 龙石游戏源代码!需要的下载!
💻 JAVA
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// Decompiled by DJ v3.8.8.85 Copyright 2005 Atanas Neshkov  Date: 2005-8-14 11:30:47
// Home Page : http://members.fortunecity.com/neshkov/dj.html  - Check often for new version!
// Decompiler options: packimports(3) 
// Source File Name:   NokiaUI_setting.java

package stone;

import java.io.PrintStream;
import javax.microedition.lcdui.*;

// Referenced classes of package stone:
//            GameEffect, RollerLogic, RollerMIDlet

public class NokiaUI_setting extends Form
    implements CommandListener
{

    public NokiaUI_setting(RollerMIDlet parent, RollerLogic pLogic)
    {
        super("Settings");
        m_pEffect = new GameEffect();
        this.parent = parent;
        m_pLogic = pLogic;
        m_pMidlet = parent;
        m_pEffect = null;
        cg = new ChoiceGroup("", 2);
        cg.append("Sound", null);
        cg.setSelectedIndex(0, m_pLogic.m_bSoundOn);
        append(cg);
        addCommand(new Command("OK", 3, 1));
        setCommandListener(this);
    }

    public void commandAction(Command c, Displayable d)
    {
        if(c.getLabel().equals("OK"))
        {
            m_pLogic.m_bSoundOn = cg.isSelected(0);
            try
            {
                if(m_pLogic.m_bSoundOn)
                    m_pLogic.m_pEffect.PlayTitle();
                else
                    m_pLogic.m_pEffect.StopSound();
            }
            catch(Exception e)
            {
                System.out.println("error1=".concat(String.valueOf(String.valueOf(e))));
            }
            try
            {
                if(m_pLogic.getCanvas() > 0)
                    m_pMidlet.ToNokiaUI();
                else
                    m_pLogic.pause_menu();
            }
            catch(Exception e)
            {
                System.out.println("error3=".concat(String.valueOf(String.valueOf(e))));
            }
        }
    }

    private RollerMIDlet parent;
    private ChoiceGroup cg;
    private final RollerLogic m_pLogic;
    private final RollerMIDlet m_pMidlet;
    public GameEffect m_pEffect;
}

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