📄 freeampui.mak
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-@erase "$(INTDIR)\ThemeZip.obj"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\VSliderControl.obj"
-@erase "$(INTDIR)\Win32Bitmap.obj"
-@erase "$(INTDIR)\Win32Canvas.obj"
-@erase "$(INTDIR)\Win32Font.obj"
-@erase "$(INTDIR)\Win32MessageDialog.obj"
-@erase "$(INTDIR)\Win32PreferenceWindow.obj"
-@erase "$(INTDIR)\Win32Window.obj"
-@erase "$(INTDIR)\Window.obj"
-@erase "$(OUTDIR)\freeamp.exp"
-@erase "$(OUTDIR)\freeamp.lib"
-@erase ".\freeamp.ui"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /GX /O2 /Op /Ob2 /I "..\res" /I "..\include" /I\
"..\..\include" /I "..\..\..\include" /I "..\..\..\..\io\include" /I\
"..\..\..\..\base\include" /I "..\..\..\..\base\win32\include" /I\
"..\..\..\..\config" /I "..\..\..\..\ui\include" /I "..\..\..\..\lmc\include"\
/I "..\..\..\..\lib\gdbm" /I "..\..\..\..\lib\xml\include" /I\
"..\..\..\..\lib\zlib\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)\freeampui.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Release/
CPP_SBRS=.
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\freeampui.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\freeampui.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=fabaselib.lib zlib.lib gdbm.lib version.lib wsock32.lib winmm.lib\
comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)\freeamp.pdb" /machine:I386 /def:".\freeampui.def"\
/out:"freeamp.ui" /implib:"$(OUTDIR)\freeamp.lib"\
/libpath:"..\..\..\..\lib\zlib" /libpath:"..\..\..\..\lib\gdbm"\
/libpath:"..\..\..\..\base\win32"
DEF_FILE= \
".\freeampui.def"
LINK32_OBJS= \
"$(INTDIR)\Bitmap.obj" \
"$(INTDIR)\ButtonControl.obj" \
"$(INTDIR)\Canvas.obj" \
"$(INTDIR)\Control.obj" \
"$(INTDIR)\DialControl.obj" \
"$(INTDIR)\Font.obj" \
"$(INTDIR)\FreeAmpTheme.obj" \
"$(INTDIR)\freeampui.res" \
"$(INTDIR)\MultiStateControl.obj" \
"$(INTDIR)\Parse.obj" \
"$(INTDIR)\SliderControl.obj" \
"$(INTDIR)\TextControl.obj" \
"$(INTDIR)\Theme.obj" \
"$(INTDIR)\ThemeManager.obj" \
"$(INTDIR)\ThemeZip.obj" \
"$(INTDIR)\VSliderControl.obj" \
"$(INTDIR)\Win32Bitmap.obj" \
"$(INTDIR)\Win32Canvas.obj" \
"$(INTDIR)\Win32Font.obj" \
"$(INTDIR)\Win32MessageDialog.obj" \
"$(INTDIR)\Win32PreferenceWindow.obj" \
"$(INTDIR)\Win32Window.obj" \
"$(INTDIR)\Window.obj" \
"..\..\..\..\base\win32\fabaselib.lib" \
"..\..\..\..\lib\zlib\zlib.lib"
".\freeamp.ui" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
SOURCE=$(InputPath)
DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
ALL : $(DS_POSTBUILD_DEP)
$(DS_POSTBUILD_DEP) : "fabaselib - Win32 NASM Release"\
"zlib - Win32 NASM Release" ".\freeamp.ui"
IF NOT EXIST ..\..\..\..\base\win32\prj\plugins mkdir ..\..\..\..\base\win32\prj\plugins
copy freeamp.ui ..\..\..\..\base\win32\prj\plugins
echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
!ENDIF
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(CFG)" == "freeampui - Win32 Release" || "$(CFG)" ==\
"freeampui - Win32 Debug" || "$(CFG)" == "freeampui - Win32 NASM Debug" ||\
"$(CFG)" == "freeampui - Win32 NASM Release"
SOURCE=..\..\src\Bitmap.cpp
!IF "$(CFG)" == "freeampui - Win32 Release"
DEP_CPP_BITMA=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"$(INTDIR)\Bitmap.obj" : $(SOURCE) $(DEP_CPP_BITMA) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 Debug"
DEP_CPP_BITMA=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"$(INTDIR)\Bitmap.obj" : $(SOURCE) $(DEP_CPP_BITMA) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Debug"
DEP_CPP_BITMA=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"$(INTDIR)\Bitmap.obj" : $(SOURCE) $(DEP_CPP_BITMA) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Release"
DEP_CPP_BITMA=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"$(INTDIR)\Bitmap.obj" : $(SOURCE) $(DEP_CPP_BITMA) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\..\src\ButtonControl.cpp
!IF "$(CFG)" == "freeampui - Win32 Release"
DEP_CPP_BUTTO=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\base\include\thread.h"\
"..\..\..\..\base\win32\include\mutex.h"\
"..\..\..\..\base\win32\include\semaphore.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\ButtonControl.h"\
"..\..\include\Canvas.h"\
"..\..\include\Control.h"\
"..\..\include\Font.h"\
"..\..\include\Window.h"\
"$(INTDIR)\ButtonControl.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 Debug"
DEP_CPP_BUTTO=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\base\include\thread.h"\
"..\..\..\..\base\win32\include\mutex.h"\
"..\..\..\..\base\win32\include\semaphore.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\ButtonControl.h"\
"..\..\include\Canvas.h"\
"..\..\include\Control.h"\
"..\..\include\Font.h"\
"..\..\include\Window.h"\
"$(INTDIR)\ButtonControl.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Debug"
DEP_CPP_BUTTO=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\base\include\thread.h"\
"..\..\..\..\base\win32\include\mutex.h"\
"..\..\..\..\base\win32\include\semaphore.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\ButtonControl.h"\
"..\..\include\Canvas.h"\
"..\..\include\Control.h"\
"..\..\include\Font.h"\
"..\..\include\Window.h"\
"$(INTDIR)\ButtonControl.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Release"
DEP_CPP_BUTTO=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\base\include\thread.h"\
"..\..\..\..\base\win32\include\mutex.h"\
"..\..\..\..\base\win32\include\semaphore.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\ButtonControl.h"\
"..\..\include\Canvas.h"\
"..\..\include\Control.h"\
"..\..\include\Font.h"\
"..\..\include\Window.h"\
"$(INTDIR)\ButtonControl.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\..\src\Canvas.cpp
!IF "$(CFG)" == "freeampui - Win32 Release"
DEP_CPP_CANVA=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\Canvas.h"\
"..\..\include\Font.h"\
"$(INTDIR)\Canvas.obj" : $(SOURCE) $(DEP_CPP_CANVA) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 Debug"
DEP_CPP_CANVA=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\Canvas.h"\
"..\..\include\Font.h"\
"$(INTDIR)\Canvas.obj" : $(SOURCE) $(DEP_CPP_CANVA) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Debug"
DEP_CPP_CANVA=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\Canvas.h"\
"..\..\include\Font.h"\
"$(INTDIR)\Canvas.obj" : $(SOURCE) $(DEP_CPP_CANVA) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Release"
DEP_CPP_CANVA=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\Canvas.h"\
"..\..\include\Font.h"\
"$(INTDIR)\Canvas.obj" : $(SOURCE) $(DEP_CPP_CANVA) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\..\..\..\config\config.win32
!IF "$(CFG)" == "freeampui - Win32 Release"
InputPath=..\..\..\..\config\config.win32
"..\..\..\..\config\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy ..\..\..\..\config\config.win32 ..\..\..\..\config\config.h
!ELSEIF "$(CFG)" == "freeampui - Win32 Debug"
InputPath=..\..\..\..\config\config.win32
"..\..\..\..\config\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy ..\..\..\..\config\config.win32 ..\..\..\..\config\config.h
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Debug"
InputPath=..\..\..\..\config\config.win32
"..\..\..\..\config\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy ..\..\..\..\config\config.win32 ..\..\..\..\config\config.h
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Release"
InputPath=..\..\..\..\config\config.win32
"..\..\..\..\config\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy ..\..\..\..\config\config.win32 ..\..\..\..\config\config.h
!ENDIF
SOURCE=..\..\src\Control.cpp
!IF "$(CFG)" == "freeampui - Win32 Release"
DEP_CPP_CONTR=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\base\include\thread.h"\
"..\..\..\..\base\win32\include\mutex.h"\
"..\..\..\..\base\win32\include\semaphore.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\Canvas.h"\
"..\..\include\Control.h"\
"..\..\include\Font.h"\
"..\..\include\Window.h"\
"$(INTDIR)\Control.obj" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 Debug"
DEP_CPP_CONTR=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\base\include\thread.h"\
"..\..\..\..\base\win32\include\mutex.h"\
"..\..\..\..\base\win32\include\semaphore.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\Canvas.h"\
"..\..\include\Control.h"\
"..\..\include\Font.h"\
"..\..\include\Window.h"\
"$(INTDIR)\Control.obj" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Debug"
DEP_CPP_CONTR=\
"..\..\..\..\base\include\debug.h"\
"..\..\..\..\base\include\errors.h"\
"..\..\..\..\base\include\thread.h"\
"..\..\..\..\base\win32\include\mutex.h"\
"..\..\..\..\base\win32\include\semaphore.h"\
"..\..\..\..\config\config.h"\
"..\..\include\Bitmap.h"\
"..\..\include\Canvas.h"\
"..\..\include\Control.h"\
"..\..\include\Font.h"\
"..\..\include\Window.h"\
"$(INTDIR)\Control.obj" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"\
"..\..\..\..\config\config.h"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Release"
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