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# Microsoft Developer Studio Generated NMAKE File, Based on freeampui.dsp
!IF "$(CFG)" == ""
CFG=freeampui - Win32 NASM Debug
!MESSAGE No configuration specified. Defaulting to freeampui - Win32 NASM\
Debug.
!ENDIF
!IF "$(CFG)" != "freeampui - Win32 Release" && "$(CFG)" !=\
"freeampui - Win32 Debug" && "$(CFG)" != "freeampui - Win32 NASM Debug" &&\
"$(CFG)" != "freeampui - Win32 NASM Release"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "freeampui.mak" CFG="freeampui - Win32 NASM Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "freeampui - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "freeampui - Win32 Debug" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "freeampui - Win32 NASM Debug" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "freeampui - Win32 NASM Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "freeampui - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
!IF "$(RECURSE)" == "0"
ALL : ".\freeamp.ui"
!ELSE
ALL : "fabaselib - Win32 Release" "zlib - Win32 Release" ".\freeamp.ui"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"zlib - Win32 ReleaseCLEAN" "fabaselib - Win32 ReleaseCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\Bitmap.obj"
-@erase "$(INTDIR)\ButtonControl.obj"
-@erase "$(INTDIR)\Canvas.obj"
-@erase "$(INTDIR)\Control.obj"
-@erase "$(INTDIR)\DialControl.obj"
-@erase "$(INTDIR)\Font.obj"
-@erase "$(INTDIR)\FreeAmpTheme.obj"
-@erase "$(INTDIR)\freeampui.res"
-@erase "$(INTDIR)\MultiStateControl.obj"
-@erase "$(INTDIR)\Parse.obj"
-@erase "$(INTDIR)\SliderControl.obj"
-@erase "$(INTDIR)\TextControl.obj"
-@erase "$(INTDIR)\Theme.obj"
-@erase "$(INTDIR)\ThemeManager.obj"
-@erase "$(INTDIR)\ThemeZip.obj"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\VSliderControl.obj"
-@erase "$(INTDIR)\Win32Bitmap.obj"
-@erase "$(INTDIR)\Win32Canvas.obj"
-@erase "$(INTDIR)\Win32Font.obj"
-@erase "$(INTDIR)\Win32MessageDialog.obj"
-@erase "$(INTDIR)\Win32PreferenceWindow.obj"
-@erase "$(INTDIR)\Win32Window.obj"
-@erase "$(INTDIR)\Window.obj"
-@erase "$(OUTDIR)\freeamp.exp"
-@erase "$(OUTDIR)\freeamp.lib"
-@erase ".\freeamp.ui"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /GX /O2 /Op /Ob2 /I "..\res" /I "..\include" /I\
"..\..\include" /I "..\..\..\include" /I "..\..\..\..\io\include" /I\
"..\..\..\..\base\include" /I "..\..\..\..\base\win32\include" /I\
"..\..\..\..\config" /I "..\..\..\..\ui\include" /I "..\..\..\..\lmc\include"\
/I "..\..\..\..\lib\gdbm" /I "..\..\..\..\lib\xml\include" /I\
"..\..\..\..\lib\zlib\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)\freeampui.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Release/
CPP_SBRS=.
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\freeampui.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\freeampui.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=fabaselib.lib zlib.lib gdbm.lib version.lib wsock32.lib winmm.lib\
comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)\freeamp.pdb" /machine:I386 /def:".\freeampui.def"\
/out:"freeamp.ui" /implib:"$(OUTDIR)\freeamp.lib"\
/libpath:"..\..\..\..\lib\zlib" /libpath:"..\..\..\..\lib\gdbm"\
/libpath:"..\..\..\..\base\win32"
DEF_FILE= \
".\freeampui.def"
LINK32_OBJS= \
"$(INTDIR)\Bitmap.obj" \
"$(INTDIR)\ButtonControl.obj" \
"$(INTDIR)\Canvas.obj" \
"$(INTDIR)\Control.obj" \
"$(INTDIR)\DialControl.obj" \
"$(INTDIR)\Font.obj" \
"$(INTDIR)\FreeAmpTheme.obj" \
"$(INTDIR)\freeampui.res" \
"$(INTDIR)\MultiStateControl.obj" \
"$(INTDIR)\Parse.obj" \
"$(INTDIR)\SliderControl.obj" \
"$(INTDIR)\TextControl.obj" \
"$(INTDIR)\Theme.obj" \
"$(INTDIR)\ThemeManager.obj" \
"$(INTDIR)\ThemeZip.obj" \
"$(INTDIR)\VSliderControl.obj" \
"$(INTDIR)\Win32Bitmap.obj" \
"$(INTDIR)\Win32Canvas.obj" \
"$(INTDIR)\Win32Font.obj" \
"$(INTDIR)\Win32MessageDialog.obj" \
"$(INTDIR)\Win32PreferenceWindow.obj" \
"$(INTDIR)\Win32Window.obj" \
"$(INTDIR)\Window.obj" \
"..\..\..\..\base\win32\fabaselib.lib" \
"..\..\..\..\lib\zlib\zlib.lib"
".\freeamp.ui" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
SOURCE=$(InputPath)
DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
ALL : $(DS_POSTBUILD_DEP)
$(DS_POSTBUILD_DEP) : "fabaselib - Win32 Release" "zlib - Win32 Release"\
".\freeamp.ui"
IF NOT EXIST ..\..\..\..\base\win32\prj\plugins mkdir ..\..\..\..\base\win32\prj\plugins
copy freeamp.ui ..\..\..\..\base\win32\prj\plugins
echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
!ELSEIF "$(CFG)" == "freeampui - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
!IF "$(RECURSE)" == "0"
ALL : ".\freeamp.ui"
!ELSE
ALL : "fabaselib - Win32 Debug" "zlib - Win32 Debug" ".\freeamp.ui"
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!IF "$(RECURSE)" == "1"
CLEAN :"zlib - Win32 DebugCLEAN" "fabaselib - Win32 DebugCLEAN"
!ELSE
CLEAN :
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-@erase "$(INTDIR)\Bitmap.obj"
-@erase "$(INTDIR)\ButtonControl.obj"
-@erase "$(INTDIR)\Canvas.obj"
-@erase "$(INTDIR)\Control.obj"
-@erase "$(INTDIR)\DialControl.obj"
-@erase "$(INTDIR)\Font.obj"
-@erase "$(INTDIR)\FreeAmpTheme.obj"
-@erase "$(INTDIR)\freeampui.res"
-@erase "$(INTDIR)\MultiStateControl.obj"
-@erase "$(INTDIR)\Parse.obj"
-@erase "$(INTDIR)\SliderControl.obj"
-@erase "$(INTDIR)\TextControl.obj"
-@erase "$(INTDIR)\Theme.obj"
-@erase "$(INTDIR)\ThemeManager.obj"
-@erase "$(INTDIR)\ThemeZip.obj"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\vc50.pdb"
-@erase "$(INTDIR)\VSliderControl.obj"
-@erase "$(INTDIR)\Win32Bitmap.obj"
-@erase "$(INTDIR)\Win32Canvas.obj"
-@erase "$(INTDIR)\Win32Font.obj"
-@erase "$(INTDIR)\Win32MessageDialog.obj"
-@erase "$(INTDIR)\Win32PreferenceWindow.obj"
-@erase "$(INTDIR)\Win32Window.obj"
-@erase "$(INTDIR)\Window.obj"
-@erase "$(OUTDIR)\freeamp.exp"
-@erase "$(OUTDIR)\freeamp.lib"
-@erase "$(OUTDIR)\freeamp.pdb"
-@erase ".\freeamp.ilk"
-@erase ".\freeamp.ui"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\res" /I "..\include" /I\
"..\..\include" /I "..\..\..\include" /I "..\..\..\..\io\include" /I\
"..\..\..\..\base\include" /I "..\..\..\..\base\win32\include" /I\
"..\..\..\..\config" /I "..\..\..\..\ui\include" /I "..\..\..\..\lmc\include"\
/I "..\..\..\..\lib\gdbm" /I "..\..\..\..\lib\xml\include" /I\
"..\..\..\..\lib\zlib\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)\freeampui.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Debug/
CPP_SBRS=.
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\freeampui.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\freeampui.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=fabaselib.lib zlib.lib gdbm.lib version.lib wsock32.lib winmm.lib\
comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\
/pdb:"$(OUTDIR)\freeamp.pdb" /debug /machine:I386 /def:".\freeampui.def"\
/out:"freeamp.ui" /implib:"$(OUTDIR)\freeamp.lib" /pdbtype:sept\
/libpath:"..\..\..\..\lib\zlib" /libpath:"..\..\..\..\lib\gdbm"\
/libpath:"..\..\..\..\base\win32"
DEF_FILE= \
".\freeampui.def"
LINK32_OBJS= \
"$(INTDIR)\Bitmap.obj" \
"$(INTDIR)\ButtonControl.obj" \
"$(INTDIR)\Canvas.obj" \
"$(INTDIR)\Control.obj" \
"$(INTDIR)\DialControl.obj" \
"$(INTDIR)\Font.obj" \
"$(INTDIR)\FreeAmpTheme.obj" \
"$(INTDIR)\freeampui.res" \
"$(INTDIR)\MultiStateControl.obj" \
"$(INTDIR)\Parse.obj" \
"$(INTDIR)\SliderControl.obj" \
"$(INTDIR)\TextControl.obj" \
"$(INTDIR)\Theme.obj" \
"$(INTDIR)\ThemeManager.obj" \
"$(INTDIR)\ThemeZip.obj" \
"$(INTDIR)\VSliderControl.obj" \
"$(INTDIR)\Win32Bitmap.obj" \
"$(INTDIR)\Win32Canvas.obj" \
"$(INTDIR)\Win32Font.obj" \
"$(INTDIR)\Win32MessageDialog.obj" \
"$(INTDIR)\Win32PreferenceWindow.obj" \
"$(INTDIR)\Win32Window.obj" \
"$(INTDIR)\Window.obj" \
"..\..\..\..\base\win32\fabaselib.lib" \
"..\..\..\..\lib\zlib\zlib.lib"
".\freeamp.ui" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
SOURCE=$(InputPath)
DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
ALL : $(DS_POSTBUILD_DEP)
$(DS_POSTBUILD_DEP) : "fabaselib - Win32 Debug" "zlib - Win32 Debug"\
".\freeamp.ui"
IF NOT EXIST ..\..\..\..\base\win32\prj\plugins mkdir ..\..\..\..\base\win32\prj\plugins
copy freeamp.ui ..\..\..\..\base\win32\prj\plugins
echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
!IF "$(RECURSE)" == "0"
ALL : ".\freeamp.ui"
!ELSE
ALL : "fabaselib - Win32 NASM Debug" "zlib - Win32 NASM Debug" ".\freeamp.ui"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"zlib - Win32 NASM DebugCLEAN" "fabaselib - Win32 NASM DebugCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\Bitmap.obj"
-@erase "$(INTDIR)\ButtonControl.obj"
-@erase "$(INTDIR)\Canvas.obj"
-@erase "$(INTDIR)\Control.obj"
-@erase "$(INTDIR)\DialControl.obj"
-@erase "$(INTDIR)\Font.obj"
-@erase "$(INTDIR)\FreeAmpTheme.obj"
-@erase "$(INTDIR)\freeampui.res"
-@erase "$(INTDIR)\MultiStateControl.obj"
-@erase "$(INTDIR)\Parse.obj"
-@erase "$(INTDIR)\SliderControl.obj"
-@erase "$(INTDIR)\TextControl.obj"
-@erase "$(INTDIR)\Theme.obj"
-@erase "$(INTDIR)\ThemeManager.obj"
-@erase "$(INTDIR)\ThemeZip.obj"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\vc50.pdb"
-@erase "$(INTDIR)\VSliderControl.obj"
-@erase "$(INTDIR)\Win32Bitmap.obj"
-@erase "$(INTDIR)\Win32Canvas.obj"
-@erase "$(INTDIR)\Win32Font.obj"
-@erase "$(INTDIR)\Win32MessageDialog.obj"
-@erase "$(INTDIR)\Win32PreferenceWindow.obj"
-@erase "$(INTDIR)\Win32Window.obj"
-@erase "$(INTDIR)\Window.obj"
-@erase "$(OUTDIR)\freeamp.exp"
-@erase "$(OUTDIR)\freeamp.lib"
-@erase "$(OUTDIR)\freeamp.pdb"
-@erase ".\freeamp.ilk"
-@erase ".\freeamp.ui"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\res" /I "..\include" /I\
"..\..\include" /I "..\..\..\include" /I "..\..\..\..\io\include" /I\
"..\..\..\..\base\include" /I "..\..\..\..\base\win32\include" /I\
"..\..\..\..\config" /I "..\..\..\..\ui\include" /I "..\..\..\..\lmc\include"\
/I "..\..\..\..\lib\gdbm" /I "..\..\..\..\lib\xml\include" /I\
"..\..\..\..\lib\zlib\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)\freeampui.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Debug/
CPP_SBRS=.
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\freeampui.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\freeampui.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=fabaselib.lib zlib.lib gdbm.lib version.lib wsock32.lib winmm.lib\
comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\
/pdb:"$(OUTDIR)\freeamp.pdb" /debug /machine:I386 /def:".\freeampui.def"\
/out:"freeamp.ui" /implib:"$(OUTDIR)\freeamp.lib" /pdbtype:sept\
/libpath:"..\..\..\..\lib\zlib" /libpath:"..\..\..\..\lib\gdbm"\
/libpath:"..\..\..\..\base\win32"
DEF_FILE= \
".\freeampui.def"
LINK32_OBJS= \
"$(INTDIR)\Bitmap.obj" \
"$(INTDIR)\ButtonControl.obj" \
"$(INTDIR)\Canvas.obj" \
"$(INTDIR)\Control.obj" \
"$(INTDIR)\DialControl.obj" \
"$(INTDIR)\Font.obj" \
"$(INTDIR)\FreeAmpTheme.obj" \
"$(INTDIR)\freeampui.res" \
"$(INTDIR)\MultiStateControl.obj" \
"$(INTDIR)\Parse.obj" \
"$(INTDIR)\SliderControl.obj" \
"$(INTDIR)\TextControl.obj" \
"$(INTDIR)\Theme.obj" \
"$(INTDIR)\ThemeManager.obj" \
"$(INTDIR)\ThemeZip.obj" \
"$(INTDIR)\VSliderControl.obj" \
"$(INTDIR)\Win32Bitmap.obj" \
"$(INTDIR)\Win32Canvas.obj" \
"$(INTDIR)\Win32Font.obj" \
"$(INTDIR)\Win32MessageDialog.obj" \
"$(INTDIR)\Win32PreferenceWindow.obj" \
"$(INTDIR)\Win32Window.obj" \
"$(INTDIR)\Window.obj" \
"..\..\..\..\base\win32\fabaselib.lib" \
"..\..\..\..\lib\zlib\zlib.lib"
".\freeamp.ui" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
SOURCE=$(InputPath)
DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
ALL : $(DS_POSTBUILD_DEP)
$(DS_POSTBUILD_DEP) : "fabaselib - Win32 NASM Debug" "zlib - Win32 NASM Debug"\
".\freeamp.ui"
IF NOT EXIST ..\..\..\..\base\win32\prj\plugins mkdir ..\..\..\..\base\win32\prj\plugins
copy freeamp.ui ..\..\..\..\base\win32\prj\plugins
echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
!ELSEIF "$(CFG)" == "freeampui - Win32 NASM Release"
OUTDIR=.\Release
INTDIR=.\Release
!IF "$(RECURSE)" == "0"
ALL : ".\freeamp.ui"
!ELSE
ALL : "fabaselib - Win32 NASM Release" "zlib - Win32 NASM Release"\
".\freeamp.ui"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"zlib - Win32 NASM ReleaseCLEAN" "fabaselib - Win32 NASM ReleaseCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\Bitmap.obj"
-@erase "$(INTDIR)\ButtonControl.obj"
-@erase "$(INTDIR)\Canvas.obj"
-@erase "$(INTDIR)\Control.obj"
-@erase "$(INTDIR)\DialControl.obj"
-@erase "$(INTDIR)\Font.obj"
-@erase "$(INTDIR)\FreeAmpTheme.obj"
-@erase "$(INTDIR)\freeampui.res"
-@erase "$(INTDIR)\MultiStateControl.obj"
-@erase "$(INTDIR)\Parse.obj"
-@erase "$(INTDIR)\SliderControl.obj"
-@erase "$(INTDIR)\TextControl.obj"
-@erase "$(INTDIR)\Theme.obj"
-@erase "$(INTDIR)\ThemeManager.obj"
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