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📄 opengl12.pas

📁 一个用Delphi编写的很好的屏保程序
💻 PAS
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  GL_MODELVIEW_STACK_DEPTH                   = $0BA3;
  GL_PROJECTION_STACK_DEPTH                  = $0BA4;
  GL_TEXTURE_STACK_DEPTH                     = $0BA5;
  GL_MODELVIEW_MATRIX                        = $0BA6;
  GL_PROJECTION_MATRIX                       = $0BA7;
  GL_TEXTURE_MATRIX                          = $0BA8;
  GL_ATTRIB_STACK_DEPTH                      = $0BB0;
  GL_CLIENT_ATTRIB_STACK_DEPTH               = $0BB1;

  GL_SINGLE_COLOR                            = $81F9; // GL 1.2
  GL_SEPARATE_SPECULAR_COLOR                 = $81FA; // GL 1.2

  // alpha testing
  GL_ALPHA_TEST                              = $0BC0;
  GL_ALPHA_TEST_FUNC                         = $0BC1;
  GL_ALPHA_TEST_REF                          = $0BC2;

  GL_LOGIC_OP_MODE                           = $0BF0;
  GL_INDEX_LOGIC_OP                          = $0BF1;
  GL_LOGIC_OP                                = $0BF1;
  GL_COLOR_LOGIC_OP                          = $0BF2;
  GL_SCISSOR_BOX                             = $0C10;
  GL_SCISSOR_TEST                            = $0C11;
  GL_INDEX_CLEAR_VALUE                       = $0C20;
  GL_INDEX_WRITEMASK                         = $0C21;
  GL_COLOR_CLEAR_VALUE                       = $0C22;
  GL_COLOR_WRITEMASK                         = $0C23;
  GL_INDEX_MODE                              = $0C30;
  GL_RGBA_MODE                               = $0C31;
  GL_RENDER_MODE                             = $0C40;
  GL_PERSPECTIVE_CORRECTION_HINT             = $0C50;
  GL_POINT_SMOOTH_HINT                       = $0C51;
  GL_LINE_SMOOTH_HINT                        = $0C52;
  GL_POLYGON_SMOOTH_HINT                     = $0C53;
  GL_FOG_HINT                                = $0C54;
  GL_TEXTURE_GEN_S                           = $0C60;
  GL_TEXTURE_GEN_T                           = $0C61;
  GL_TEXTURE_GEN_R                           = $0C62;
  GL_TEXTURE_GEN_Q                           = $0C63;
  GL_PIXEL_MAP_I_TO_I_SIZE                   = $0CB0;
  GL_PIXEL_MAP_S_TO_S_SIZE                   = $0CB1;
  GL_PIXEL_MAP_I_TO_R_SIZE                   = $0CB2;
  GL_PIXEL_MAP_I_TO_G_SIZE                   = $0CB3;
  GL_PIXEL_MAP_I_TO_B_SIZE                   = $0CB4;
  GL_PIXEL_MAP_I_TO_A_SIZE                   = $0CB5;
  GL_PIXEL_MAP_R_TO_R_SIZE                   = $0CB6;
  GL_PIXEL_MAP_G_TO_G_SIZE                   = $0CB7;
  GL_PIXEL_MAP_B_TO_B_SIZE                   = $0CB8;
  GL_PIXEL_MAP_A_TO_A_SIZE                   = $0CB9;
  GL_UNPACK_SWAP_BYTES                       = $0CF0;
  GL_UNPACK_LSB_FIRST                        = $0CF1;
  GL_UNPACK_ROW_LENGTH                       = $0CF2;
  GL_UNPACK_SKIP_ROWS                        = $0CF3;
  GL_UNPACK_SKIP_PIXELS                      = $0CF4;
  GL_UNPACK_ALIGNMENT                        = $0CF5;
  GL_PACK_SWAP_BYTES                         = $0D00;
  GL_PACK_LSB_FIRST                          = $0D01;
  GL_PACK_ROW_LENGTH                         = $0D02;
  GL_PACK_SKIP_ROWS                          = $0D03;
  GL_PACK_SKIP_PIXELS                        = $0D04;
  GL_PACK_ALIGNMENT                          = $0D05;
  GL_PACK_SKIP_IMAGES                        = $806B; // GL 1.2
  GL_PACK_IMAGE_HEIGHT                       = $806C; // GL 1.2
  GL_UNPACK_SKIP_IMAGES                      = $806D; // GL 1.2
  GL_UNPACK_IMAGE_HEIGHT                     = $806E; // GL 1.2
  GL_MAP_COLOR                               = $0D10;
  GL_MAP_STENCIL                             = $0D11;
  GL_INDEX_SHIFT                             = $0D12;
  GL_INDEX_OFFSET                            = $0D13;
  GL_RED_SCALE                               = $0D14;
  GL_RED_BIAS                                = $0D15;
  GL_ZOOM_X                                  = $0D16;
  GL_ZOOM_Y                                  = $0D17;
  GL_GREEN_SCALE                             = $0D18;
  GL_GREEN_BIAS                              = $0D19;
  GL_BLUE_SCALE                              = $0D1A;
  GL_BLUE_BIAS                               = $0D1B;
  GL_ALPHA_SCALE                             = $0D1C;
  GL_ALPHA_BIAS                              = $0D1D;
  GL_DEPTH_SCALE                             = $0D1E;
  GL_DEPTH_BIAS                              = $0D1F;
  GL_MAX_EVAL_ORDER                          = $0D30;
  GL_MAX_LIGHTS                              = $0D31;
  GL_MAX_CLIP_PLANES                         = $0D32;
  GL_MAX_TEXTURE_SIZE                        = $0D33;
  GL_MAX_3D_TEXTURE_SIZE                     = $8073; // GL 1.2
  GL_MAX_PIXEL_MAP_TABLE                     = $0D34;
  GL_MAX_ATTRIB_STACK_DEPTH                  = $0D35;
  GL_MAX_MODELVIEW_STACK_DEPTH               = $0D36;
  GL_MAX_NAME_STACK_DEPTH                    = $0D37;
  GL_MAX_PROJECTION_STACK_DEPTH              = $0D38;
  GL_MAX_TEXTURE_STACK_DEPTH                 = $0D39;
  GL_MAX_VIEWPORT_DIMS                       = $0D3A;
  GL_MAX_CLIENT_ATTRIB_STACK_DEPTH           = $0D3B;
  GL_MAX_ELEMENTS_VERTICES                   = $F0E8; // GL 1.2
  GL_MAX_ELEMENTS_INDICES                    = $F0E9; // GL 1.2
  GL_RESCALE_NORMAL                          = $803A; // GL 1.2
  GL_SUBPIXEL_BITS                           = $0D50;
  GL_INDEX_BITS                              = $0D51;
  GL_RED_BITS                                = $0D52;
  GL_GREEN_BITS                              = $0D53;
  GL_BLUE_BITS                               = $0D54;
  GL_ALPHA_BITS                              = $0D55;
  GL_DEPTH_BITS                              = $0D56;
  GL_STENCIL_BITS                            = $0D57;
  GL_ACCUM_RED_BITS                          = $0D58;
  GL_ACCUM_GREEN_BITS                        = $0D59;
  GL_ACCUM_BLUE_BITS                         = $0D5A;
  GL_ACCUM_ALPHA_BITS                        = $0D5B;
  GL_NAME_STACK_DEPTH                        = $0D70;
  GL_AUTO_NORMAL                             = $0D80;
  GL_MAP1_COLOR_4                            = $0D90;
  GL_MAP1_INDEX                              = $0D91;
  GL_MAP1_NORMAL                             = $0D92;
  GL_MAP1_TEXTURE_COORD_1                    = $0D93;
  GL_MAP1_TEXTURE_COORD_2                    = $0D94;
  GL_MAP1_TEXTURE_COORD_3                    = $0D95;
  GL_MAP1_TEXTURE_COORD_4                    = $0D96;
  GL_MAP1_VERTEX_3                           = $0D97;
  GL_MAP1_VERTEX_4                           = $0D98;
  GL_MAP2_COLOR_4                            = $0DB0;
  GL_MAP2_INDEX                              = $0DB1;
  GL_MAP2_NORMAL                             = $0DB2;
  GL_MAP2_TEXTURE_COORD_1                    = $0DB3;
  GL_MAP2_TEXTURE_COORD_2                    = $0DB4;
  GL_MAP2_TEXTURE_COORD_3                    = $0DB5;
  GL_MAP2_TEXTURE_COORD_4                    = $0DB6;
  GL_MAP2_VERTEX_3                           = $0DB7;
  GL_MAP2_VERTEX_4                           = $0DB8;
  GL_MAP1_GRID_DOMAIN                        = $0DD0;
  GL_MAP1_GRID_SEGMENTS                      = $0DD1;
  GL_MAP2_GRID_DOMAIN                        = $0DD2;
  GL_MAP2_GRID_SEGMENTS                      = $0DD3;
  GL_TEXTURE_1D                              = $0DE0;
  GL_TEXTURE_2D                              = $0DE1;
  GL_TEXTURE_3D                              = $806F; // GL 1.2
  GL_SELECTION_BUFFER_POINTER                = $0DF3;
  GL_SELECTION_BUFFER_SIZE                   = $0DF4;
  GL_POLYGON_OFFSET_UNITS                    = $2A00;
  GL_POLYGON_OFFSET_POINT                    = $2A01;
  GL_POLYGON_OFFSET_LINE                     = $2A02;
  GL_POLYGON_OFFSET_FILL                     = $8037;
  GL_POLYGON_OFFSET_FACTOR                   = $8038;
  GL_TEXTURE_BINDING_1D                      = $8068;
  GL_TEXTURE_BINDING_2D                      = $8069;
  GL_VERTEX_ARRAY                            = $8074;
  GL_NORMAL_ARRAY                            = $8075;
  GL_COLOR_ARRAY                             = $8076;
  GL_INDEX_ARRAY                             = $8077;
  GL_TEXTURE_COORD_ARRAY                     = $8078;
  GL_EDGE_FLAG_ARRAY                         = $8079;
  GL_VERTEX_ARRAY_SIZE                       = $807A;
  GL_VERTEX_ARRAY_TYPE                       = $807B;
  GL_VERTEX_ARRAY_STRIDE                     = $807C;
  GL_NORMAL_ARRAY_TYPE                       = $807E;
  GL_NORMAL_ARRAY_STRIDE                     = $807F;
  GL_COLOR_ARRAY_SIZE                        = $8081;
  GL_COLOR_ARRAY_TYPE                        = $8082;
  GL_COLOR_ARRAY_STRIDE                      = $8083;
  GL_INDEX_ARRAY_TYPE                        = $8085;
  GL_INDEX_ARRAY_STRIDE                      = $8086;
  GL_TEXTURE_COORD_ARRAY_SIZE                = $8088;
  GL_TEXTURE_COORD_ARRAY_TYPE                = $8089;
  GL_TEXTURE_COORD_ARRAY_STRIDE              = $808A;
  GL_EDGE_FLAG_ARRAY_STRIDE                  = $808C;
  GL_COLOR_MATRIX                            = $80B1; // GL 1.2 ARB imaging
  GL_COLOR_MATRIX_STACK_DEPTH                = $80B2; // GL 1.2 ARB imaging
  GL_MAX_COLOR_MATRIX_STACK_DEPTH            = $80B3; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_RED_SCALE             = $80B4; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_GREEN_SCALE           = $80B5; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_BLUE_SCALE            = $80B6; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_ALPHA_SCALE           = $80B7; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_RED_BIAS              = $80B8; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_GREEN_BIAS            = $80B9; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_BLUE_BIAS             = $80BA; // GL 1.2 ARB imaging
  GL_POST_COLOR_MATRIX_ALPHA_BIAS            = $80BB; // GL 1.2 ARB imaging

  // evaluators
  GL_COEFF                                   = $0A00;
  GL_ORDER                                   = $0A01;
  GL_DOMAIN                                  = $0A02;
  
  // texture mapping
  GL_TEXTURE_WIDTH                           = $1000;
  GL_TEXTURE_HEIGHT                          = $1001;
  GL_TEXTURE_INTERNAL_FORMAT                 = $1003;
  GL_TEXTURE_COMPONENTS                      = $1003;
  GL_TEXTURE_BORDER_COLOR                    = $1004;
  GL_TEXTURE_BORDER                          = $1005;
  GL_TEXTURE_RED_SIZE                        = $805C;
  GL_TEXTURE_GREEN_SIZE                      = $805D;
  GL_TEXTURE_BLUE_SIZE                       = $805E;
  GL_TEXTURE_ALPHA_SIZE                      = $805F;
  GL_TEXTURE_LUMINANCE_SIZE                  = $8060;
  GL_TEXTURE_INTENSITY_SIZE                  = $8061;
  GL_TEXTURE_PRIORITY                        = $8066;
  GL_TEXTURE_RESIDENT                        = $8067;
  GL_BGR                                     = $80E0; // v 1.2
  GL_BGRA                                    = $80E1; // v 1.2
  GL_S                                       = $2000;
  GL_T                                       = $2001;
  GL_R                                       = $2002;
  GL_Q                                       = $2003;
  GL_MODULATE                                = $2100;
  GL_DECAL                                   = $2101;
  GL_TEXTURE_ENV_MODE                        = $2200;
  GL_TEXTURE_ENV_COLOR                       = $2201;
  GL_TEXTURE_ENV                             = $2300;
  GL_EYE_LINEAR                              = $2400;
  GL_OBJECT_LINEAR                           = $2401;
  GL_SPHERE_MAP                              = $2402;
  GL_TEXTURE_GEN_MODE                        = $2500;
  GL_OBJECT_PLANE                            = $2501;
  GL_EYE_PLANE                               = $2502;
  GL_NEAREST                                 = $2600;
  GL_LINEAR                                  = $2601;
  GL_NEAREST_MIPMAP_NEAREST                  = $2700;
  GL_LINEAR_MIPMAP_NEAREST                   = $2701;
  GL_NEAREST_MIPMAP_LINEAR                   = $2702;
  GL_LINEAR_MIPMAP_LINEAR                    = $2703;
  GL_TEXTURE_MAG_FILTER                      = $2800;
  GL_TEXTURE_MIN_FILTER                      = $2801;
  GL_TEXTURE_WRAP_R                          = $8072; // GL 1.2
  GL_TEXTURE_WRAP_S                          = $2802;
  GL_TEXTURE_WRAP_T                          = $2803;
  GL_CLAMP_TO_EDGE                           = $812F; // GL 1.2
  GL_TEXTURE_MIN_LOD                         = $813A; // GL 1.2
  GL_TEXTURE_MAX_LOD                         = $813B; // GL 1.2
  GL_TEXTURE_BASE_LEVEL                      = $813C; // GL 1.2
  GL_TEXTURE_MAX_LEVEL                       = $813D; // GL 1.2
  GL_TEXTURE_DEPTH                           = $8071; // GL 1.2
  GL_PROXY_TEXTURE_1D                        = $8063;
  GL_PROXY_TEXTURE_2D                        = $8064;
  GL_PROXY_TEXTURE_3D                        = $8070; // GL 1.2
  GL_CLAMP                                   = $2900;
  GL_REPEAT                                  = $2901;

  // hints
  GL_DONT_CARE                               = $1100;
  GL_FASTEST                                 = $1101;
  GL_NICEST                                  = $1102;

  // data types
  GL_BYTE                                    = $1400;
  GL_UNSIGNED_BYTE                           = $1401;
  GL_SHORT                                   = $1402;
  GL_UNSIGNED_SHORT                          = $1403;
  GL_INT                                     = $1404;
  GL_UNSIGNED_INT                            = $1405;
  GL_FLOAT                                   = $1406;
  GL_2_BYTES                                 = $1407;
  GL_3_BYTES                                 = $1408;
  GL_4_BYTES                                 = $1409;
  GL_DOUBLE                                  = $140A;
  GL_DOUBLE_EXT                              = $140A;

  // logic operations
  GL_CLEAR                                   = $1500;
  GL_AND                                     = $1501;
  GL_AND_REVERSE                             = $1502;
  GL_COPY                                    = $1503;
  GL_AND_INVERTED                            = $1504;
  GL_NOOP                                    = $1505;
  GL_XOR                                     = $1506;
  GL_OR                                      = $1507;
  GL_NOR                                     = $1508;
  GL_EQUIV                                   = $1509;
  GL_INVERT                                  = $150A;
  GL_OR_REVERSE                              = $150B;
  GL_COPY_INVERTED                           = $150C;
  GL_OR_INVERTED                             = $150D;
  GL_NAND                                    = $150E;
  GL_SET                                     = $150F;

  // PixelCopyType
  GL_COLOR                                   = $1800;

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