📄 main.cpp
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#include "stdafx.h"
#include "GameEntity.h"
#include "GameActor.h"
#include "GameCamera.h"
#include "GamePlayer.h"
#include "testlib/GameTrigger.h"
void PrintDerivedFrom(const RTTI & rtti1, const RTTI & rtti2)
{
std::string relation = rtti1.DerivesFrom(rtti2) ? " does " : " does NOT ";
std::cout << "Class " << rtti1.GetClassName() << relation <<
"derive from " << rtti2.GetClassName() << "\n";
}
int main(int argc, char* argv[])
{
std::cout << "Custom RTTI test:\n";
GameEntity * pActor = new GameActor;
GameEntity * pCamera = new GameCamera;
GameEntity * pEntity = new GameEntity;
GameEntity * pPlayer = new GamePlayer;
PrintDerivedFrom(pActor->GetRTTI(), GameEntity::rtti);
PrintDerivedFrom(pCamera->GetRTTI(), GameActor::rtti);
PrintDerivedFrom(pCamera->GetRTTI(), GameEntity::rtti);
PrintDerivedFrom(pEntity->GetRTTI(), GameActor::rtti);
PrintDerivedFrom(pPlayer->GetRTTI(), GameEntity::rtti);
PrintDerivedFrom(pPlayer->GetRTTI(), GameActor::rtti);
PrintDerivedFrom(pActor->GetRTTI(), GamePlayer::rtti);
std::cout << "\nTesting across static libraries:\n";
GameEntity * pTrigger = new GameTrigger;
PrintDerivedFrom(pTrigger->GetRTTI(), GameEntity::rtti);
PrintDerivedFrom(pTrigger->GetRTTI(), GameActor::rtti);
return 0;
}
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