📄 main.cpp
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#include "Factory.h"
#include "GameEntities.h"
#include <iostream>
#include <assert.h>
int main()
{
// Register the maker objects
Factory<GameEntity> factory;
factory.Register("GameEntity" ,new Creator<GameEntity, GameEntity>);
factory.Register("GameCamera" ,new Creator<GameCamera, GameEntity>);
// Create a few objects and verify they are of the correct type
GameEntity * pEntity1 = factory.Create("GameEntity");
assert(!stricmp(pEntity1->GetClassName(), "GameEntity"));
GameEntity * pEntity2 = factory.Create("GameCamera");
assert(!stricmp(pEntity2->GetClassName(), "GameCamera"));
return 0;
}
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