pluginview.cpp
来自「介绍c++游戏编程」· C++ 代码 · 共 75 行
CPP
75 行
// PluginView.cpp : implementation file
//
#include "stdafx.h"
#include "pluginsample.h"
#include "PluginView.h"
#include "Plugin.h"
#include "PluginManager.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// PluginView dialog
PluginView::PluginView(CWnd* pParent /*=NULL*/)
: CDialog(PluginView::IDD, pParent)
{
//{{AFX_DATA_INIT(PluginView)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void PluginView::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(PluginView)
DDX_Control(pDX, IDC_LIST2, m_list);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(PluginView, CDialog)
//{{AFX_MSG_MAP(PluginView)
ON_BN_CLICKED(IDABOUT, OnAbout)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL PluginView::OnInitDialog()
{
CDialog::OnInitDialog();
PluginManager & mgr = PluginManager::GetInstance();
for (int i=0; i < mgr.GetNumPlugins(); ++i)
{
IPlugin * pPlugin = mgr.GetPlugin(i);
m_list.InsertString(i, pPlugin->GetName().c_str());
}
return TRUE;
}
void PluginView::OnAbout()
{
int nIdx = m_list.GetCurSel();
if (nIdx == LB_ERR)
return;
IPlugin * pPlugin = PluginManager::GetInstance().GetPlugin(nIdx);
if ( pPlugin == NULL )
return;
pPlugin->About(GetSafeHwnd());
}
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