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📄 dzy_game.vcproj

📁 自己写的一个D3D游戏Dome。实现了基本的游戏功能
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="DZY_Game"
	ProjectGUID="{5D0E86B4-A3DB-4517-98D8-CB8E730AB72A}"
	Keyword="Win32Proj"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="d3dx9.lib d3d9.lib dxguid.lib dinput8.lib winmm.lib odbc32.lib odbccp32.lib"
				OutputFile="$(OutDir)/DZY_Game.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="F:\DZY_Game\Date\Include"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(OutDir)/DZY_Game.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/DZY_Game.exe"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Src"
			>
			<File
				RelativePath=".\Date\Src\Game_Actor.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_App.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_BillBoard.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Camera.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_DisplayObject.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_EnemyNpc.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Font.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Hero.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Input.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Interface.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Light.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Mesh.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_QuietMesh.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Resource.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Root.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_SkinMesh.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_SkyBox.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Terrain.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_Timer.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_UIBar.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_UIManage.cpp"
				>
			</File>
			<File
				RelativePath=".\Date\Src\Game_WinMain.cpp"
				>
			</File>
		</Filter>
		<Filter
			Name="Include"
			>
			<File
				RelativePath=".\Date\Include\Game_Actor.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_App.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_BillBoard.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Camera.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_DisplayObject.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_EnemyNpc.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Font.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Hero.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Input.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Interface.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Light.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Mesh.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_QuietMesh.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Resource.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Root.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_SkinMesh.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_SkyBox.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Terrain.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_Timer.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_UIBar.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\Game_UIManage.h"
				>
			</File>
			<File
				RelativePath=".\Date\Include\stdafx.h"
				>
			</File>
		</Filter>
		<Filter
			Name="资源文件"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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