📄 dzy_game.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="DZY_Game"
ProjectGUID="{5D0E86B4-A3DB-4517-98D8-CB8E730AB72A}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="d3dx9.lib d3d9.lib dxguid.lib dinput8.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)/DZY_Game.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="F:\DZY_Game\Date\Include"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/DZY_Game.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/DZY_Game.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Src"
>
<File
RelativePath=".\Date\Src\Game_Actor.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_App.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_BillBoard.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Camera.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_DisplayObject.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_EnemyNpc.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Font.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Hero.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Input.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Interface.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Light.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Mesh.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_QuietMesh.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Resource.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Root.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_SkinMesh.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_SkyBox.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Terrain.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_Timer.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_UIBar.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_UIManage.cpp"
>
</File>
<File
RelativePath=".\Date\Src\Game_WinMain.cpp"
>
</File>
</Filter>
<Filter
Name="Include"
>
<File
RelativePath=".\Date\Include\Game_Actor.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_App.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_BillBoard.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Camera.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_DisplayObject.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_EnemyNpc.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Font.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Hero.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Input.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Interface.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Light.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Mesh.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_QuietMesh.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Resource.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Root.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_SkinMesh.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_SkyBox.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Terrain.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_Timer.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_UIBar.h"
>
</File>
<File
RelativePath=".\Date\Include\Game_UIManage.h"
>
</File>
<File
RelativePath=".\Date\Include\stdafx.h"
>
</File>
</Filter>
<Filter
Name="资源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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