📄 game_skybox.h
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#pragma once
#include "stdafx.h"
#include "Game_DisplayObject.h"
#include "Game_App.h"
class Game_SkyBox:public Game_DisplayObject{
D3DXVECTOR3 m_vPos; //摄像机位置
LPDIRECT3DVERTEXBUFFER9 m_pVB; //顶点缓冲区指针
LPDIRECT3DVERTEXBUFFER9 m_pVBSky; //云顶点缓冲
LPDIRECT3DINDEXBUFFER9 m_pIBSky; //云索引缓冲
LPDIRECT3DTEXTURE9 m_pTexture[7]; //贴图数组
UINT m_nSegment; //天空盒每行矩形个数
UINT m_nSkyTile; //云每行矩形个数
float m_fWidth; //与摄像机距离
float m_uSpeed; //动态贴图u坐标的变化速度
float m_vSpeed; //动态贴图v坐标的变化速度
float m_nAngle; //苍穹的弧度
char* m_cStrSkyName;
struct VERTEX_BOX{
FLOAT x,y,z;
FLOAT nx,ny,nz;
FLOAT tu,tv;
};
const static DWORD D3DFVF_SKYBOX = D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1;
public:
Game_SkyBox(FLOAT width,char * strSkyName);
~Game_SkyBox();
HRESULT CreateSkyBox(char *strTextureA6[]=NULL);//创建天空盒并初始化顶点数组
HRESULT LoadSkyBox(char * strName);//通过一个cfg文件获得贴图名称
HRESULT InitialiseVertexBuffer();//初始化顶点缓冲
virtual void Render();//渲染天空盒
virtual void FrameMove();//设置世界矩阵
virtual void InitObject(char * strName);
VOID SetPosition(D3DXVECTOR3);//设置m_vPos
WCHAR* CreateWideStringFromCharString(const char *c_str);
};
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