📄 game_quietmesh.h
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#pragma once
#include "stdafx.h"
#include "Game_Actor.h"
#include "Game_Mesh.h"
class Game_QuietMesh:public Game_Actor{
public:
Game_Mesh* m_pMesh;
Game_QuietMesh(wstring name,D3DXVECTOR3 vPos,float pith,float angle,float scale,
float boxscalex=1.0f,float boxscalez=1.0f,float boxmovex=0.0f,float boxmovez=0.0f);
virtual void Render(float timeStep);
};
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