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📄 game_font.h

📁 自己写的一个D3D游戏Dome。实现了基本的游戏功能
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#pragma once
#include "stdafx.h"
#include "Game_Camera.h"
#include "Game_Hero.h"

class Game_Font{
	private:
		bool m_bUseLargeTime;   //使用大时间标志
		__int64 m_int64OneSecondTicks;  //一秒内的滴答次数
		__int64 m_int64TimeTickStartCounts;  //开始的滴答计数值
		unsigned long m_ulTimeStart;  //timeGetTime开始时间
		int m_iFrameCount;
		float m_fFPS;
		float m_fTime1,m_fTime2,m_fTimeSlice;
		int m_nX,m_nY;
		
		//FPS值
		char m_cFps[MAX_PATH];
		WCHAR m_wFps[MAX_PATH];
		//摄象机坐标
		char m_cCameraX[MAX_PATH];
		char m_cCameraY[MAX_PATH];
		char m_cCameraZ[MAX_PATH];
		WCHAR m_wCameraX[MAX_PATH];
		WCHAR m_wCameraY[MAX_PATH];
		WCHAR m_wCameraZ[MAX_PATH];
		//人物世界坐标系
		char m_cHeroX[MAX_PATH];
		char m_cHeroY[MAX_PATH];
		char m_cHeroZ[MAX_PATH];
		WCHAR m_wHeroX[MAX_PATH];
		WCHAR m_wHeroY[MAX_PATH];
		WCHAR m_wHeroZ[MAX_PATH];
		//鼠标X,Y坐标
		char m_cMouseXY[MAX_PATH];
		WCHAR m_wMouseXY[MAX_PATH];

		FLOAT GetGamePlayTime();
		VOID UpdateFPS();
		WCHAR * Change(WCHAR * wszBuf,char * strInf);
		Game_Camera * pGame_Camera;
		Game_Hero * pGame_Hero;
	public:
		BOOL m_bShow;
		BOOL m_bEnable;
		Game_Font(Game_Camera * Camera,Game_Hero * Hero);
		~Game_Font();

		VOID DrawText(LPCWSTR pText, int x, int y, D3DCOLOR rgbFontColour);
		VOID Render(float timeStep);
};

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