📄 game_resource.h
字号:
#pragma once
#include "stdafx.h"
#include "Game_Mesh.h"
#include "Game_SkinMesh.h"
struct TexRes{
wstring name;
LPDIRECT3DTEXTURE9 tex;
};
struct MeshRes{
wstring name;
Game_Mesh* mesh;
};
struct SkinMeshRes{
WCHAR* name;
Game_SkinMesh* skinmesh;
};
class Game_Resource{
private:
vector<TexRes> textures;
vector<MeshRes> meshs;
vector<SkinMeshRes> skinmeshs;
static Game_Resource* instance;
Game_Resource(){}
public:
static Game_Resource* Instance();
LPDIRECT3DTEXTURE9 GetTexture(wstring name);
Game_Mesh* GetMesh(wstring name);
Game_SkinMesh* GetSkinMesh(WCHAR* name);
void CleanUp();
~Game_Resource();
};
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