📄 game_billboard.h
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#pragma once
#include "stdafx.h"
#include "Game_Actor.h"
#define D3DFVF_BBVERTEX (D3DFVF_XYZ|D3DFVF_TEX1)
class Game_BillBoard : public Game_Actor{
protected:
struct BBVertex{
D3DXVECTOR3 position; // The position
D3DXVECTOR2 texcoord;
};
LPDIRECT3DVERTEXBUFFER9 m_pTreeVB;
LPDIRECT3DTEXTURE9 m_pTreeTex;
D3DXVECTOR3 m_vPos;
D3DXMATRIX m_matTree;
public:
Game_BillBoard(float w, float h, wstring texName,D3DXVECTOR3 pos);
~Game_BillBoard();
virtual void Render(float timeStep);
virtual void FrameMove();
};
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