📄 game_enemynpc.h
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#pragma once
#include "stdafx.h"
#include "Game_Actor.h"
#include "Game_SkinMesh.h"
#include "Game_Resource.h"
class Game_EnemyNpc : public Game_Actor{
private:
Game_Terrain* m_pGame_Terrain;
public:
Game_SkinMesh* m_pGame_SkinMesh;
Game_EnemyNpc(WCHAR * name,Game_Terrain* Game_Terrain,D3DXVECTOR3 pos,float scale);
virtual void Render(float timeStep);
};
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