📄 game_input.cpp
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#include "..\Include\Game_Input.h"
Game_Input::Game_Input(){
m_pDInput=0;
m_pDInputKB=0;
m_pDInputMouse=0;
}
void Game_Input::Init(){
//创建DirectInput8对象
DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,IID_IDirectInput8,(VOID**)&m_pDInput,NULL);
//创建键盘设备
m_pDInput->CreateDevice(GUID_SysKeyboard,&m_pDInputKB,NULL);
//设置数据格式
m_pDInputKB->SetDataFormat(&c_dfDIKeyboard);
//设置键盘协调级别
m_pDInputKB->SetCooperativeLevel(g_sGlobal.g_hwnd,DISCL_NONEXCLUSIVE|DISCL_FOREGROUND);
m_pDInputKB->Acquire(); //如果失败,获取数据时再尝试获取
//创建鼠标设备
m_pDInput->CreateDevice(GUID_SysMouse,&m_pDInputMouse,NULL);
//设置数据格式
m_pDInputMouse->SetDataFormat(&c_dfDIMouse);
//设置鼠标协调级别
m_pDInputMouse->SetCooperativeLevel(g_sGlobal.g_hwnd,DISCL_NONEXCLUSIVE|DISCL_FOREGROUND);
m_pDInputMouse->Acquire(); //如果失败,获取数据时再尝试获取
//清除状态
memset(&m_strKeyState,0,sizeof(m_strKeyState));
memset(&m_strKeyStateOld,0,sizeof(m_strKeyState));
memset(&m_MouseState,0,sizeof(m_MouseState));
memset(&m_MouseStateOld,0,sizeof(m_MouseState));
}
void Game_Input::Release(){
m_pDInputMouse->Unacquire();//取消鼠标获取状态
m_pDInputKB->Unacquire();//取消键盘获取状态
//释放COM
SAFE_RELEASE(m_pDInputMouse);
SAFE_RELEASE(m_pDInputKB);
SAFE_RELEASE(m_pDInput);
}
LRESULT Game_Input::Update(void){
memcpy(m_strKeyStateOld,m_strKeyState,sizeof(m_strKeyState));
memcpy(&m_MouseStateOld,&m_MouseState,sizeof(m_MouseState));
if(DI_OK!=m_pDInputKB->GetDeviceState(sizeof(m_strKeyState),m_strKeyState)){
memset(&m_strKeyState,0,sizeof(m_strKeyState)); //清除上一次的状态
m_pDInputKB->Acquire();
}
if(DI_OK!=m_pDInputMouse->GetDeviceState(sizeof(m_MouseState),&m_MouseState)){
memset(&m_MouseState,0,sizeof(m_MouseState)); //清除上一次的状态
m_pDInputMouse->Acquire();
}
return DI_OK;
}
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