📄 game_shadow.h
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//=============================================================================
// Desc: ShadowVolume.h
//=============================================================================
#pragma once
class CShadowVolume
{
private:
LPD3DXMESH m_pMesh;
D3DXVECTOR3* m_pVertices; //用于渲染阴影体的顶点数据
DWORD m_dwNumVertices ;
public:
HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXMESH pMesh);
HRESULT UpdateShadowVolume(D3DXVECTOR3 vLight );
HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice,
D3DXMATRIX* pmatWorld, bool bRenderVolume);
HRESULT Destroy();
private:
VOID AddEdge( WORD* pEdges, DWORD& dwNumEdges, WORD v0, WORD v1 );
};
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