📄 3duimanger.h
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#pragma once
#include "Game_User.h"
#include "Game_LinkList.h"
class C3DUIManger
{
public:
void Moveto(float x,float y);
CSkinMesh* m_pRoleMesh;
C3DUIManger(LPDIRECT3DDEVICE9 pd3dDevice,HWND hWnd,CSkinMesh* RoleMesh);
bool IsPointIn(int x,int y);
~C3DUIManger();
void Init();
void Render();
void UpDate();
bool m_bIs;
bool m_bBackBagState;
bool m_bCloseState;
bool m_bNPCLive;
bool m_bShowBook;
int m_nShowBag;
CLinkList* m_pEquip;
CLinkList* m_pBag;
CPanel* corrent;
protected:
private:
int m_nScreenWidth;//屏幕宽
int m_nScreenHeight;//屏幕高
int move_x,move_y;
bool m_bShowRole;
bool m_bShowBall;
bool m_bShowCup;
HWND m_hWnd;
LPDIRECT3D9 m_pD3D;
LPDIRECT3DDEVICE9 m_pd3dDevice;
//CPanel* m_pMouse;
//CPanel* m_pStatus;
//CPanel* m_pHp;
//CPanel* m_pMp;
};
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