📄 game_user.h
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#pragma once
#define WIN32_LEAN_AND_MEAN // 从 Windows 头中排除极少使用的资料
// Windows 头文件:
#include <windows.h>
//#include <windowsEX.h>
// C 运行时头文件
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <stdio.h>
#include <mmsystem.h>
#include <d3dx9.h>
#include <d3d9.h>
#include <crtdbg.h>
#include <dmusici.h> //音乐用头文件
#include <dsound.h>
#include <dshow.h>
#include <d3dx9core.h>
#include <commctrl.h>
#include <math.h>
#include <d3d9types.h>
#include <dinput.h>
#include <dinputd.h>
#include <vector>
#include <list>
#include <queue>
using namespace std;
#pragma comment (lib,"d3dx9.lib")
#pragma comment (lib,"d3d9.lib")
#pragma comment (lib,"winmm.lib")
#pragma comment (lib,"dinput8.lib")
#pragma comment (lib,"dxguid.lib")
#pragma comment (lib,"dsound.lib")
#pragma comment (lib,"strmiids.lib")
//类向前声明
#include "Game_Game.h"
#include "Game_Terrain.h"
#include "Game_SkyBox.h"
#include "Game_SkinMesh.h"
#include "Game_Cursor.h"
#include "Game_Mesh.h"
#include "Game_Camera.h"
#include "Game_Input.h"
#include "Game_Font.h"
#include "Game_Sound.h"
#include "Game_Panel.h"
#include "Game_ButterFly.h"
#include "Game_Particle.h"
#include "Game_Shadow.h"
#define SAFE_RELEASE(p) if(p) {p->Release();p=NULL;}
#define SAFE_DELETE(p) if(p) {delete p;p=NULL;}
#define SAFE_DELARRAY(p) if(p) {delete []p; p=NULL;}
#define MINFLOAT 0.0005//误差
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