📄 game_font.h
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#ifndef GAMEENGINE_FONT_INCLUDE
#define GAMEENGINE_FONT_INCLUDE
class CFont
{
private:
LPDIRECT3DDEVICE9 m_pd3dDevice; // Our rendering device
LPD3DXFONT m_pFont; // D3DX font
public:
CFont(LPDIRECT3DDEVICE9 pDevice, LPCTSTR pFacename="Arial",
INT Height=20, BOOL Italic=false, BOOL Bold=false, BOOL Underline=false);
virtual~CFont();
void RenderFont(LPCSTR pText, int x, int y, D3DCOLOR rgbFontColor);
private:
void ClearUp();
};
#endif
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