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📄 audiosrc.c

📁 是关于MTK声音的源代码
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/*****************************************************************************
*  Copyright Statement:
*  --------------------
*  This software is protected by Copyright and the information contained
*  herein is confidential. The software may not be copied and the information
*  contained herein may not be used or disclosed except with the written
*  permission of MediaTek Inc. (C) 2005
*
*  BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
*  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
*  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
*  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
*  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
*  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
*  NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
*  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
*  SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
*  THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
*  NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
*  SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
*  BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
*  LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
*  AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
*  OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
*  MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE. 
*
*  THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
*  WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
*  LAWS PRINCIPLES.  ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
*  RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
*  THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
 * Copyright Notice
 * ?2002 - 2003, Pixtel Communications, Inc., 1489 43rd Ave. W.,
 * Vancouver, B.C. V6M 4K8 Canada. All Rights Reserved.
 *  (It is illegal to remove this copyright notice from this software or any
 *  portion of it)
*******************************************************************************/

/*******************************************************************************
 *
 * Filename:
 * ---------
 * AudioSrc.c
 *
 * Project:
 * --------
 *   MediaTeck GSM
 *
 * Description:
 * ------------
 *   This Module defines the L4 Audio Driver Routines.
 *
 * Author:
 * -------
 * -------
 *             
 *
 * HISTORY
 * -------
 * Created On 12 March
*******************************************************************************/
#include "stdC.h"
#include "L4Dr1.h"

#ifdef MMI_ON_HARDWARE_P
#include "aud_defs.h"
#include "l4dr.h"
#include "QueueGprot.h"
#endif /* MMI_ON_HARDWARE_P */ 

#include "audioInc.h"
#include "taskInit.h"
#include "ProtocolEvents.h"
#include "Unicodexdcl.h"
#include "DownloadProtos.h"
#include "gpioInc.h"
#include "ProfilesGexdcl.h"
#include "FileSystemDef.h"
#include "FileMgr.h"
#ifdef __MMI_PROFILE_EXTMELODY_SUPPORT__
#include "ProfileMgrGProt.h"
#include "ProfilesGexdcl.h"
#endif /* __MMI_PROFILE_EXTMELODY_SUPPORT__ */ 

#if defined(__MMI_HUMAN_VOICE_KEYPAD_TONE__)
#include "resource_audio.h"
#include "SettingProfile.h"
#endif /* defined(__MMI_HUMAN_VOICE_KEYPAD_TONE__) */ 

#include "ProfileGprots.h"

#include "mdi_datatype.h"
#include "mdi_audio.h"

#include "IdleAppDef.h"

extern void StopAudioFileSystem(U16 AudioId); // defined in DownloadSrc.c
extern void mmi_profiles_set_ring_tone_playing(BOOL);

#if defined(__MMI_HUMAN_VOICE_KEYPAD_TONE__)
static U8 IsHumanVoiceKeyTonePlaying = 0;


/*****************************************************************************
 * FUNCTION
 *  CanPlayHumanVoiceKeyTone
 * DESCRIPTION
 *  
 * PARAMETERS
 *  void
 * RETURNS
 *  
 *****************************************************************************/
U8 CanPlayHumanVoiceKeyTone(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    return (g_idle_context.IsOnIdleScreen || g_idle_context.IsOnSimErrorScreen ||
            g_idle_context.IsOnSimErrorDialerScreen || g_idle_context.IsOnDialerScreen) &&
        (mdi_audio_is_pause_mode()||mdi_audio_is_idle() || IsHumanVoiceKeyTonePlaying);
}


/*****************************************************************************
 * FUNCTION
 *  HumanVoiceKeyTonePlayHandler
 * DESCRIPTION
 *  
 * PARAMETERS
 *  result      [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void HumanVoiceKeyTonePlayHandler(mdi_result result)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    IsHumanVoiceKeyTonePlaying = 0;
}
#endif /* defined(__MMI_HUMAN_VOICE_KEYPAD_TONE__) */ 

#if defined(__MMI_CUST_KEYPAD_TONE__)
static U8 IsCustKeyTonePlaying = 0;


/*****************************************************************************
 * FUNCTION
 *  CanPlayCustKeyTone
 * DESCRIPTION
 *  
 * PARAMETERS
 *  void
 * RETURNS
 *  
 *****************************************************************************/
U8 CanPlayCustKeyTone(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    return (g_idle_context.IsOnIdleScreen || g_idle_context.IsOnSimErrorScreen ||
            g_idle_context.IsOnSimErrorDialerScreen || g_idle_context.IsOnDialerScreen) &&
        (mdi_audio_is_idle() || IsCustKeyTonePlaying);
}


/*****************************************************************************
 * FUNCTION
 *  CustKeyTonePlayHandler
 * DESCRIPTION
 *  
 * PARAMETERS
 *  result      [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void CustKeyTonePlayHandler(mdi_result result)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    IsCustKeyTonePlaying = 0;
}
#endif /* defined(__MMI_CUST_KEYPAD_TONE__) */ 

/*********************************************************************
  * Function         : AudioPlayToneMDICallBack
  *
  * Purpose       : This function is call back function for AudioPlayToneWithCallBack
  *                              if play file fail.
  * 
  * Input Parameters :  mdi_result result
  *
  * Output Parameters  : none
  *
  * Returns       : void
  *
  * Remarks       :  There are 3 types of tone might use file
  *
  *                                1. Incomming Call
  *                                2. Aalrm Tone
  *                                3. Message Tone
  *
  *                               File might play fail, cause of file broken or file not exist, 
  *                               This function will be call back if mdi play fail
  *
  *
**********************************************************************/
static U8 tone_style_callback = 0, tone_type_callback = 0, tone_volume_callback = 0;


/*****************************************************************************
 * FUNCTION
 *  AudioPlayToneMDICallBack
 * DESCRIPTION
 *  
 * PARAMETERS
 *  result      [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void AudioPlayToneMDICallBack(mdi_result result)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    if (result != MDI_AUDIO_SUCCESS && result != MDI_AUDIO_TERMINATED &&
        result != MDI_AUDIO_RESUME && result != MDI_AUDIO_BLOCKED && result != MDI_AUDIO_END_OF_FILE)
    {
        switch (tone_type_callback)
        {
            case INCOMING_CALL_TONE:
                tone_volume_callback = GetRingVolumeLevel();
                mdi_audio_play_id_with_vol_path(
                    gstartMidiId,
                    tone_style_callback,
                    NULL,
                    NULL,
                    tone_volume_callback,
                    MDI_DEVICE_SPEAKER_BOTH);

                break;
            case ALARM_TONE:
                mdi_audio_play_id_with_vol_path(
                    (U16) (gstartMidiId + 1),
                    tone_style_callback,
                    NULL,
                    NULL,
                    tone_volume_callback,
                    MDI_DEVICE_SPEAKER_BOTH);

                break;

            case MESSAGE_TONE:
                mdi_audio_play_id_with_vol_path(
                    (U16) (gstartMiscToneId + 4),
                    tone_style_callback,
                    NULL,
                    NULL,
                    tone_volume_callback,
                    MDI_DEVICE_SPEAKER_BOTH);
                break;

            default:
                ASSERT(0);
                break;
        }
        mmi_profiles_set_ring_tone_playing(TRUE);
    }
    else
    {
        mmi_profiles_set_ring_tone_playing(FALSE);
    }
}

/*********************************************************************
  * Function         : AudioPlayToneWithCallBack
  *
  * Purpose       : This function is play tone function with callbakc for mdi interface
  * 
  * Input Parameters :  U16 soundId, U8 style, U8 tone_type
  *
  * Output Parameters  : none
  *
  * Returns       : void
  *
  * Remarks       :  There are 3 types of tone might use file
  *
  *                                1. Incomming Call  ( StartRingTone()  )
  *                                2. Aalrm Tone ( playRequestedTone(ALARM_TONE) )
  *                                3. Message Tone ( playRequestedTone(MESSAGE_TONE) )
  *
  *                               File might play fail, cause of file broken or file not exist, 
  *                               This function will be call back register function if mdi play fail
  *                               Shall play default ringtone in callback function
  *
**********************************************************************/


/*****************************************************************************
 * FUNCTION
 *  AudioPlayToneWithCallBack
 * DESCRIPTION
 *  
 * PARAMETERS
 *  soundId         [IN]        
 *  style           [IN]        
 *  tone_type       [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void AudioPlayToneWithCallBack(U16 soundId, U8 style, U8 tone_type)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    AudioPlayToneWithCallBackVolPath(soundId, style, tone_type, GetRingVolumeLevel(), MDI_DEVICE_SPEAKER_BOTH);
}

/*********************************************************************
  * Function         : AudioPlayToneWithCallBackVolPath
  *
  * Purpose       : This function is play tone function with callbakc for mdi interface
  * 
  * Input Parameters :  U16 soundId, U8 style, U8 tone_type, U8 volume, U8 path
  *
  * Output Parameters  : none
  *
  * Returns       : void
  *
  * Remarks       :  There are 3 types of tone might use file
  *
  *                                1. Incomming Call  ( StartRingTone()  )
  *                                2. Aalrm Tone ( playRequestedTone(ALARM_TONE) )
  *                                3. Message Tone ( playRequestedTone(MESSAGE_TONE) )
  *
  *                               File might play fail, cause of file broken or file not exist, 
  *                               This function will be call back register function if mdi play fail
  *                               Shall play default ringtone in callback function
  *
**********************************************************************/


/*****************************************************************************
 * FUNCTION
 *  AudioPlayToneWithCallBackVolPath
 * DESCRIPTION
 *  
 * PARAMETERS
 *  soundId         [IN]        
 *  style           [IN]        
 *  tone_type       [IN]        
 *  volume          [IN]        
 *  path            [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void AudioPlayToneWithCallBackVolPath(U16 soundId, U8 style, U8 tone_type, U8 volume, U8 path)

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