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📄 tankclient.java

📁 一个坦克游戏的源代码
💻 JAVA
字号:
import java.awt.*;
import java.awt.event.*;
import java.io.IOException;
import java.util.List;
import java.util.ArrayList;
import java.util.Properties;
public class TankClient extends Frame {
	
	public static final int GAME_WIDTH = 800;
	public static final int GAME_HEIGHT = 600;
	
	Tank myTank = new Tank(800, 600, true, Direction.STOP,this);
	//Tank eneryTank = new Tank(100,100,false, this);
	Wall w1 = new Wall(200,300,20,150,this);
	Wall w2 = new Wall(300,100,300,20,this);
	
	List<Explode> explodes = new ArrayList<Explode>();
	List<Missile> missiles = new ArrayList<Missile>();
	List<Tank> tanks = new ArrayList<Tank>();
	
	Blood b = new Blood();
	
	Image offScreenImage = null;
	
	public static void main(String[] args) {
        new TankClient().launchFrame();
	}
	public void launchFrame()
	{
		
		int initTankCount = Integer.parseInt(PropertyMgr.getProperty("initTankCount"));
		for(int i=0; i<initTankCount; i++)
		{
			tanks.add(new Tank(50+40*(i+1),50,false,Direction.D, this));
		}
		this.setLocation(100, 100);
		this.setSize(GAME_WIDTH,GAME_HEIGHT);
		this.setTitle("TankWar");
		this.addWindowListener(new WindowAdapter()
		{
			public void windowClosing(WindowEvent e)
			{
				System.exit(0);
			}
		});
		
		this.addKeyListener(new KeyMonitor());
		
		this.setBackground(Color.GREEN);
		this.setResizable(false);
		this.setVisible(true);
		new Thread(new PaintThread()).start();
	}
	public void paint(Graphics g)
	{
		g.drawString("missiles count:" + missiles.size(), 20, 40);
		g.drawString("explodes count:" + explodes.size(), 20, 60);
		g.drawString("tanks    count:" + tanks.size(), 20, 80);
		g.drawString("tanks life count:" + myTank.getLife(), 20, 100);
		
		if(tanks.size() <= 0)
		{
			for(int i=0; i<Integer.parseInt(PropertyMgr.getProperty("reProduceTankCount")); i++)
			{
				tanks.add(new Tank(50+40*(i+1),50,false, Direction.D, this));
			}
		}
		for(int i=0; i<missiles.size(); i++)
		{
			Missile m = missiles.get(i);
			m.hitTanks(tanks);
			m.hitTank(myTank);
			m.hitWall(w1);
			m.hitWall(w2);
			m.draw(g);
			//if(!m.isLive()) missiles.remove(m);
			//else m.draw(g);
		}
        for(int i=0; i<explodes.size(); i++)
        {
        	Explode e = explodes.get(i);
        	e.draw(g);
        }
        for(int i=0; i<tanks.size(); i++)
		{
			Tank t = tanks.get(i);
			t.collidesWithWall(w1);
			t.collidesWithWall(w2);
			t.collidesWithTanks(tanks);
			t.draw(g);
		}
        myTank.collidesWithWall(w1);
        myTank.collidesWithWall(w2);
        myTank.collidesWithTanks(tanks);
		myTank.draw(g);
		if(b.isLive())
		{
			b.draw(g);
		}
		w1.draw(g);
		w2.draw(g);
		myTank.eat(b);
	}
	public void update(Graphics g) {
		if(offScreenImage == null)
		{
			offScreenImage = this.createImage(GAME_WIDTH,GAME_HEIGHT);
		}
		Graphics gOffScreen = offScreenImage.getGraphics();
		Color c = gOffScreen.getColor();
		gOffScreen.setColor(Color.GREEN);
		gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
		gOffScreen.setColor(c);
		paint(gOffScreen);
		g.drawImage(offScreenImage, 0,0,null);
	}
    private class PaintThread implements Runnable
    {
		public void run() {
		    while(true)
		    {
		    	repaint();
		    	try {
					Thread.sleep(50);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
		    }
			
		}
    	
    }
    private class KeyMonitor extends KeyAdapter
    {

		public void keyReleased(KeyEvent e) {

			myTank.keyReleased(e);
		}

		public void keyPressed(KeyEvent e) {
			myTank.keyPressed(e);
		}
    	
    }
}

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