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📄 font.cpp

📁 SDL_Draw chinese test
💻 CPP
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#include "font.h"

SDL_Surface* myTTF_RenderString_Blended(TTF_Font* font, const std::string& str, SDL_Color fg)
{
	SDL_Surface* textbuf;
	//Get Unicode
	std::vector<Uint16> unicodeUnit = getUnicode(str);
	int arraySize = unicodeUnit.size();
	Uint16* perOne = new Uint16[arraySize+1];
	for ( int i = 0; i < arraySize; i++ )
		perOne[i] = unicodeUnit[i];
	perOne[arraySize] = 0;

	
	//Render the new text
	textbuf = TTF_RenderUNICODE_Blended(font, perOne, fg);

	//Free the text buffer and return
	delete [] perOne;
	return textbuf;
}

SDL_Surface* myTTF_RenderString_Solid(TTF_Font* font, const std::string& str, SDL_Color fg)
{
	SDL_Surface* textbuf;
	//Get Unicode
	std::vector<Uint16> unicodeUnit = getUnicode(str);
	int arraySize = unicodeUnit.size();
	Uint16* perOne = new Uint16[arraySize+1];
	for ( int i = 0; i < arraySize; i++ )
		perOne[i] = unicodeUnit[i];
	perOne[arraySize] = 0;

	
	//Render the new text
	textbuf = TTF_RenderUNICODE_Solid(font, perOne, fg);

	//Free the text buffer and return
	delete [] perOne;
	return textbuf;
}

SDL_Surface* myTTF_RenderString_Shaded(TTF_Font* font, const std::string& str, SDL_Color fg, SDL_Color bg)
{
	SDL_Surface* textbuf;
	//Get Unicode
	std::vector<Uint16> unicodeUnit = getUnicode(str);
	int arraySize = unicodeUnit.size();
	Uint16* perOne = new Uint16[arraySize+1];
	for ( int i = 0; i < arraySize; i++ )
		perOne[i] = unicodeUnit[i];
	perOne[arraySize] = 0;

	
	//Render the new text
	textbuf = TTF_RenderUNICODE_Shaded(font, perOne, fg, bg);

	//Free the text buffer and return
	delete [] perOne;
	return textbuf;
}

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