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📄 testdlg.cpp

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// TestDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Airtime_CE.h"
#include "TestDlg.h"
#include "DBFEngine.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

extern CDbFile g_dbf;
extern HWND g_hWnd;
/////////////////////////////////////////////////////////////////////////////
// CTestDlg dialog


CTestDlg::CTestDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTestDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTestDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CTestDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTestDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
	//{{AFX_MSG_MAP(CTestDlg)
	ON_WM_PAINT()
	ON_WM_TIMER()
	ON_WM_CREATE()
	ON_WM_LBUTTONDOWN()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTestDlg message handlers

BOOL CTestDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	CenterWindow();
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CTestDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting

	CRect rect;
	GetClientRect(&rect);
	dc.DPtoLP(&rect);
	CDC MemDC;
	CBitmap bmp;
	if(!bmp.LoadBitmap(IDB_BESTBOX))
	{
		//AfxMessageBox(_T("Cann't load bitmap!"));
		return;
	}
	MemDC.CreateCompatibleDC(&dc);
	CBitmap *pOldBmp=MemDC.SelectObject(&bmp);
	dc.StretchBlt(rect.left,rect.top,rect.right,rect.bottom,&MemDC,0,0,240,320,SRCCOPY);

	dc.SelectObject(pOldBmp);
		
	// Do not call CDialog::OnPaint() for painting messages
}

void CTestDlg::OnTimer(UINT nIDEvent) 
{
	CDialog::OnTimer(nIDEvent);
}

int CTestDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CDialog::OnCreate(lpCreateStruct) == -1)
		return -1;
	return 0;
}
	
void CTestDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{

	EndDialog(1);
	
::SetActiveWindow(g_hWnd);
::BringWindowToTop(g_hWnd);
	
}

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